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SPORTS CARDS
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Stacked Deck [OPP - 183/298]$10.66Rarity: Promo Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: 1 ...
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Ahri - Nine-Tailed Fox [OGN - 255/298]$1.35Rarity: Rare Number: 255/298 Description: When an enemy unit attacks a battlefield you control, give it -1 Might this turn, to a minimum of 1 Might. Energy Cost: 0 Power Cost: 0 Might: ...
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Ahri - Alluring [OGN - 066/298]$1.41Rarity: Rare Number: 066/298 Description: When I hold, you score 1 point. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Ahri;Ionia Domain: Calm Flavor Text...
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Teemo - Strategist (Alternate Art) [OGN - 121a/298]$12.66Rarity: Showcase Number: 121a/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal ...
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Calm Rune (Alternate Art) [OGN - 042a/298]$9.53Rarity: Showcase Number: 042a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Guerilla Warfare [OGN - 264/298]$15.05Rarity: Epic Number: 264/298 Description: Return up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn. Energy Cost: 2 Power Cost: 1 Might: 0 ...
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Lee Sin - Ascetic (Alternate Art) [OGN - 078a/298]$2.61Rarity: Showcase Number: 078a/298 Description: SHIELD (+1 Might while I'm a defender.) Exhaust: Buff me. (I get a +1 Might buff.) I can have any number of buffs. Energy Cost: 5 Power Cost...
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Retreat [OGN - 104/298]$1.04Rarity: Uncommon Number: 104/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhaust...
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Ride The Wind [OGN - 173/298]$5.95Rarity: Common Number: 173/298 Description: ACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Dom...
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Pouty Poro [OGN - 013/298]$0.25Rarity: Common Number: 013/298 Description: DEFLECT (Opponents must pay Power to choose me with a spell or ability.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro ...
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Mystic Poro [OGN - 171/298]$0.25Rarity: Common Number: 171/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Uni...
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Lecturing Yordle [OGN - 087/298]$1.31Rarity: Common Number: 087/298 Description: TANK (I must be assigned combat damage first.) When you play me, draw 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bandl...
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Hidden Blade [OGN - 213/298]$5.22Rarity: Common Number: 213/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller dr...
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Arena Bar [OGN - 124/298]$0.28Rarity: Common Number: 124/298 Description: Exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 3 Power Cost: 0 Might: 0 Card ...
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Void Gate [OGN - 296/298]$0.50Rarity: Uncommon Number: 296/298 Description: Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.) Energy Cost: 0...
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The Dreaming Tree [OGN - 292/298]$0.54Rarity: Uncommon Number: 292/298 Description: The first time you choose a friendly unit with a spell here each turn, draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefie...
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The Arena's Greatest [OGN - 290/298]$0.56Rarity: Uncommon Number: 290/298 Description: At the start of each player's first Beginning Phase, that player gains 1 point. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefi...
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Reaver's Row [OGN - 285/298]$0.50Rarity: Uncommon Number: 285/298 Description: When you defend here, you may move a friendly unit here to base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: N...
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Facebreaker [OGN - 220/298]$0.50Rarity: Uncommon Number: 220/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the...
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Back-Alley Bar [OGN - 277/298]$0.50Rarity: Uncommon Number: 277/298 Description: When a unit moves from here, give it +1 Might this turn. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Sett - Kingpin [OGN - 240/298]$1.00Rarity: Rare Number: 240/298 Description: TANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield. Energy Cost: 4 Power Cost: 1 Mig...
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Leona - Determined [OGN - 238/298]$1.00Rarity: Rare Number: 238/298 Description: SHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.) Energy Cost: 4 Power C...
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Yasuo - Remorseful [OGN - 076/298]$1.00Rarity: Rare Number: 076/298 Description: When I attack, deal damage equal to my Might to an enemy unit here. Energy Cost: 6 Power Cost: 2 Might: 6 Card Type: Champion Unit Tag: Ion...
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Ekko - Recurrent [OGN - 110/298]$1.11Rarity: Rare Number: 110/298 Description: ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effec...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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