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SPORTS CARDS
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Renata Glasc - Industrialist (Alternate Art) [SFD - 171a/221]$1.45Rarity: Showcase Number: 171a/221 Description: Your tokens enter ready. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Zaun;Renata Glasc Domain: Order Flavo...
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Seal of Discord [OGN - 204/298]$20.75Rarity: Epic Number: 204/298 Description: Exhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Do...
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Invert Timelines [OGN - 201/298]$21.14Rarity: Epic Number: 201/298 Description: Each player discards their hand, then draws 4. Energy Cost: 3 Power Cost: 1 Might: 0 Card Type: Spell Domain: Chaos Flavor Text: "Good a ...
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Wages of Pain [SPF - 070/221]$0.25Rarity: Common Number: 070/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a G...
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Ravenbloom Conservatory [SPF - 215/221]$0.50Rarity: Uncommon Number: 215/221 Description: When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it. Card Type: Battlefiel...
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Rally the Troops [SPF - 166/221]$0.50Rarity: Uncommon Number: 166/221 Description: [ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might b...
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Stellacorn Herder [SPF - 048/221]$1.16Rarity: Uncommon Number: 048/221 Description: When I move, draw 1. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: Unit Tag: Mount Targon Domain: Calm Flavor Text: "Finding los...
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Hard Bargain [SPF - 136/221]$6.33Rarity: Uncommon Number: 136/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)...
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Experimental Hexplate [SPF - 073/221]$0.50Rarity: Uncommon Number: 073/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) I am a mech. +1 Might Energy Cost: 1 Card Type: Gear Tag: Equipment
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Sivir - Battle Mistress [SPF - 203/221]$1.00Rarity: Rare Number: 203/221 Description: When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me. Energy Cost: 0 Power...
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Sacred Shears [SPF - 172/221]$1.00Rarity: Rare Number: 172/221 Description: [EQUIP Order] (Order: Attach this to a unit you control.) [DEATHKNELL] - Draw 1. (When I die, get the effect.) +1 Might Energy Cost: 2 Power Cost...
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World Atlas [SPF - 086/221]$1.00Rarity: Rare Number: 086/221 Description: [EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might Energy Cost: 0 Power Cost: 1 ...
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Trinity Force [SPF - 115/221]$1.00Rarity: Rare Number: 115/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might Energy Cost: 4 Power Cost: 0 Might: 0 Card Type:...
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Rek'Sai - Breacher (Alternate Art) [SPF - 029a/221]$7.83Rarity: Showcase Number: 029a/221 Description: [ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units playe...
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Called Shot [SPF - 122/221]$0.25Rarity: Common Number: 122/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 car...
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Fizz - Trickster [SPF - 140/221]$5.57Rarity: Rare Number: 140/221 Description: When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play i...
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Lucian - Merciless [SPF - 113/221]$1.00Rarity: Rare Number: 113/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conqu...
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Jayce - Man of Progress [SPF - 084/221]$1.00Rarity: Rare Number: 084/221 Description: When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Ener...
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Jax - Unrelenting [SPF - 119/221]$2.42Rarity: Epic Number: 119/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) When you attach an Equ...
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Dunebreaker [SPF - 027/221]$1.84Rarity: Epic Number: 027/221 Description: If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2. Energy Cost: 7 Power Cost: 1 Might: 7 Card Type: Unit Tag:...
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Ancient Henge [SPF - 117/221]$2.66Rarity: Epic Number: 117/221 Description: Exhaust: [REACTION] — Pay any amount of Energy to [ADD] that much Rune. (Abilities that add resources can't be reacted to.) Energy Cost: 2 Power ...
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Leona - Zealot (Alternate Art) [OGN - 079a/298]$9.99Rarity: Showcase Number: 079a/298 Description: If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might. ...
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Last Breath [OGN - 260/298]$2.68Rarity: Epic Number: 260/298 Description: ACTION (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy at a battlefield. Energy Cost: 3 ...
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Stormbringer [OGN - 250/298]$6.54Rarity: Epic Number: 250/298 Description: Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there. Energy Cost: 6 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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