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SPORTS CARDS
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Rebuke [OGN - 172/298]$7.51Rarity: Common Number: 172/298 Description: ACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand. Energy Cost: 2 Power Cost: 2 Might: 0 Card ...
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En Garde [OGN - 046/298]$0.65Rarity: Common Number: 046/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn ...
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The Arena's Greatest [OGN - 290/298]$0.85Rarity: Uncommon Number: 290/298 Description: At the start of each player's first Beginning Phase, that player gains 1 point. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefi...
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Convergent Mutation [OGN - 108/298]$1.00Rarity: Rare Number: 108/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another f...
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Teemo - Swift Scout [OGN - 263/298]$1.00Rarity: Rare Number: 263/298 Description: You may pay 1 to hide a card with HIDDEN instead of rune. 1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board. ...
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Yasuo - Windrider [OGN - 205/298]$2.38Rarity: Epic Number: 205/298 Description: GANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point. Energy Cost: 5 Power Cost: 1 Might: 4...
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Mind Rune (Alternate Art) [OGN - 089a/298]$6.65Rarity: Showcase Number: 089a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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Progress Day [OGN - 114/298]$1.37Rarity: Rare Number: 114/298 Description: Draw 4. Energy Cost: 6 Power Cost: 1 Might: 0 Card Type: Spell Domain: Mind Flavor Text: See the dreams of a thousand tomorrows, and at s...
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Primal Strength [OGN - 154/298]$1.00Rarity: Rare Number: 154/298 Description: ACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn. Energy Cost: 4 Power Cost: 1 Might: 0 Card Type: Spell Domain: ...
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Vi - Destructive [OGN - 036/298]$1.00Rarity: Rare Number: 036/298 Description: GANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn. Energy Cost: 2 Power Cost: 1 Might...
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Cull the Weak [OGN - 209/298]$0.46Rarity: Common Number: 209/298 Description: Each player kills one of their units. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain: Order Flavor Text: What good is ha...
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Rek'sai - Void Burrower (Overnumbered) [SFD - 243/221]$160.60Rarity: Showcase Number: 243/221 Description: When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. Energy Cost: 0 Pow...
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Vex - Apathetic (Alternate Art) [UNL - 150a/219]$39.98Rarity: Showcase Number: 150a/219 Description: [DEFLECT] When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. Energy Cost: 4 Might: 4 Card ...
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Sett - The Boss (Overnumbered) [OGN - 310/298]$123.90Rarity: Showcase Number: 310/298 Description: When a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. Th...
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Thrill of the Hunt [UNL - 184/219]$15.80Rarity: Epic Number: 184/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring it...
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Master Yi - Unstoppable (Alternate Art) [UNL - 059a/219]$5.45Rarity: Showcase Number: 059a/219 Description: [LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and ...
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Daisy! [UNL - 196/219]$2.31Rarity: Epic Number: 196/219 Description: I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have al...
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LeBlanc - Everywhere At Once [UNL - 090/219]$7.12Rarity: Epic Number: 090/219 Description: [BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger. Energy Cost: 4 Power Cost: 0 Migh...
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Hextech Gauntlets [UNL - 188/219]$1.02Rarity: Epic Number: 188/219 Description: EQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) Whe...
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Blue Sentinel [UNL - 087/219]$4.18Rarity: Epic Number: 087/219 Description: SHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your...
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Lilting Lullaby [UNL - 190/219]$3.56Rarity: Epic Number: 190/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn. Energy Cost: 2 ...
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Keeper's Verdict [UNL - 204/219]$1.00Rarity: Epic Number: 204/219 Description: ACTION (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck. Ene...
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Jhin - Murderous Artist [UNL - 022/219]$1.00Rarity: Rare Number: 022/219 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add...
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Diana - No Longer Human [UNL - 149/219]$1.48Rarity: Epic Number: 149/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play a spell, give me +2 Might this turn. Energy Cost: 4...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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