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SPORTS CARDS
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Falling Comet [OGN - 085/298]$0.25Rarity: Common Number: 085/298 Description: ACTION (play on your turn or in showdowns.) Energy Cost: 5 Power Cost: 0 Might: 0 Card Type: Spell Domain: Mind Flavor Text: Just an ev...
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Faithful Manufactor [OGN - 211/298]$0.25Rarity: Common Number: 211/298 Description: When you play me, play a 1 Might Recruit unit token here. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Piltover Domain: O...
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Crackshot Corsair [OGN - 130/298]$0.25Rarity: Common Number: 130/298 Description: When I attack, deal 1 to an enemy unit here. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bilgewater;Pirate Domain: Body ...
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Consult the Past [OGN - 083/298]$0.25Rarity: Common Number: 083/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2. Energy Cost: ...
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Charm [OGN - 043/298]$0.79Rarity: Common Number: 043/298 Description: Move an enemy unit. Energy Cost: 1 Power Cost: 1 Might: 0 Card Type: Spell Domain: Calm Flavor Text: "There's no harm in looking." -Com...
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Morbid Return [OGN - 170/298]$0.25Rarity: Common Number: 170/298 Description: ACTION (Play on your turn or in showdowns.) Return a unit from your trash to your hand. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Sp...
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Gust [OGN - 169/298]$0.25Rarity: Common Number: 169/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand. Ener...
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Vanguard Captain [OGN - 218/298]$0.35Rarity: Common Number: 218/298 Description: LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.) Energy Cost: 3 P...
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Stealthy Pursuer [OGN - 177/298]$0.30Rarity: Common Number: 177/298 Description: When a friendly unit moves from my location, I may be moved with it. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Unit Tag: Shurima ...
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Cruel Patron [OGN - 208/298]$0.25Rarity: Common Number: 208/298 Description: As an additional cost to play me, kill a friendly unit. Energy Cost: 4 Power Cost: 0 Might: 6 Card Type: Unit Tag: Noxus Domain: Order ...
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Fight or Flight [OGN - 168/298]$0.25Rarity: Common Number: 168/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base. E...
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Wizened Elder [OGN - 065/298]$0.50Rarity: Uncommon Number: 065/298 Description: While I'm buffed, I have an additional +1 Might. Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit Tag: Ionia Domain: Calm Flav...
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Wallop [OGN - 146/298]$0.50Rarity: Uncommon Number: 146/298 Description: ACTION (Play on your turn or in showdowns.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Re...
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Vilemaw's Lair [OGN - 295/298]$0.50Rarity: Uncommon Number: 295/298 Description: Units can't move from here to base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Unyielding Spirit [OGN - 145/298]$1.24Rarity: Uncommon Number: 145/298 Description: REACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn. Energy Cost: 1 Power C...
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Traveling Merchant [OGN - 185/298]$0.50Rarity: Uncommon Number: 185/298 Description: When I move, discard 1, then draw 1. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bilgewater Domain: Chaos Flavor Tex...
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Startipped Peak [OGN - 288/298]$0.50Rarity: Uncommon Number: 288/298 Description: When you hold here, you may channel 1 rune exhausted. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Sigil of the Storm [OGN - 287/298]$0.50Rarity: Uncommon Number: 287/298 Description: When you conquer here, recycle one of your runes Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Scrapheap [OGN - 182/298]$0.50Rarity: Uncommon Number: 182/298 Description: When this is played, discarded, or killed, draw 1. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear Domain: Chaos Flavor Text: T...
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Reckoner's Arena [OGN - 286/298]$0.50Rarity: Uncommon Number: 286/298 Description: When you hold this, activate the conquer abilities of units here. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: ...
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Ravenbloom Student [OGN - 103/298]$0.50Rarity: Uncommon Number: 103/298 Description: When you play a spell, give me +1 Might this turn. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Noxus Domain: Mind Fl...
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Obelisk of Power [OGN - 284/298]$0.50Rarity: Uncommon Number: 284/298 Description: Players channel one additional rune during their first Runic Phase this game. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefiel...
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Kinkou Monk [OGN - 141/298]$0.50Rarity: Uncommon Number: 141/298 Description: When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.) Energy Cost: 4 Power Cost: 1 Mig...
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Iron Ballista [OGN - 017/298]$0.50Rarity: Uncommon Number: 017/298 Description: This enters exhausted. Exhaust: Deal 2 to a unit at a battlefield. Energy Cost: 3 Power Cost: 0 Might: 0 Card Type: Gear Domain: Fury ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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