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SPORTS CARDS
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Fortified Position [OGN - 279/298]$0.50Rarity: Uncommon Number: 279/298 Description: When you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.) Energy Cost: 0 Power Cost: 0 Might: 0...
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Catalyst of Aeons [OGN - 138/298]$0.56Rarity: Uncommon Number: 138/298 Description: Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. Energy Cost: 4 Power Cost: 0 Might: 0 Card Type: Spell Dom...
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Acceptable Losses [OGN - 179/298]$0.50Rarity: Uncommon Number: 179/298 Description: ACTION (Play on your turn or in showdowns.) Each player kills one of their gear. Energy Cost: 1 Power Cost: 0 Might: 0 Card Type: Spell ...
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Raging Firebrand [OGN - 031/298]$1.00Rarity: Rare Number: 031/298 Description: When you play me, the next spell you play this turn costs 5 less. Energy Cost: 6 Power Cost: 1 Might: 4 Card Type: Unit Tag: Dragon;Mount T...
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Grand Strategem [OGN - 233/298]$1.00Rarity: Rare Number: 233/298 Description: ACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn. Energy Cost: 6 Power Cost: 3 Might: 0 Card Type: Spell ...
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Lee Sin - Centered [OGN - 151/298]$1.00Rarity: Rare Number: 151/298 Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might. Energy C...
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Darius - Hand of Noxus [OGN - 253/298]$1.00Rarity: Rare Number: 253/298 Description: Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.) Energy Cost:...
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Mind Rune (Alternate Art) [OGN - 089a/298]$10.14Rarity: Showcase Number: 089a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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Darius - Executioner [OGN - 243/298]$1.66Rarity: Epic Number: 243/298 Description: LEGION - When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here. Energy Cost:...
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Viktor - Innovator (Alternate Art) [OGN - 117a/298]$2.21Rarity: Showcase Number: 117a/298 Description: When you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base. Energy Cost: 4 Power Cost: 1 Might: 3 Card T...
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Overt Operation [OGN - 153/298]$1.00Rarity: Rare Number: 153/298 Description: ACTION (play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that ...
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Blitzcrank - Impassive [OGN - 067/298]$1.00Rarity: Rare Number: 067/298 Description: TANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my ow...
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Sett - The Boss [OGN - 269/298]$1.00Rarity: Rare Number: 269/298 Description: When a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This i...
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Vi - Destructive [OGN - 036/298]$2.17Rarity: Rare Number: 036/298 Description: GANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn. Energy Cost: 2 Power Cost: 1 Might...
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Warwick - Hunter [OGN - 159/298]$1.00Rarity: Rare Number: 159/298 Description: I enter ready. When I attack, kill all damaged enemy units here. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Dog;Wa...
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Twisted Fate - Gambler [OGN - 200/298]$1.00Rarity: Rare Number: 200/298 Description: When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: Fury - Deal 2 to an enemy unit he...
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Jinx - Loose Cannon [OGN - 251/298]$1.00Rarity: Rare Number: 251/298 Description: At start of your Beginning Phase, draw 1 if you have 1 or fewer cards in your hand. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend ...
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Jinx - Demolitionist [OGN - 030/298]$1.00Rarity: Rare Number: 030/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2...
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Zaun Warrens [OGN - 298/298]$0.50Rarity: Uncommon Number: 298/298 Description: When you conquer here, discard 1, then draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Seal of Rage [OGN - 040/298]$16.63Rarity: Epic Number: 040/298 Description: Exhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear D...
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Rift Herald [UNL - 179/219]$9.85Rarity: Epic Number: 179/219 Description: When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKN...
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Master Yi - Unstoppable (Alternate Art) [UNL - 059a/219]$4.21Rarity: Showcase Number: 059a/219 Description: [LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and ...
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Poppy - Defender of the Meek [UNL - 178/219]$1.00Rarity: Epic Number: 178/219 Description: You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less. [AMBUSH] (You may play me as a [REACTION] to a battlefield where you h...
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LeBlanc - Everywhere At Once [UNL - 090/219]$3.39Rarity: Epic Number: 090/219 Description: [BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger. Energy Cost: 4 Power Cost: 0 Migh...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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