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SPORTS CARDS
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Sabotage [OGN - 156/298]$20.51Rarity: Rare Number: 156/298 Description: Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. Energy Cost: 1 Power Cost: 1 Might: 0 Card...
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Mindsplitter [OGN - 192/298]$3.02Rarity: Rare Number: 192/298 Description: When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card. Energy Cost: 7 Power Cost: 2 M...
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Sona - Harmonious [OGN - 073/298]$8.35Rarity: Rare Number: 073/298 Description: While I'm at a battlefield, ready 4 friendly runes at the end of your turn. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit ...
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Zhonya's Hourglass [OGN - 077/298]$11.61Rarity: Rare Number: 077/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send...
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Thousand-Tailed Watcher [OGN - 116/298]$23.71Rarity: Rare Number: 116/298 Description: ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of ...
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Falling Star [OGN - 029/298]$15.63Rarity: Rare Number: 029/298 Description: Do this twice: Deal 3 to a unit. (You can choose different units.) Energy Cost: 2 Power Cost: 2 Might: 0 Card Type: Spell Domain: Fury
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Brynhir Thundersong [OGN - 026/298]$2.70Rarity: Rare Number: 026/298 Description: When you play me, opponents can't play cards this turn. Energy Cost: 6 Power Cost: 0 Might: 5 Card Type: Unit Tag: Freljord Domain: Fury ...
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Defiant Dance [SPF - 196/221]$30.08Rarity: Epic Number: 196/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn. Energy Co...
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//exorgames.com/cdn/shop/files/666812_57d7a6ba-9901-4d93-ab90-9427d9992c8d_771x1000.jpg?v=1773087473Arise! [SFD - 198/221]$33.25Rarity: Epic Number: 198/221 Description: Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them. Energy Cost: 6 Power Cost: 1 Card Type: Signatur... -
Guardian Angel [SPF - 051/221]$1.62Rarity: Rare Number: 051/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +1 E...
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Salvage [OGN - 224/298]$4.60Rarity: Uncommon Number: 224/298 Description: ACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain:...
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Void Rush [SPF - 188/221]$11.02Rarity: Epic Number: 188/221 Description: Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way. Energy Cost: 2 Po...
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Hostile Takeover [SPF - 202/221]$1.15Rarity: Epic Number: 202/221 Description: [Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are...
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Tasty Faefolk [OGN - 075/298]$1.00Rarity: Rare Number: 075/298 Description: ACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get th...
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Defy [OGN - 045/298]$4.02Rarity: Common Number: 045/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power. Energy Co...
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Qiyana - Victorious [OGN - 155/298]$1.00Rarity: Rare Number: 155/298 Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 Rune exhausted. Energy Cost: 4 Powe...
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Darius - Trifarian [OGN - 027/298]$2.41Rarity: Rare Number: 027/298 Description: When you play your second card in a turn, give me +2 Might this turn and ready me. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion ...
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Dazzling Aurora [OGN - 160/298]$62.35Rarity: Epic Number: 160/298 Description: At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. Ene...
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Seal of Insight [OGN - 120/298]$22.66Rarity: Epic Number: 120/298 Description: Exhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Vex - Cheerless [SPF - 146/221]$1.00Rarity: Rare Number: 146/221 Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more. Energy Cost: 5 Power Cost: 1 Might: ...
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Svellsongur [SPF - 059/221]$14.05Rarity: Epic Number: 059/221 Description: [EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for...
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Ezreal - Prodigy [SPF - 149/221]$14.14Rarity: Epic Number: 149/221 Description: When you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less. Energy Cost: 3 Power Cost: 1 Might: 3 Card...
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Stupefy [OGN - 095/298]$0.87Rarity: Common Number: 095/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. Energy Cost:...
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Tideturner [OGN - 199/298]$4.17Rarity: Rare Number: 199/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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