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SPORTS CARDS
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Thousand-Tailed Watcher [OGN - 116/298]$33.38Rarity: Rare Number: 116/298 Description: ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of ...
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Zhonya's Hourglass [OGN - 077/298]$24.32Rarity: Rare Number: 077/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send...
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Sabotage [OGN - 156/298]$21.67Rarity: Rare Number: 156/298 Description: Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. Energy Cost: 1 Power Cost: 1 Might: 0 Card...
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Falling Star [OGN - 029/298]$20.50Rarity: Rare Number: 029/298 Description: Do this twice: Deal 3 to a unit. (You can choose different units.) Energy Cost: 2 Power Cost: 2 Might: 0 Card Type: Spell Domain: Fury
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Salvage [OGN - 224/298]$11.07Rarity: Uncommon Number: 224/298 Description: ACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain:...
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Tideturner [OGN - 199/298]$3.64Rarity: Rare Number: 199/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
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Sona - Harmonious [OGN - 073/298]$3.30Rarity: Rare Number: 073/298 Description: While I'm at a battlefield, ready 4 friendly runes at the end of your turn. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit ...
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Defy [OGN - 045/298]$3.45Rarity: Common Number: 045/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power. Energy Co...
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Brynhir Thundersong [OGN - 026/298]$2.23Rarity: Rare Number: 026/298 Description: When you play me, opponents can't play cards this turn. Energy Cost: 6 Power Cost: 0 Might: 5 Card Type: Unit Tag: Freljord Domain: Fury ...
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Mindsplitter [OGN - 192/298]$1.03Rarity: Rare Number: 192/298 Description: When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card. Energy Cost: 7 Power Cost: 2 M...
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Discipline [OGN - 058/298]$1.44Rarity: Uncommon Number: 058/298 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1. Energy Cost: 2 Power Cost: 0 ...
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Stacked Deck [OGN - 183/298]$1.11Rarity: Uncommon Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: ...
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//exorgames.com/cdn/shop/files/666812_57d7a6ba-9901-4d93-ab90-9427d9992c8d_771x1000.jpg?v=1773087473Arise! [SFD - 198/221]$39.67Rarity: Epic Number: 198/221 Description: Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them. Energy Cost: 6 Power Cost: 1 Card Type: Signatur... -
Scuttle Crab [UNL - 053/219]$7.21Rarity: Rare Number: 053/219 Description: (units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their f...
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Void Rush [SPF - 188/221]$18.47Rarity: Epic Number: 188/221 Description: Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way. Energy Cost: 2 Po...
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Guardian Angel [SPF - 051/221]$1.21Rarity: Rare Number: 051/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +1 E...
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Defiant Dance [SPF - 196/221]$29.93Rarity: Epic Number: 196/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn. Energy Co...
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Karthus - Eternal [OGN - 236/298]$4.43Rarity: Rare Number: 236/298 Description: Your DEATHKNELL trigger an additional time Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Karthus;Shadow Isles;Spirit ...
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Rift Herald [UNL - 179/219]$15.90Rarity: Epic Number: 179/219 Description: When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKN...
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Darius - Trifarian [OGN - 027/298]$2.48Rarity: Rare Number: 027/298 Description: When you play your second card in a turn, give me +2 Might this turn and ready me. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion ...
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Seal of Unity [OGN - 245/298]$22.50Rarity: Epic Number: 245/298 Description: Exhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Do...
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Irresistible Faefolk [UNL - 112/219]$10.74Rarity: Rare Number: 112/219 Description: Choose two units. They deal damage equal to their Mights to each other. Energy Cost: 2 Power Cost: 0 Might: 1 Card Type: Unit Tag: Ionia;Fa...
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Tasty Faefolk [OGN - 075/298]$1.18Rarity: Rare Number: 075/298 Description: ACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get th...
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Qiyana - Victorious [OGN - 155/298]$1.00Rarity: Rare Number: 155/298 Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 Rune exhausted. Energy Cost: 4 Powe...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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