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SPORTS CARDS
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Rebuke [OGN - 172/298]$1.71Rarity: Common Number: 172/298 Description: ACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand. Energy Cost: 2 Power Cost: 2 Might: 0 Card ...
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Stupefy [OGN - 095/298]$0.25Rarity: Common Number: 095/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. Energy Cost:...
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Convergent Mutation [OGN - 108/298]$1.00Rarity: Rare Number: 108/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another f...
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Sprite Mother [OGN - 106/298]$7.05Rarity: Uncommon Number: 106/298 Description: When you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill it at the start of its controller's Beginning Phase, before s...
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Dr. Mundo - Expert [OGN - 109/298]$5.99Rarity: Rare Number: 109/298 Description: My Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash. Energy Cost: 8 Power...
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Tasty Faefolk [OGN - 075/298]$11.00Rarity: Rare Number: 075/298 Description: ACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get th...
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Ahri - Alluring [OGN - 066/298]$1.29Rarity: Rare Number: 066/298 Description: When I hold, you score 1 point. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Ahri;Ionia Domain: Calm Flavor Text...
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Retreat [OGN - 104/298]$5.12Rarity: Uncommon Number: 104/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhaust...
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Mystic Poro [OGN - 171/298]$0.25Rarity: Common Number: 171/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Uni...
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Find Your Center [OGN - 047/298]$0.35Rarity: Common Number: 047/298 Description: ACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1...
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Defy [OGN - 045/298]$1.08Rarity: Common Number: 045/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power. Energy Co...
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Arena Bar [OGN - 124/298]$0.25Rarity: Common Number: 124/298 Description: Exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 3 Power Cost: 0 Might: 0 Card ...
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Vanguard Captain [OGN - 218/298]$0.27Rarity: Common Number: 218/298 Description: LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.) Energy Cost: 3 P...
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Cleave [OGN - 004/298]$0.28Rarity: Common Number: 004/298 Description: ACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.) Energy Cost: 1 Power Cost: 0 ...
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En Garde [OGN - 046/298]$0.27Rarity: Common Number: 046/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn ...
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Wallop [OGN - 146/298]$1.25Rarity: Uncommon Number: 146/298 Description: ACTION (Play on your turn or in showdowns.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Re...
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Stacked Deck [OGN - 183/298]$10.99Rarity: Uncommon Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: ...
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Kinkou Monk [OGN - 141/298]$0.58Rarity: Uncommon Number: 141/298 Description: When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.) Energy Cost: 4 Power Cost: 1 Mig...
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Imperial Decree [OGN - 221/298]$0.91Rarity: Uncommon Number: 221/298 Description: ACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it. Energy Cost: 5 Power Cost: 2 Might: 0 Card Typ...
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Catalyst of Aeons [OGN - 138/298]$1.36Rarity: Uncommon Number: 138/298 Description: Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. Energy Cost: 4 Power Cost: 0 Might: 0 Card Type: Spell Dom...
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Sett - Kingpin [OGN - 240/298]$2.50Rarity: Rare Number: 240/298 Description: TANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield. Energy Cost: 4 Power Cost: 1 Mig...
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Mindsplitter [OGN - 192/298]$12.71Rarity: Rare Number: 192/298 Description: When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card. Energy Cost: 7 Power Cost: 2 M...
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Yasuo - Remorseful [OGN - 076/298]$1.16Rarity: Rare Number: 076/298 Description: When I attack, deal damage equal to my Might to an enemy unit here. Energy Cost: 6 Power Cost: 2 Might: 6 Card Type: Champion Unit Tag: Ion...
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Tideturner [OGN - 199/298]$1.49Rarity: Rare Number: 199/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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