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SPORTS CARDS
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Seal of Insight [OGN - 120/298]$13.06Rarity: Epic Number: 120/298 Description: Exhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Blade of the Ruined King [SFD - 178/221]$2.61Rarity: Epic Number: 178/221 Description: [EQUIP] — Order, Kill a friendly unit (Pay the cost: Attach this to a unit you control.) +4 Might Energy Cost: 3 Power Cost: 1 Might: 0 Card ...
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Ruin Runner [SPF - 105/221]$0.50Rarity: Uncommon Number: 105/221 Description: I can't be chosen by enemy spells and abilities. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Shurima Domain: Body Flavor Text: "Catc...
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Not So Fast [SPF - 045/221]$3.08Rarity: Uncommon Number: 045/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear. E...
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Deathgrip [SPF - 163/221]$2.40Rarity: Uncommon Number: 163/221 Description: [REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly u...
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Rumble - Scrapper [SPF - 089/221]$1.00Rarity: Epic Number: 089/221 Description: Your Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base. Energy Cost: 5 Power Cost: 1 Might: 4 Card...
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Riposte [SPF - 206/221]$2.85Rarity: Epic Number: 206/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Mig...
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Premonition [SPF - 087/221]$2.32Rarity: Epic Number: 087/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Draw 3. Energy Cost: 2 Power Cost: 3 Card Type: Spell Domain: Mind Fl...
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On the Hunt [SPF - 204/221]$1.00Rarity: Epic Number: 204/221 Description: Ready your units. Energy Cost: 1 Power Cost: 2 Card Type: Signature Spell Tag: Sivir Domain: Body;Chaos Flavor Text: "Step light, strike ...
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Boots of Swiftness [SPF - 133/221]$2.47Rarity: Uncommon Number: 133/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield) Energy Cost: 3 Might: 2 Ca...
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Forgefire Cape [SPF - 190/221]$1.00Rarity: Epic Number: 190/221 Description: [UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to ...
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Arcane Shift [SPF - 200/221]$3.23Rarity: Epic Number: 200/221 Description: [ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlef...
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Calm Rune (Alternate Art) [SPF - R02a]$10.26Rarity: Showcase Number: R02a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Miss Fortune - Captain [OGN - 162/298]$4.08Rarity: Epic Number: 162/298 Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I ...
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Rebuke [OGN - 172/298]$7.51Rarity: Common Number: 172/298 Description: ACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand. Energy Cost: 2 Power Cost: 2 Might: 0 Card ...
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Cleave [OGN - 004/298]$0.25Rarity: Common Number: 004/298 Description: ACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.) Energy Cost: 1 Power Cost: 0 ...
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En Garde [OGN - 046/298]$0.66Rarity: Common Number: 046/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn ...
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Discipline [OGN - 058/298]$2.92Rarity: Uncommon Number: 058/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1. Energy Cost: 2 Power Cost: 0 Mi...
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Convergent Mutation [OGN - 108/298]$1.00Rarity: Rare Number: 108/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another f...
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Teemo - Scout [OGN - 197/298]$3.26Rarity: Rare Number: 197/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn. Energy Cost: 2 Power Cost: 0 Might: 1 C...
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Fox-Fire [OGN - 256/298]$3.80Rarity: Epic Number: 256/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill any number of units at a battlefield with to...
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Teemo - Strategist [OGN - 121/298]$16.16Rarity: Epic Number: 121/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to ...
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Leona - Zealot [OGN - 079/298]$3.29Rarity: Epic Number: 079/298 Description: If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might. Ene...
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Siphon Power [OGN - 266/298]$2.06Rarity: Epic Number: 266/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 Might this turn and enemy unit...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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