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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
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Defy [OGN - 045/298]$4.76Rarity: Common Number: 045/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power. Energy Co...
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Shen - Kinkou [OGN - 241/298]$1.16Rarity: Rare Number: 241/298 Description: REACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.)...
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Tideturner [OGN - 199/298]$4.64Rarity: Rare Number: 199/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
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Sprite Mother [OGN - 106/298]$0.50Rarity: Uncommon Number: 106/298 Description: When you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill it at the start of its controller's Beginning Phase, before s...
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Sett - Brawler [OGN - 164/298]$25.28Rarity: Epic Number: 164/298 Description: When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn. Energy Cos...
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Dazzling Aurora [OGN - 160/298]$87.64Rarity: Epic Number: 160/298 Description: At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. Ene...
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Unchecked Power [OGN - 123/298]$60.49Rarity: Epic Number: 123/298 Description: Exhaust all friendly units, then deal 12 to all units at battlefields. Energy Cost: 7 Power Cost: 2 Might: 0 Card Type: Spell Domain: Mind ...
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Stacked Deck [OGN - 183/298]$9.66Rarity: Uncommon Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: ...
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The Zero Drive [SPF - 090/221]$3.38Rarity: Epic Number: 090/221 Description: [EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use onl...
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Relentless Pursuit [SPF - 184/221]$2.11Rarity: Epic Number: 184/221 Description: [ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit ...
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Spinning Axe [SPF - 186/221]$1.72Rarity: Epic Number: 186/221 Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMP...
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Ezreal - Prodigy [SPF - 149/221]$10.69Rarity: Epic Number: 149/221 Description: When you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less. Energy Cost: 3 Power Cost: 1 Might: 3 Card...
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Danger Zone [SPF - 182/221]$1.00Rarity: Epic Number: 182/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT] 1 Rune (You may pay the additional cost to repeat this spell's effect....
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Counter Strike [SPF - 194/221]$1.51Rarity: Epic Number: 194/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent...
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Azir - Ascendant (Alternate Art) [SPF - 050a/221]$1.00Rarity: Showcase Number: 050a/221 Description: Calm: [ACTION] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its ...
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Order Rune (Alternate Art) [SPF - R06a]$9.50Rarity: Showcase Number: R06a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Order Rune (Alternate Art) [OGN - 214a/298]$8.74Rarity: Showcase Number: 214a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Mystic Reversal [OGN - 080/298]$1.72Rarity: Epic Number: 080/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it. Energy Cost: 4 Powe...
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Imperial Decree [OGN - 221/298]$4.43Rarity: Uncommon Number: 221/298 Description: ACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it. Energy Cost: 5 Power Cost: 2 Might: 0 Card Typ...
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Divine Judgment [OGN - 244/298]$4.85Rarity: Epic Number: 244/298 Description: Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest. Energy Cost: 7 Power Cost: 2 Might: 0 Card Type: ...
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Karthus - Eternal [OGN - 236/298]$7.36Rarity: Rare Number: 236/298 Description: Your DEATHKNELL trigger an additional time Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Karthus;Shadow Isles;Spirit ...
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Fiora - Victorious [OGN - 232/298]$3.58Rarity: Rare Number: 232/298 Description: While I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.) Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Un...
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Dr. Mundo - Expert [OGN - 109/298]$1.00Rarity: Rare Number: 109/298 Description: My Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash. Energy Cost: 8 Power...
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Seal of Unity [OGN - 245/298]$24.29Rarity: Epic Number: 245/298 Description: Exhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Do...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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