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SPORTS CARDS
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Draven - Audacious [SFD - 148/221]$2.17Rarity: Epic Number: 148/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in...
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Azir - Sovereign [SFD - 177/221]$15.79Rarity: Epic Number: 177/221 Description: [ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to th...
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Tryndamere - Barbarian [OPP - 034/298]$3.14Rarity: Promo Number: 034/298 Description: When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point. Energy Cost: 7 Power Cost: 2 Might:...
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Renata Glasc - Mastermind (Alternate Art) [SFD - 088a/221]$4.49Rarity: Showcase Number: 088a/221 Description: 1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield. Energy Cost: 5 Might: 4 Flavor Text: ...
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Tianna Crownguard [SFD - 060/221]$3.40Rarity: Epic Number: 060/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points. Energy Cost: ...
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Viktor - Leader [OGN - 246/298]$3.40Rarity: Epic Number: 246/298 Description: When another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base. Energy Cost: 4 Power Cost: 1 Might: 4 Card ...
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Body Rune [OPP - 126b/298]$4.33Rarity: Promo Number: 126b/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Body
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Wages of Pain [SPF - 070/221]$0.25Rarity: Common Number: 070/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a G...
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Rockfall Path [SPF - 216/221]$0.50Rarity: Uncommon Number: 216/221 Description: Units can't be played here. Card Type: Battlefield Domain: None
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Stellacorn Herder [SPF - 048/221]$1.66Rarity: Uncommon Number: 048/221 Description: When I move, draw 1. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: Unit Tag: Mount Targon Domain: Calm Flavor Text: "Finding los...
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Seat of Power [SPF - 217/221]$0.50Rarity: Uncommon Number: 217/221 Description: When you conquer here, draw 1 for each other battlefield you or allies control. Card Type: Battlefield Domain: None
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Ruin Runner [SPF - 105/221]$0.50Rarity: Uncommon Number: 105/221 Description: I can't be chosen by enemy spells and abilities. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Shurima Domain: Body Flavor Text: "Catc...
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Punch First [SPF - 097/221]$0.38Rarity: Common Number: 097/221 Description: [ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn. Energy Cost: 1 Power Cost: 2 Might: 0 Card Type: Spell Doma...
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Deathgrip [SPF - 163/221]$3.40Rarity: Uncommon Number: 163/221 Description: [REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly u...
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Rumble - Scrapper [SPF - 089/221]$1.00Rarity: Epic Number: 089/221 Description: Your Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base. Energy Cost: 5 Power Cost: 1 Might: 4 Card...
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Ornn - Forge God [SPF - 085/221]$1.00Rarity: Rare Number: 085/221 Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment...
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Boots of Swiftness [SPF - 133/221]$4.17Rarity: Uncommon Number: 133/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield) Energy Cost: 3 Might: 2 Ca...
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Ferrous Forerunner [SPF - 021/221]$4.25Rarity: Rare Number: 021/221 Description: [DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.) Energy Cost: 6 Power Cost: 1 Might: 6 Card Type:...
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Calm Rune (Alternate Art) [SPF - R02a]$7.99Rarity: Showcase Number: R02a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Fury Rune (Alternate Art) [SPF - R01a]$4.07Rarity: Showcase Number: R01a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Ahri - Alluring [OGN - 066/298]$1.74Rarity: Rare Number: 066/298 Description: When I hold, you score 1 point. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Ahri;Ionia Domain: Calm Flavor Text...
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Guerilla Warfare [OGN - 264/298]$6.20Rarity: Epic Number: 264/298 Description: Return up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn. Energy Cost: 2 Power Cost: 1 Might: 0 ...
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Lee Sin - Ascetic (Alternate Art) [OGN - 078a/298]$2.94Rarity: Showcase Number: 078a/298 Description: SHIELD (+1 Might while I'm a defender.) Exhaust: Buff me. (I get a +1 Might buff.) I can have any number of buffs. Energy Cost: 5 Power Cost...
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Lecturing Yordle [OGN - 087/298]$0.90Rarity: Common Number: 087/298 Description: TANK (I must be assigned combat damage first.) When you play me, draw 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bandl...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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