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SPORTS CARDS
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Enthralling Protector [UNL - 162/219]$0.50Rarity: Uncommon Number: 162/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.) Energy Cost: 2 Might: 2 C...
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Eclipse [UNL - 063/219]$0.25Rarity: Common Number: 063/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main...
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Evershade Stalker [UNL - 123/219]$0.25Rarity: Common Number: 123/219 Description: When you play me, discard 1, then draw 1. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Shadow Isles Domain: Chaos Flavo...
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Existential Dread [UNL - 134/219]$0.50Rarity: Uncommon Number: 134/219 Description: [ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking...
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Enthusiastic Promoter [UNL - 043/219]$0.50Rarity: Uncommon Number: 043/219 Description: [BACKLINE] (I must be assigned combat damage last.) When I hold, [BUFF] all units here. (Give each a +1 Might buff if it doesn't have one.) Ene...
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Dusk Rose Lab [UNL - 209/219]$0.50Rarity: Uncommon Number: 209/219 Description: At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.) Card Type: Battlefield D...
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Dragonsoul Sage [UNL - 093/219]$0.25Rarity: Common Number: 093/219 Description: [REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.) Energy Cost: 2 Might: 1 Card Type: Unit Tag: Ionia Domai...
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Demacian Diplomat [UNL - 092/219]$0.25Rarity: Common Number: 092/219 Description: When you play me, gain 1 XP. Energy Cost: 2 Might: 2 Card Type: Unit Tag: Demacia Domain: Body Flavor Text: After decades in the Demaci...
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Divining Shells [UNL - 161/219]$0.50Rarity: Uncommon Number: 161/219 Description: [VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this...
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Downstage Dramatics [UNL - 061/219]$0.25Rarity: Common Number: 061/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) D...
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Dramatic Visionary [UNL - 062/219]$0.25Rarity: Common Number: 062/219 Description: [DEATHKNELL] [PREDICT 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.) Ener...
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Double Trouble [UNL - 032/219]$0.25Rarity: Common Number: 032/219 Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from a...
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Crescent Guardian [UNL - 122/219]$0.25Rarity: Common Number: 122/219 Description: If you've played a spell this turn, you may pay 1 Chaos as an additional cost to play me. If you do, I enter ready. Energy Cost: 4 Power Cost: ...
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Call to Battle [UNL - 101/219]$0.50Rarity: Uncommon Number: 101/219 Description: Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield. Energy C...
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Crowd Favorite [UNL - 102/219]$0.50Rarity: Uncommon Number: 102/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.) Energy Cost: 3 Power Cost: ...
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Concentrate [UNL - 091/219]$0.25Rarity: Common Number: 091/219 Description: Draw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead. Energy Cost: 5 Card Type: Sp...
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Crimson Pigeons [UNL - 154/219]$0.25Rarity: Common Number: 154/219 Description: I have +2 Might while I'm attacking with another unit. Energy Cost: 3 Might: 3 Card Type: Unit Tag: Noxus;Bird Domain: Order Flavor Tex...
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Crescent Strike [UNL - 072/219]$0.50Rarity: Uncommon Number: 072/219 Description: ACTION (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there.Deal 4 to that unit and 1 to each other enemy unit there...
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Chakram Dancer [UNL - 071/219]$0.50Rarity: Uncommon Number: 071/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn...
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Combat Experience [UNL - 031/219]$0.25Rarity: Common Number: 031/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +1 Might this turn. [LEVEL 6] Give it +3 Might this turn instead....
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Bewitching Spirit [UNL - 121/219]$0.25Rarity: Common Number: 121/219 Description: When you play me, choose a player. They discard 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Shadow Isles;Spirit Domai...
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Blast Cone [UNL - 133/219]$0.50Rarity: Uncommon Number: 133/219 Description: When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [STUN] it. (It doesn't deal combat damage th...
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Black Rose Dignitary [UNL - 152/219]$0.25Rarity: Common Number: 152/219 Description: [ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.) Energy Cost: 3 Might: 2 Card Ty...
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Bandle Soldier [UNL - 151/219]$0.25Rarity: Common Number: 151/219 Description: [LEVEL 3] I enter ready. (While you have 3+ XP, get the effect.) Energy Cost: 4 Power Cost: 1 Might: 5 Card Type: Unit Tag: Bandle City;Y...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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