-
TCG SEALED
TCG SINGLES
- Disney Lorcana Singles
- Magic: The Gathering Singles
- Pokemon Singles
- Yu-Gi-Oh Singles
- Flesh and Blood Singles
- One Piece Singles
- Star Wars Unlimited Singles
- Advanced Search
SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
Suggest adding the filter block.There are 1091 productsSort
Translation missing: en.sections.collection_template.product_count
-
Rumble - Hotheaded [SPF - 026/221]$1.00Rarity: Rare Number: 026/221 Description: Your Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Red...
-
Trove Golem [SPF - 174/221]$1.00Rarity: Rare Number: 174/221 Description: When you play me, play four Gold gear tokens exhausted. Energy Cost: 8 Power Cost: 2 Might: 9 Card Type: Unit Tag: Freljord Flavor Text: ...
-
Breakneck Mech [SPF - 071/221]$0.50Rarity: Uncommon Number: 071/221 Description: Your Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlef...
-
Marching Orders [SPF - 114/221]$1.00Rarity: Rare Number: 114/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT 3] (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anyw...
-
Angle Shot [SPF - 011/221]$0.50Rarity: Uncommon Number: 011/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipm...
-
Fiora - Grand Duelist [SPF - 205/221]$1.00Rarity: Rare Number: 205/221 Description: When one of your units becomes [MIGHTY], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.) Energy Cost: 0 ...
-
Jax - Unmatched (Alternate Art) [SPF - 054a/221]$2.10Rarity: Showcase Number: 054a/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. ...
-
Jax - Unmatched [SPF - 054/221]$1.00Rarity: Rare Number: 054/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When ...
-
Jax - Grandmaster At Arms [SPF - 193/221]$1.00Rarity: Rare Number: 193/221 Description: 1, Exhaust: Attach a detached Equipment you control to a unit you control. Exhaust: Attach an attached Equipment you control to a unit you control. ...
-
Against the Odds [SPF - 001/221]$0.25Rarity: Common Number: 001/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit ...
-
Ezreal - Dashing [SPF - 082/221]$1.00Rarity: Rare Number: 082/221 Description: When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. Mind: [ACTION] — Move me to your base. En...
-
Irelia - Graceful [SPF - 141/221]$1.00Rarity: Rare Number: 141/221 Description: Your spells that choose me cost 1 or Rune less. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Ionia;Irelia Domain: ...
-
Hextech Anomaly [SPF - 083/221]$1.00Rarity: Rare Number: 083/221 Description: Exhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.) Energy Cost: 3 Power...
-
Altar of Memories [SPF - 169/221]$1.00Rarity: Rare Number: 169/221 Description: When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck. Energy Cost: 2 Po...
-
Order Rune [OGN - 214/298]$0.25Rarity: Common Number: 214/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
-
Yasuo - Unforgiven [OGN - 259/298]$1.00Rarity: Rare Number: 259/298 Description: 2, Exhaust: Move a friendly unit to or from your base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Yasuo Domain: Calm;Ch...
-
Commander Ledros [OGN - 231/298]$1.00Rarity: Rare Number: 231/298 Description: As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order for each killed this way. DEFLECT (Opponents...
-
Undercover Agent [OGN - 178/298]$0.25Rarity: Common Number: 178/298 Description: DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.) Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Unit Domain: Chaos ...
-
Stormclaw Ursine [OGN - 137/298]$0.25Rarity: Common Number: 137/298 Description: TANK (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted. Energy Cost: 7 Power Cost: 0 Might: 6 Card Type:...
-
Shipyard Skulker [OGN - 175/298]$0.25Rarity: Common Number: 175/298 Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chaos Flavor Text: Few people laughed when she claimed she was ...
-
Stalwart Poro [OGN - 052/298]$0.25Rarity: Common Number: 052/298 Description: SHIELD (+1 Might while I'm a defender.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro Domain: Calm Flavor Text: It ...
-
Solari Shieldbearer [OGN - 051/298]$0.25Rarity: Common Number: 051/298 Description: When you play me, stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Moun...
-
Rune Prison [OGN - 050/298]$0.25Rarity: Common Number: 050/298 Description: ACTION (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 2 Power Cost: 1 Might: 0 C...
-
Eager Apprentice [OGN - 084/298]$0.25Rarity: Common Number: 084/298 Description: While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1. Energy Cost: 3 Power Cost: 0 Might: 3 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'