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SPORTS CARDS
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Lord Broadmane [UNL - 012/219]$0.50Rarity: Uncommon Number: 012/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)(+1 Might while they're attackers.) Energy Cost: 5 Power Cos...
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Lotus Trap [UNL - 013/219]$0.50Rarity: Uncommon Number: 013/219 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Do...
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Kinkou Initiate [UNL - 097/219]$0.25Rarity: Common Number: 097/219 Description: When you play me, draw 1 if your other units have total Might 5 or more Energy Cost: 3 Might: 3 Card Type: Unit Tag: Ionia Domain: Body ...
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Imposing Challenger [UNL - 105/219]$0.50Rarity: Uncommon Number: 105/219 Description: When I move, you may move an enemy unit here with less Might than me to a different battlefield. Energy Cost: 5 Might: 5 Card Type: Unit ...
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Icevale Archer [UNL - 065/219]$0.25Rarity: Common Number: 065/219 Description: When I attack, you may pay 1 to give a unit here -1 Might this turn. Energy Cost: 2 Might: 2 Card Type: Unit Tag: Freljord Domain: Mind ...
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Isolate [UNL - 124/219]$0.25Rarity: Common Number: 124/219 Description: Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1. Energy Cost: 2 Card Type: ...
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Insightful Investigator [UNL - 135/219]$0.50Rarity: Uncommon Number: 135/219 Description: When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that car...
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Heroic Charge [UNL - 155/219]$0.25Rarity: Common Number: 155/219 Description: [ACTION] (Play on your turn or in showdowns.) Give a friendly unit +1 Might this turn and [STUN] an enemy unit at its location. (A stunned unit doe...
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Hunter's Machete [UNL - 096/219]$0.25Rarity: Common Number: 096/219 Description: [EQUIP 1 BODY] (1 Body: Attach this to a unit you control.) [HUNT] (When I conquer or hold, gain 1 XP.) Energy Cost: 3 Power Cost: 0 Might: 2...
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Herald of Spring [UNL - 034/219]$0.25Rarity: Common Number: 034/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Unit Tag: Ionia...
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Gustwalker [UNL - 075/219]$0.50Rarity: Uncommon Number: 075/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and [GANKING]. (While you have 3+ XP, get the effect. A [GANKING] unit ca...
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Gardens of Becoming [UNL - 213/219]$0.50Rarity: Uncommon Number: 213/219 Description: Units here have "Exhaust: Gain 1 XP." Card Type: Battlefield Domain: None
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Gemhand Hunter [UNL - 094/219]$0.25Rarity: Common Number: 094/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.) Energy Cost: 2 Power Cost: 0 M...
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Gentle Gemdragon [UNL - 104/219]$0.50Rarity: Uncommon Number: 104/219 Description: When you play me or another Dragon, ready up to 2 runes. Energy Cost: 8 Might: 8 Card Type: Unit Tag: Dragon;Mount Targon Domain: Body ...
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Grim Resolve [UNL - 095/219]$0.25Rarity: Common Number: 095/219 Description: [ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP. Energy Cost: 2...
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Fresh Beans [UNL - 011/219]$0.50Rarity: Uncommon Number: 011/219 Description: When you play a unit during a showdown, you may exhaust this to draw 1. Energy Cost: 2 Card Type: Gear Domain: Fury Flavor Text: The fres...
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Frozen Fortress [UNL - 212/219]$0.50Rarity: Uncommon Number: 212/219 Description: At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.) Card Type: Battlefield Domain: None
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Forgotten Library [UNL - 211/219]$0.50Rarity: Uncommon Number: 211/219 Description: While you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may re...
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Fate Weaver [UNL - 064/219]$0.25Rarity: Common Number: 064/219 Description: When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with energy cost 4 or more from among them and draw it. Recycle...
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Frigid Jewel [UNL - 074/219]$0.50Rarity: Uncommon Number: 074/219 Description: When you draw your second card each turn, give a friendly unit +2 Might this turn. Energy Cost: 2 Power Cost: 0 Card Type: Gear Domain: M...
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Frisky Hunter [UNL - 033/219]$0.25Rarity: Common Number: 033/219 Description: When you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.) Energy Co...
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Forgotten Signpost [UNL - 045/219]$0.25Rarity: Common Number: 045/219 Description: [ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability. ...
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Friendship [UNL - 046/219]$0.50Rarity: Uncommon Number: 046/219 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags amon...
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Flurry of Feathers [UNL - 044/219]$0.50Rarity: Uncommon Number: 044/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [D...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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