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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
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Walking Roost [UNL - 130/219]$0.25Rarity: Common Number: 130/219 Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, choose an opponent. They play a 1 Might Bird unit token...
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Wuju Apprentice [UNL - 040/219]$0.25Rarity: Common Number: 040/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.) Energy Cost: 2 Power Co...
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Valley of Idols [UNL - 218/219]$0.50Rarity: Uncommon Number: 218/219 Description: When a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.) Energy Cost: 0 Power Cost: 0 ...
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Voracious Gromp [UNL - 100/219]$0.25Rarity: Common Number: 100/219 Description: [HUNT 3] (When I conquer or hold, gain 3 XP.) Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Freljord Domain: Body Flavor...
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Vicious Snapjaws [UNL - 129/219]$0.25Rarity: Common Number: 129/219 Description: When another friendly unit dies, gain 1 XP. Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Bilgewater Domain: Chaos Flavo...
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Vault Breaker [UNL - 010/219]$0.25Rarity: Common Number: 010/219 Description: [ACTION] (Play on your turn or in showdowns.) Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from b...
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Ultrasoft Poro [UNL - 160/219]$0.25Rarity: Common Number: 160/219 Description: Exhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a D...
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Undying Loyalty [UNL - 168/219]$0.50Rarity: Uncommon Number: 168/219 Description: This costs 2 less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than 2 and no more than 1 Rune from your trash, ignoring...
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Upstage Comedy [UNL - 009/219]$0.53Rarity: Common Number: 009/219 Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Ready a unit. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: ...
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The Academy [UNL - 216/219]$0.50Rarity: Uncommon Number: 216/219 Description: When you hold here, give your next spell this turn [REPEAT] equal to its base cost. (You may pay the additional cost to repeat the spell's effect...
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Trapping Grounds [UNL - 217/219]$0.50Rarity: Uncommon Number: 217/219 Description: When you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT]. Card Type: Battlefield Domain:...
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Towering Combatant [UNL - 099/219]$0.25Rarity: Common Number: 099/219 Description: [SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) Energy Cost: 4 Power Cost: 0 Might: 3 Card Typ...
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Targonian Visionary [UNL - 098/219]$0.25Rarity: Common Number: 098/219 Description: [LEVEL 11] I have +4 Might.(While you have 11+ XP, get the effect.) Energy Cost: 6 Power Cost: 0 Might: 6 Card Type: Unit Tag: Mount Targ...
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The List [UNL - 138/219]$0.50Rarity: Uncommon Number: 138/219 Description: As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn...
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Towering Pairofant [UNL - 008/219]$0.25Rarity: Common Number: 008/219 Description: ASSAULT (+1 Might while I'm an attacker.) If a unit died this turn, I enter ready. Energy Cost: 6 Might: 6 Card Type: Unit Tag: Shurima D...
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Trevor Snoozebottom [UNL - 048/219]$0.50Rarity: Uncommon Number: 048/219 Description: [SHIELD] (+1 Might while I'm a defender.) When I hold, play a ready 3 Might Sprite token with [TEMPORARY] here. (Kill it at the start of its cont...
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Shepherd's Heirloom [UNL - 158/219]$0.25Rarity: Common Number: 158/219 Description: When you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.) Energy Cost: 2 Power Cost: 0 Might: 0 ...
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Scrutinizing Sergeant [UNL - 157/219]$0.25Rarity: Common Number: 157/219 Description: When you play me, gain 1 XP for each friendly unit. Energy Cost: 6 Might: 6 Card Type: Unit Tag: Demacia;Elite Domain: Order Flavor Tex...
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Soul Harvest [UNL - 159/219]$0.25Rarity: Common Number: 159/219 Description: Kill a unit at a battlefield with 3 Might or less. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain: Order Flavor Text: It...
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Stare Down [UNL - 107/219]$0.50Rarity: Uncommon Number: 107/219 Description: Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP....
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Starhound [UNL - 167/219]$0.50Rarity: Uncommon Number: 167/219 Description: When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand. Energy Cost: 5 Power Cost: 1 Might: 6 Card Type: Unit ...
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Stalking Wolf [UNL - 166/219]$0.50Rarity: Uncommon Number: 166/219 Description: AMBUSH (You may play me as a REACTION to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro yo...
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Safety Inspector [UNL - 164/219]$0.50Rarity: Uncommon Number: 164/219 Description: You may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, ...
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Spectral Centaur [UNL - 068/219]$0.25Rarity: Common Number: 068/219 Description: When another friendly unit dies, give me +2 Might this turn. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Shadow Isles;Spirit Domain: Min...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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