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SPORTS CARDS
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Soul Shepherd [UNL - 077/219]$0.50Rarity: Uncommon Number: 077/219 Description: Your token units have +1 Might. Energy Cost: 5 Might: 3 Card Type: Unit Tag: Shadow Isles Domain: Mind Flavor Text: A strange guardia...
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Sharkling [UNL - 006/219]$0.25Rarity: Common Number: 006/219 Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.) Energy Cost: ...
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Smite [UNL - 007/219]$0.25Rarity: Common Number: 007/219 Description: [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead. Energy Cost: 2 P...
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Scorchclaw [UNL - 016/219]$0.50Rarity: Uncommon Number: 016/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and enter ready. (While you have 3+ XP, get the effect.) Energy Cost: 3...
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Star-Crossed [UNL - 128/219]$0.25Rarity: Common Number: 128/219 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands. Energy Cost:...
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Scryer's Bloom [UNL - 136/219]$0.50Rarity: Uncommon Number: 136/219 Description: This enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Re...
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Shadow Watcher [UNL - 037/219]$0.25Rarity: Common Number: 037/219 Description: If a friendly unit died during your Beginning Phase this turn, I enter ready. Energy Cost: 4 Might: 5 Card Type: Unit Tag: Ionia Flavor T...
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Skyward Strike [UNL - 038/219]$0.25Rarity: Common Number: 038/219 Description: Move an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.) ...
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Ripper's Bay [UNL - 214/219]$0.50Rarity: Uncommon Number: 214/219 Description: When a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted. Card Type: Battlefield Domain: None
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Ruined Rex [UNL - 067/219]$0.25Rarity: Common Number: 067/219 Description: [DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.) Energy Cost: 6 Power Cost: 1 Might: 6 Card Type: Unit Tag: Bilgewater...
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Revna the Lorekeeper [UNL - 005/219]$0.25Rarity: Common Number: 005/219 Description: [GANKING] (I can move from battlefield to battlefield.) When you play a spell, if you spent 4 or more, ready me. Energy Cost: 7 Power Cost: 1 ...
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Right of Conquest [UNL - 015/219]$0.50Rarity: Uncommon Number: 015/219 Description: Draw 1, then draw 1 for each battlefield you or allies control. Energy Cost: 3 Power Cost: 1 Might: 0 Card Type: Spell Domain: Fury F...
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Prepared Neophyte [UNL - 004/219]$0.25Rarity: Common Number: 004/219 Description: If you've spent 4 or more to play a spell this turn, I have +4 Might. Energy Cost: 3 Power Cost: 0 Might: 1 Card Type: Unit Tag: Shadow I...
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Petal Pixie [UNL - 076/219]$0.25Rarity: Common Number: 076/219 Description: I have +1 Might for each of your units with [TEMPORARY] at my battlefield. Energy Cost: 2 Might: 2 Card Type: Unit Tag: Ionia;Fae Domain:...
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Mageseeker Investigator [UNL - 163/219]$0.50Rarity: Uncommon Number: 163/219 Description: Opponents must pay 1 Rune for each unit beyond the first to move multiple units to my battlefield at the same time. Energy Cost: 4 Might: 4 ...
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Moonlight Affliction [UNL - 066/219]$0.25Rarity: Common Number: 066/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -10 Might this turn. Energy Cost: 7 Card Type: Spell Domain...
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Monster Harpoon [UNL - 014/219]$0.50Rarity: Uncommon Number: 014/219 Description: [ACTION] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead. Energy C...
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Mister Root [UNL - 127/219]$0.25Rarity: Common Number: 127/219 Description: [ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP. Energy Cost: 2 ...
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Megatusk [UNL - 126/219]$0.25Rarity: Common Number: 126/219 Description: Spend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to battlefield.) Energy Cost: 6 Might: 6 Card Type: Unit ...
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Mischevious Marai [UNL - 003/219]$0.25Rarity: Common Number: 003/219 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here. Energy Cost: 2 Might: ...
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Mutated Mouser [UNL - 036/219]$0.25Rarity: Common Number: 036/219 Description: [SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) Energy Cost: 2 Power Cost: 0 Might: 1 Card Typ...
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Monch [UNL - 035/219]$0.25Rarity: Common Number: 035/219 Description: If an opponent controls a stunned unit, I cost 2 less and enter ready. Energy Cost: 6 Power Cost: 0 Might: 6 Card Type: Unit Tag: Bandle ...
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Mosstomper [UNL - 047/219]$0.50Rarity: Uncommon Number: 047/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and [DEFLECT]. (While you have 3+ XP, get the effect. Opponents must pay ...
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Loyal Poro [UNL - 156/219]$0.25Rarity: Common Number: 156/219 Description: DEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.) Energy Cost: 3 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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