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SPORTS CARDS
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Veteran Poro [SPF - 099/221]$0.25Rarity: Common Number: 099/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) Energy Cost: 2 Pow...
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Veiled Temple [SPF - 221/221]$0.50Rarity: Uncommon Number: 221/221 Description: When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it. Card Type: Battlefield Domain: None
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Overzealous Fan [SPF - 128/221]$0.25Rarity: Common Number: 128/221 Description: When I defend, you may kill me to move an attacking unit to its base. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Noxus ...
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Unsung Hero [SPF - 167/221]$0.50Rarity: Uncommon Number: 167/221 Description: [DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.) Energy Cost: 2 Power Cost: 0 Migh...
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Master Bingwen [SPF - 127/221]$0.25Rarity: Common Number: 127/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) Energy Cost: 6 M...
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Laurent Duelist [SPF - 156/221]$0.25Rarity: Common Number: 156/221 Description: [ASSAULT 2] (+2 Might while I'm an attacker.) Energy Cost: 4 Might: 3 Card Type: Unit Tag: Demacia Domain: Order Flavor Text: "No my ol...
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Guardian of the Passage [SPF - 035/221]$0.25Rarity: Common Number: 035/221 Description: When I hold, you may return a unit or gear from your trash to your hand. Energy Cost: 6 Might: 6 Card Type: Unit Tag: Shadow Isles;Spirit ...
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Thwonk! [SPF - 040/221]$0.25Rarity: Common Number: 040/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It...
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Temporal Portal [SPF - 078/221]$0.50Rarity: Uncommon Number: 078/221 Description: 1 Rune, Exhaust: Give the next spell you play this turn [REPEAT] equal to its cost. (You may pay the additional cost to repeat the spell's effect...
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Show of Strength [SPF - 106/221]$0.50Rarity: Uncommon Number: 106/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ M...
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Serrated Dirk [SPF - 009/221]$0.25Rarity: Common Number: 009/221 Description: [EQUIP Fury] (Fury: Attach this to a unit you control.) [ASSAULT 2] (+2 Might while I'm attacking.) Might +0 Energy Cost: 1 Card Type: Gear T...
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Poro Snax [SPF - 046/221]$0.50Rarity: Uncommon Number: 046/221 Description: When you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1. Energy Cost: 1 Power Cost: 1 Card Type: Gear Domain: Calm Flavor Text: ...
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Sentinel Adept [SPF - 008/221]$0.25Rarity: Common Number: 008/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) Energy Cost: 3 M...
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Sea Monkey [SPF - 098/221]$0.25Rarity: Common Number: 098/221 Description: You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't alr...
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Sandshifter [SPF - 158/221]$0.25Rarity: Common Number: 158/221 Description: When you play me, kill an enemy unit with 3 Might or less. Energy Cost: 5 Power Cost: 2 Might: 6 Card Type: Unit Tag: Shurima Domain: O...
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Royal Guard [SPF - 157/221]$0.25Rarity: Common Number: 157/221 Description: When you play me, play a 2 Might Sand Soldier unit token here. Energy Cost: 4 Might: 2 Card Type: Unit Tag: Shurima Domain: Order Flavo...
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Royal Entourage [SPF - 039/221]$0.25Rarity: Common Number: 039/221 Description: When you play me, ready or exhaust a legend. Energy Cost: 3 Power Cost: 1 Might: 4 Card Type: Unit Tag: Shurima Domain: Calm Flavor T...
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Cull [SPF - 134/221]$0.50Rarity: Uncommon Number: 134/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) When I conquer play a Gold gear token exhausted. Might +1 Energy Cost: 1 Card Type:...
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Mech // Buff [SPF - T01]$0.25Rarity: Common Number: T01 Description: A unit may have no more than one buff at a time. Energy Cost: 0 Power Cost: 0 Might: 3 Card Type: Unit;Token Tag: Mech Domain: None Flavo...
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Apprentice Smith [SPF - 041/221]$0.50Rarity: Uncommon Number: 041/221 Description: When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it. Energy Cost: 2 Might: 2 Card Type: Unit...
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Ancient Warmonger [SPF - 131/221]$0.50Rarity: Uncommon Number: 131/221 Description: [ACCELERATE] (You may pay 1 and Chaos as an additional cost to have me enter ready.) I have [ASSAULT] equal to the number of enemy units here. (+...
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Jaull-Fish [SPF - 103/221]$0.50Rarity: Uncommon Number: 103/221 Description: [ACCELERATE] (You may pay 1 Body as an additional cost to have me enter ready.) I cost 2 less for each of your [MIGHTY] units. A unit is Mighty w...
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Forecaster [SPF - 065/221]$0.25Rarity: Common Number: 065/221 Description: Your Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Might: 2 Card Type: ...
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Fae Porter [SPF - 125/221]$0.25Rarity: Common Number: 125/221 Description: When I move to a battlefield, you may pay Chaos to move a unit you control to the same battlefield. Energy Cost: 4 Might: 4 Card Type: Unit ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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