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SPORTS CARDS
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Zed - Master of Shadows [VEN - 143/166]$1.00Rarity: Rare Number: 143/166 Description: When you banish a card you own, empower me. (I become Empowered if I'm not already.) [ACTION] Disempower me, Exhaust: Discard 1, then draw 1. Card ...
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Mel - Defiant Soul [VEN - 110/166]$1.00Rarity: Rare Number: 110/166 Description: [EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield w...
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Illaoi - Prophet of the Great Kraken [VEN - 109/166]$1.00Rarity: Rare Number: 109/166 Description: When you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater. I have +1 Might for each token unit you control. Energy Cost:...
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Hextech Disc [VEN - 087/166]$1.00Rarity: Rare Number: 087/166 Description: [EMPOWER] — Exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, Exhaust: Play a 3 Might Mech unit token to your base...
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Hextech Formula [VEN - 062/166]$1.00Rarity: Rare Number: 062/166 Description: This enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.) Energy Cost: 2 Card Type: Gear Domain: Mind ...
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Kennen - Heart of the Tempest [VEN - 155/166]$1.00Rarity: Rare Number: 155/166 Description: When you play a card from anywhere other than your hand, empower me. [ACTION] Disempower me, Exhaust: Give a unit [ASSAULT 2] this turn. (+2 Might wh...
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Glowstone [VEN - 133/166]$1.00Rarity: Rare Number: 133/166 Description: [EMPOWER 2 Runes] (2 Runes: Empower me. Use only if not Empowered.) Disempower this, Exhaust: Choose a player. They gain control of this and recall i...
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Forgotten Relic [VEN - 108/166]$1.00Rarity: Rare Number: 108/166 Description: When you play this or at the start of your Beginning Phase, [BURN 1]. When you burn a unit this way, do this: Give a friendly unit +Might equal to th...
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Eclipse Dragon [VEN - 016/166]$1.00Rarity: Rare Number: 016/166 Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1. Energy ...
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Shen - Eye of Twilight [VEN - 147/166]$1.00Rarity: Rare Number: 147/166 Description: [ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.) Card Type: Legend Tag: Shen Domain: Calm;Or...
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Jayce - Defender of Tomorrow [VEN - 149/166]$1.00Rarity: Rare Number: 149/166 Description: [EMPOWER 2 and 2 Runes] (2 and 2 Runes: Empower me. Use only if not Empowered.) 1, Exhaust: Ready a gear. [EMPOWERED] 1, Exhaust: Ready 2 gear. Car...
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Decree of Discord [VEN - 107/166]$1.00Rarity: Rare Number: 107/166 Description: Return any number of enemy Order (Order) units with total Might 5 or less to their owners' hands. Energy Cost: 1 Power Cost: 1 Card Type: Spell...
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Decree of Rage [VEN - 015/166]$1.00Rarity: Rare Number: 015/166 Description: [ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit. Energy Cost: 1 Power Cost: 1 Card T...
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Decree of Strength [VEN - 085/166]$1.00Rarity: Rare Number: 085/166 Description: Choose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. Energy Cost: 1 Card Type: Spell D...
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Nasus - Curator of the Sands [VEN - 145/166]$1.00Rarity: Rare Number: 145/166 Description: When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes. Card Type: Legend Tag: Na...
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Crumbling Sands [VEN - 039/166]$1.00Rarity: Rare Number: 039/166 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn. Energy Cos...
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Renekton - Butcher of the Sands [VEN - 141/166]$1.00Rarity: Rare Number: 141/166 Description: [REACTION] 2 Runes, Exhaust: [ADD] 2. Spend this Energy only to play units or activated abilities of units. Card Type: Legend Tag: Renekton Dom...
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Aurok General [VEN - 130/166]$1.00Rarity: Rare Number: 130/166 Description: [EMPOWER 3 and 1 Order] (3 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED] Your units that are [EMPOWERED] have +2 Might (including ...
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Ambessa - The Wolf [VEN - 084/166]$1.00Rarity: Rare Number: 084/166 Description: [EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in com...
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Fury Rune (R01b) [UNL - R01b]$9.77Rarity: Promo Number: R01b Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Chaos Rune (R05b) [UNL - R05b]$15.46Rarity: Promo Number: R05b Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Seal of Rage (Overnumbered) [SFD - 222/221]$94.54Rarity: Showcase Number: 222/221 Description: Exhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear...
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Jhin - Virtuoso [UNL - 181/219]$1.00Rarity: Rare Number: 181/219 Description: When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 r...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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