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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
Suggest adding the filter block.There are 938 productsSort
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Harpoon Squad [SPF - 137/221]$0.50Rarity: Uncommon Number: 137/221 Description: When I move from a battlefield, give me +2 might this turn. Energy Cost: 4 Might: 4 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chao...
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Eminent Benefactor [SPF - 152/221]$0.25Rarity: Common Number: 152/221 Description: When I hold, play two Gold gear tokens exhausted. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Piltover Domain: Order Flavor Text: Few ...
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Gem Jammer [SPF - 007/221]$0.31Rarity: Common Number: 007/221 Description: When you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield) Energy Cost: 2 Power Cost: 0 Might: 2 Card...
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Eager Drakehound [SPF - 006/221]$0.25Rarity: Common Number: 006/221 Description: I enter ready. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Unit Tag: Noxus;Dog;Dragon Domain: Fury Flavor Text: There are two ki...
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Fury Rune [SPF - R01]$0.25Rarity: Common Number: R01 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Forgotten Monument [SPF - 209/221]$0.50Rarity: Uncommon Number: 209/221 Description: Players can't score here until their third turn. Card Type: Battlefield Domain: None
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Forge of the Fluft [SPF - 208/221]$0.50Rarity: Uncommon Number: 208/221 Description: While you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control." Card Type: Battlefi...
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Direwing [SPF - 094/221]$0.25Rarity: Common Number: 094/221 Description: I enter ready if you control another Dragon. Energy Cost: 7 Might: 7 Card Type: Unit Tag: Demacia;Dragon Domain: Body Flavor Text: A dr...
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Emperor's Dais [SPF - 207/221]$0.50Rarity: Uncommon Number: 207/221 Description: When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token he...
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Dropboarder [SPF - 072/221]$0.50Rarity: Uncommon Number: 072/221 Description: When you play me, if you control two or more gear, ready me. Energy Cost: 4 Might: 4 Card Type: Unit Tag: Zaun Domain: Mind Flavor Te...
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Dauntless Vanguard [SPF - 093/221]$0.25Rarity: Common Number: 093/221 Description: You may play me to an occupied enemy battlefield. Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit Tag: Demacia;Elite Domain: Body...
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Sivir - Mercenary [SPF - 143/221]$1.00Rarity: Rare Number: 143/221 Description: [ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GA...
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Corrupt Enforcer [SPF - 123/221]$0.25Rarity: Common Number: 123/221 Description: When I move to a battlefield, discard 1. When I win combat, draw 1. Energy Cost: 3 Power Cost: 1 Might: 4 Card Type: Unit Tag: Piltover ...
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Combat Chef [SPF - 092/221]$0.25Rarity: Common Number: 092/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] One of your Equipment to me for Rune less, even if it's already attached.) Energy Cost: 5 Mig...
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Cloth Armor [SPF - 064/221]$0.25Rarity: Common Number: 064/221 Description: [QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHI...
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Buhru Captain [SPF - 091/221]$0.25Rarity: Common Number: 091/221 Description: When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 Might buff if it doesn't already have one.) Energy Cost: 3 Power Cos...
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Rell - Magnetic [SPF - 024/221]$1.00Rarity: Rare Number: 024/221 Description: [TANK] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and att...
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Bubble Bot [SPF - 062/221]$0.25Rarity: Common Number: 062/221 Description: When you play me, ready another friendly Mech. Energy Cost: 3 Might: 3 Card Type: Unit Tag: Bandle City;Mech;Yordle Domain: Mind Flavor...
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Black Market Broker [SPF - 121/221]$0.25Rarity: Common Number: 121/221 Description: When you play a card from face down, play a gold gear token exhausted. Energy Cost: 3 Might: 3 Card Type: Unit Tag: Zaun Domain: Chaos ...
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Aspiring Engineer [SPF - 061/221]$0.25Rarity: Common Number: 061/221 Description: When you play me, return a gear from your trash to your hand. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Unit Tag: Piltover Domai...
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Armed Assailant [SPF - 002/221]$0.25Rarity: Common Number: 002/221 Description: [ACCELERATE] (You may pay 1 and Fury as an additional cost to have me enter ready.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Eq...
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Bonds of Strength [SPF - 151/221]$0.25Rarity: Common Number: 151/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) G...
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Body Rune [SPF - R04]$0.25Rarity: Common Number: R04 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Body
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Jae Medarda [SPF - 142/221]$1.00Rarity: Rare Number: 142/221 Description: When you choose me with a spell, draw 1. Energy Cost: 5 Power Cost: 2 Might: 5 Card Type: Unit Tag: Noxus Domain: Chaos Flavor Text: A ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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