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SPORTS CARDS
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Battering Ram [SPF - 012/221]$0.50Rarity: Uncommon Number: 012/221 Description: I cost 1 less for each card you've played this turn, to a minimum of 1. Energy Cost: 5 Might: 5 Card Type: Unit Tag: Noxus;Trifarian Do...
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Loyal Pup [SPF - 126/221]$0.25Rarity: Common Number: 126/221 Description: When you defend at a battlefield, you may move me there. Energy Cost: 3 Might: 3 Card Type: Unit Tag: Bandle City;Dog Domain: Chaos Fla...
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Lonely Poro [SPF - 036/221]$0.47Rarity: Common Number: 036/221 Description: [DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) Energy Cost: 2 Might...
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Legion Quartermaster [SPF - 044/221]$0.50Rarity: Uncommon Number: 044/221 Description: As an additional cost to play me, return a friendly gear to its owner's hand. Energy Cost: 3 Might: 4 Card Type: Unit Tag: Noxus;Trifaria...
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Laurent Bladekeeper [SPF - 096/221]$0.25Rarity: Common Number: 096/221 Description: [GANKING] (I can move from battlefield to battlefield.) Energy Cost: 3 Might: 3 Card Type: Unit Tag: Demacia Domain: Body Flavor Text: ...
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Frigid Touch [SPF - 066/221]$0.25Rarity: Common Number: 066/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) G...
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Feral Strength [SPF - 034/221]$0.25Rarity: Common Number: 034/221 Description: REACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Giv...
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Hexdrinker [SPF - 102/221]$0.50Rarity: Uncommon Number: 102/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) +1 Might Ener...
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Glasc Mixologist [SPF - 165/221]$0.50Rarity: Uncommon Number: 165/221 Description: [DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.) ...
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Frostcoat Cub [SPF - 067/221]$0.25Rarity: Common Number: 067/221 Description: You may pay Mind as an additional cost to play me. When you play me, if you paid the additional cost, give a unit -2 Might this turn. Energy Cost...
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Doran's Ring [SPF - 124/221]$0.25Rarity: Common Number: 124/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) When I conquer, discard 1, then draw 1. +1 Might Energy Cost: 1 Power Cost: 0 Might...
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Doran's Blade [SPF - 095/221]$0.25Rarity: Common Number: 095/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) +2 Might Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Gear Tag: Equipment F...
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Disarming Rake [SPF - 032/221]$0.25Rarity: Common Number: 032/221 Description: When you play me, you may kill a gear. Energy Cost: 3 Power Cost: 1 Might: 2 Card Type: Unit Tag: Demacia Domain: Calm Flavor Text: "...
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Fae Dragon [SPF - 101/221]$0.50Rarity: Uncommon Number: 101/221 Description: When you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.) When you spend a buff, play a Gold gear...
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Emperor's Divide [SPF - 043/221]$0.50Rarity: Uncommon Number: 043/221 Description: [HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a batt...
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Detonate [SPF - 005/221]$0.25Rarity: Common Number: 005/221 Description: Kill a gear. Its controller draws 2. Energy Cost: 1 Power Cost: 1 Card Type: Spell Domain: Fury Flavor Text: Nobody wants to be left hold...
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Desert's Call [SPF - 031/221]$0.25Rarity: Common Number: 031/221 Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token. Energy Cost: 2 Card Type: Sp...
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Chemtech Cask [SPF - 063/221]$0.25Rarity: Common Number: 063/221 Description: When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted. Energy Cost: 1 Card Type: Gear Domain: C...
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Rumble - Mechanized Menace [SPF - 181/221]$1.00Rarity: Rare Number: 181/221 Description: Your Mechs have [SHIELD]. +1 Might while they're defenders.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Rumble Domain: ...
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Bushwack [SPF - 004/221]$0.25Rarity: Common Number: 004/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted. Energy Cost: 2 ...
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Rumble - Hotheaded [SPF - 026/221]$1.00Rarity: Rare Number: 026/221 Description: Your Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Red...
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Undertitan [SPF - 175/221]$1.00Rarity: Rare Number: 175/221 Description: When you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2. Energy Cost: 6 Power Cost: 1 Might: 5 Ca...
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Trove Golem [SPF - 174/221]$1.00Rarity: Rare Number: 174/221 Description: When you play me, play four Gold gear tokens exhausted. Energy Cost: 8 Power Cost: 2 Might: 9 Card Type: Unit Tag: Freljord Flavor Text: ...
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Rek'sai - Void Burrower [SPF - 187/221]$1.00Rarity: Rare Number: 187/221 Description: When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. Energy Cost: 0 Power C...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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