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SPORTS CARDS
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Soraka - Wanderer (Overnumbered) [SFD - 239/221]$70.79Rarity: Showcase Number: 239/221 Description: I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and...
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Volibear - Imposing (Alternate Art) [OGN - 158a/298]$4.94Rarity: Showcase Number: 158a/298 Description: SHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine...
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Viktor - Herald of the Arcane (Overnumbered) [OGN - 308/298]$129.37Rarity: Showcase Number: 308/298 Description: 1, Exhaust: Play a 1 Might Recruit unit token. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Viktor Domain: Mind;Order
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Jinx - Demolitionist (Alternate Art) [OGN - 030a/298]$2.66Rarity: Showcase Number: 030a/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, disc...
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Lux - Lady of Luminosity (Starter) [OGS:PG - 021/024]$7.33Rarity: Rare Number: 021/024 Description: When you play a spell that costs 5 or more, draw a 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Lux Domain: Mind;Order
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Annie - Dark Child (Starter) [OGS:PG - 017/024]$20.68Rarity: Rare Number: 017/024 Description: At the end of your turn, ready 2 runes. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Annie Domain: Fury;Chaos
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Garen - Commander [OGS:PG - 013/024]$2.46Rarity: Epic Number: 013/024 Description: Other friendly units have +1 Might here. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Garen;Demacia;Elite Domain: ...
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Garen - Rugged [OGS:PG - 007/024]$1.48Rarity: Rare Number: 007/024 Description: ASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.) Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Garen...
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Master Yi - Meditative [OGS:PG - 004/024]$2.46Rarity: Rare Number: 004/024 Description: While you have 8+ runes, I have +4 Might. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Master Yi;Ionia Domain: Cal...
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Incinerate [OGS:PG - 003/024]$2.53Rarity: Common Number: 003/024 Description: ACTION (play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Spell Dom...
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Tibbers [OGS:PG - 018/024]$1.06Rarity: Epic Number: 018/024 Description: When you play me, deal 3 damage to all units at battlefields. Energy Cost: 8 Power Cost: 2 Might: 7 Card Type: Signature Unit Tag: Annie ...
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Annie - Fiery [OGS:PG - 001/024]$3.93Rarity: Epic Number: 001/024 Description: Your spells and abilities deal 1 Bonus Damage. (Each instance of damage they deal is increased by 1.) Energy Cost: 5 Power Cost: 1 Might: 4 C...
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Lux - Illuminated [OGS:PG - 006/024]$2.02Rarity: Rare Number: 006/024 Description: When you play a spell that costs 5 or more, give me +3 Might this turn. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag:...
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Lux - Crownguard [OGS:PG - 014/024]$9.57Rarity: Epic Number: 014/024 Description: Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.) Energy Cost: 4 Power Cost: 0 Might: 2 ...
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Blast of Power [OGS:PG - 012/024]$2.18Rarity: Common Number: 012/024 Description: ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Energy Cost: 6 Power Cost: 1 Might: 0 Card Type: Spell Domain: ...
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Recruit the Vanguard [OGS:PG - 015/024]$3.18Rarity: Uncommon Number: 015/024 Description: ACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you contro...
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Final Spark [OGS:PG - 022/024]$2.67Rarity: Epic Number: 022/024 Description: ACTION (Play on your turn or in showdowns.) Deal 8 to a unit. Energy Cost: 8 Power Cost: 0 Might: 0 Card Type: Signature Spell Tag: Lux D...
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Zaun Punk [SPF - 160/221]$0.25Rarity: Common Number: 160/221 Description: You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear. Energy Cost: 3 M...
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Warmog's Armor [SPF - 108/221]$0.50Rarity: Uncommon Number: 108/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might Energ...
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Void Hatchling [SPF - 018/221]$0.50Rarity: Uncommon Number: 018/221 Description: If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards. Energy Cost: 2 Power Cost: 0 ...
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Void Drone [SPF - 010/221]$0.25Rarity: Common Number: 010/221 Description: I cost 2 less to play from anywhere other than your hand. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: The Void Domain: F...
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Trusty Ramhound [SPF - 159/221]$0.25Rarity: Common Number: 159/221 Description: While you have another unit here, I have +1 Might. Energy Cost: 2 Might: 2 Card Type: Unit Tag: Demacia;Elite;Dog Domain: Order Flavor ...
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Gold // Buff [SPF - T02]$0.25Rarity: Common Number: T02 Description: Gold Token: Kill this, Exhaust: [REACTION] — Add 1 Rune. (Abilities that add resources can't be reacted to.) Buff Token:A unit may have no more than on...
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Gearhead [SPF - 068/221]$0.25Rarity: Common Number: 068/221 Description: [ACCELERATE] (You may pay 1 and Mind as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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