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SPORTS CARDS
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Jinx - Rebel (Alternate Art) [OGN - 202a/298]$4.00Rarity: Showcase Number: 202a/298 Description: When you discard one or more cards, ready me and give me +1 Might this turn. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion U...
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Undercover Agent [OGN - 178/298]$0.25Rarity: Common Number: 178/298 Description: DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.) Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Unit Domain: Chaos ...
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Stormclaw Ursine [OGN - 137/298]$0.25Rarity: Common Number: 137/298 Description: TANK (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted. Energy Cost: 7 Power Cost: 0 Might: 6 Card Type:...
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Shipyard Skulker [OGN - 175/298]$0.25Rarity: Common Number: 175/298 Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chaos Flavor Text: Few people laughed when she claimed she was ...
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Soaring Scout [OGN - 216/298]$0.25Rarity: Common Number: 216/298 Description: DEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.) Energy Cost: 2 Power Cost: 0 Might: 1 Card Type: Unit Tag: Bird;Frel...
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Stalwart Poro [OGN - 052/298]$0.25Rarity: Common Number: 052/298 Description: SHIELD (+1 Might while I'm a defender.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro Domain: Calm Flavor Text: It ...
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Solari Shieldbearer [OGN - 051/298]$0.25Rarity: Common Number: 051/298 Description: When you play me, stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Moun...
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Rune Prison [OGN - 050/298]$0.25Rarity: Common Number: 050/298 Description: ACTION (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 2 Power Cost: 1 Might: 0 C...
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Flame Chompers [OGN - 006/298]$0.25Rarity: Common Number: 006/298 Description: When you discard me, you may pay 1 Fury to play me. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Zaun Domain: Fury Flav...
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Eager Apprentice [OGN - 084/298]$0.25Rarity: Common Number: 084/298 Description: While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1. Energy Cost: 3 Power Cost: 0 Might: 3 ...
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Disintegrate [OGN - 005/298]$0.25Rarity: Common Number: 005/298 Description: ACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1. Energy Cost: 4 Power Cost: 0 Might: ...
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Call to Glory [OGN - 207/298]$0.29Rarity: Common Number: 207/298 Description: REACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore...
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Cemetery Attendant [OGN - 165/298]$0.25Rarity: Common Number: 165/298 Description: When you play me, return a unit from your trash to your hand. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Unit Tag: Dog;Shadow Isles...
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Back to Back [OGN - 206/298]$0.25Rarity: Common Number: 206/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 Might this turn. Energy Cost: 3 Power Cost:...
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Brazen Buccaneer [OGN - 002/298]$0.25Rarity: Common Number: 002/298 Description: As you play me, you may discard a card as an additional cost. If you do, reduce my cost by 2. Energy Cost: 6 Power Cost: 0 Might: 5 Card Ty...
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Bilgewater Bully [OGN - 125/298]$0.25Rarity: Common Number: 125/298 Description: While I'm buffed, I have GANKING. (I can move from battlefield to battlefield.) Energy Cost: 6 Power Cost: 0 Might: 6 Card Type: Unit Tag...
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Daring Poro [OGN - 210/298]$0.39Rarity: Common Number: 210/298 Description: ASSAULT (+1 Might while I'm an attacker.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro Domain: Order Flavor Text: ...
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Zaunite Bouncer [OGN - 188/298]$0.50Rarity: Uncommon Number: 188/298 Description: When you play me, return another unit at a battlefield to its owner's hand. Energy Cost: 4 Power Cost: 2 Might: 2 Card Type: Unit Tag: ...
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Wildclaw Shaman [OGN - 147/298]$0.50Rarity: Uncommon Number: 147/298 Description: When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 Might buff.) Energy Cost: 4 Power Cost: 0...
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Sun Disc [OGN - 021/298]$0.50Rarity: Uncommon Number: 021/298 Description: Exhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.) Energy Cost: 2 Pow...
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Spoils of War [OGN - 144/298]$0.50Rarity: Uncommon Number: 144/298 Description: REACTION (Play any time, even before spells and abilities resolve.) If an enemy unit has died this turn, this costs 2 less. Draw 2. Energy Cost...
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Spirit's Refuge [OGN - 063/298]$0.50Rarity: Uncommon Number: 063/298 Description: When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Friendly buffed units have DEFLECT if they didn't...
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Spectral Matron [OGN - 226/298]$3.25Rarity: Uncommon Number: 226/298 Description: When you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost. Energy Cost: 4 Power C...
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Solari Chief [OGN - 225/298]$0.50Rarity: Uncommon Number: 225/298 Description: When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.) Energy Cost: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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