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SPORTS CARDS
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Star Spring [UNL - 215/219]$0.50Rarity: Uncommon Number: 215/219 Description: The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base. Energy Cost: 0 Power...
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Stare Down [UNL - 107/219]$0.50Rarity: Uncommon Number: 107/219 Description: Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP....
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Shadow's Call [UNL - 165/219]$0.65Rarity: Uncommon Number: 165/219 Description: Choose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scorin...
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Square Up [UNL - 017/219]$0.50Rarity: Uncommon Number: 017/219 Description: [REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an ...
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Sinister Poro [UNL - 137/219]$0.50Rarity: Uncommon Number: 137/219 Description: When I attack, you may pay 1 to move an enemy unit here to its base. Energy Cost: 2 Power Cost: 1 Might: 1 Card Type: Unit Tag: Poro;Sh...
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Soul Sword [UNL - 039/219]$0.25Rarity: Common Number: 039/219 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might ...
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Ruined Rex [UNL - 067/219]$0.25Rarity: Common Number: 067/219 Description: [DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.) Energy Cost: 6 Power Cost: 1 Might: 6 Card Type: Unit Tag: Bilgewater...
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Lunar Boon [UNL - 125/219]$0.25Rarity: Common Number: 125/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2. Energy Cost: 3 Power Cost: 0 Might: 0 Card Ty...
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Loyal Poro [UNL - 156/219]$0.25Rarity: Common Number: 156/219 Description: DEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.) Energy Cost: 3 ...
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Kinkou Initiate [UNL - 097/219]$0.25Rarity: Common Number: 097/219 Description: When you play me, draw 1 if your other units have total Might 5 or more Energy Cost: 3 Might: 3 Card Type: Unit Tag: Ionia Domain: Body ...
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Gentle Gemdragon [UNL - 104/219]$0.50Rarity: Uncommon Number: 104/219 Description: When you play me or another Dragon, ready up to 2 runes. Energy Cost: 8 Might: 8 Card Type: Unit Tag: Dragon;Mount Targon Domain: Body ...
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Grim Resolve [UNL - 095/219]$0.25Rarity: Common Number: 095/219 Description: [ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP. Energy Cost: 2...
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Flurry of Feathers [UNL - 044/219]$0.50Rarity: Uncommon Number: 044/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [D...
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Evershade Stalker [UNL - 123/219]$0.25Rarity: Common Number: 123/219 Description: When you play me, discard 1, then draw 1. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Shadow Isles Domain: Chaos Flavo...
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Deadly Flourish [UNL - 073/219]$0.50Rarity: Uncommon Number: 073/219 Description: Deal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") E...
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Chakram Dancer [UNL - 071/219]$0.50Rarity: Uncommon Number: 071/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn...
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Combat Experience [UNL - 031/219]$0.25Rarity: Common Number: 031/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +1 Might this turn. [LEVEL 6] Give it +3 Might this turn instead....
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Black Flame Altar [UNL - 208/219]$0.50Rarity: Uncommon Number: 208/219 Description: Units here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.) Card Type: Battlefield Domain: None
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Back Off [UNL - 042/219]$0.50Rarity: Uncommon Number: 042/219 Description: HIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this ...
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Amateur Recital [UNL - 207/219]$0.50Rarity: Uncommon Number: 207/219 Description: When you hold here, you may move a unit at a battlefield to its base. Card Type: Battlefield Domain: None
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Abandon [UNL - 131/219]$6.23Rarity: Uncommon Number: 131/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in the...
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Lux - Crownguard [OPP - 014/024]$94.47Rarity: Promo Number: 014/024 Description: Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.) Energy Cost: 4 Power Cost: 0 Might: 2 ...
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Final Spark [OPP - 022/024]$8.58Rarity: Promo Number: 022/024 Description: ACTION (Play on your turn or in showdowns.) Deal 8 to a unit. Energy Cost: 8 Power Cost: 0 Might: 0 Card Type: Signature Spell Tag: Lux ...
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Irelia - Fervent (Overnumbered) [SFD - 225/221]$609.81Rarity: Showcase Number: 225/221 Description: DEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn. Energy Cost: 5 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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