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CASCADIA JUNIOR$37.95Number of Players: 2-4Playing Time: 15-30 MinutesRecommended Ages: 6+What will you see on your adventure in Cascadia? On your turn, build out your map and match animals and habitats to add sighting...
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PATRICIAN TOWERS OF INFLUENCE$33.95Number of Players: 2-5Playing Time: 20-40 MinutesRecommended Ages: 8+Welcome to 13th Century Italy, a time when wealthy Patrician families build magnificent towers to represent their power and pros...
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PARACHUTE PANDA$29.95Number of Players: 2-6Playing Time: 20-40 MinutesRecommended Ages: 8+Parachute Panda is a fun and fast tactical game of out-maneuvering your fellow Pandas in a race to not get to the bottom first! ...
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MEEPLE CIRCUS$39.95Number of Players: 2-5Playing Time: 45 MinutesRecommended Ages: 8+Let the show begin! You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create ...
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SPACE PUPPIES$24.95Number of Players: 2-5Playing Time: 15 MinutesRecommended Ages: 7+A card game of strategy and luck for dog lovers, astronomers, and those who love a little mischief. Space Puppies is a fun family c...
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MMM!$21.95Number of Players: 1-6Playing Time: 15-20 MinutesRecommended Ages: 5+When the cat’s away, the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yumm...
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RUBBER PAPER SCISSORS$15.95Number of Players: 2Playing Time: 10 MinutesRecommended Ages: 8+Familiar with rock, paper, scissors and tic-tac-toe? You are 80% on the way to grasping this 2-player game. But Rubber, Paper, Scisso...
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THE LORD OF THE RINGS: JOURNEY TO MORDOR$12.95Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor, t...
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GEMSTONE CAVERNS$14.95Number of Players: 2-4Recommended Ages: 8+In this puzzle-y dice game you'll play as miners in the depths of Gemstone Caverns, rolling the gem dice to determine which jewels you'll collect and sell ...
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ARCHRAVELS$44.95Number of Players: 2-4Playing Time: 30-45 MinutesRecommended Ages: 8+Hook & stitch your way to the top!ArchRavels is a strategy game for 2 to 4 players that combines drafting, set collection, e...
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MEET MAHJONG$34.95Number of Players: 4Recommended Ages: 8+Learn the Fundamentals of the Classic Game!Ever curious about how to play MahJong? Meet MahJong is an introduction for new players to the tile-based strategy...
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EXIT: KIDS JUNGLE OF RIDDLES$17.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 5-7You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found n...
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BANG! THE GREAT TRAIN ROBBERY$21.95Number of Players: 4 - 7 PlayersPlaying Time: 60 minutesRecommended Ages: 8+Expansion for BANG! card game. This expansion is co-designed with Czech and Slovak players and brings new mechanicss, new...
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//exorgames.com/cdn/shop/products/raw_674dcd3e-2143-44a0-a20d-16ea70124a57_771x1000.jpg?v=1737338718BLADE RONDO: GRIM GARDEN$24.95Number of Players: 1-2Playing Time: 15 MinutesRecommended Ages: 12+You are a Swordian, a human with the ability to manifest the skills and techniques used by characters of legend. A Swordian’s mani... -
CALL OF THE WILD$16.95Number of Players: 3-6Playing Time: 15 MinutesRecommended Ages: 8+The totally wild social game where mythical creatures find love...or worse! Ferociously fun. Everyone makes mythical mating calls t...
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//exorgames.com/cdn/shop/products/raw_d349c720-c056-4a77-b89e-5070e93721c0_771x1000.jpg?v=1737338041BLADE RONDO: FROST VEIL$24.95Number of Players: 1-2Playing Time: 15 MinutesRecommended Ages: 12+You are a Swordian, a human with the ability to manifest the skills and techniques used by characters of legend. A Swordian’s mani...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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