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CORTEX HARRY POTTER$18.95Language : MultilingualAge : 8+Time : < 15 minNumber of players : 2-6 Enter the wizarding world of Harry Potter with this new edition of Cortex. Players will discover new mini games, and try to ...
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BRAINBOX - MATHS$22.95Language : EnglishAge : 8+Time : < 15 minNumber of players : 1+ Do you know your percentages from your pie charts? This 10-minute brain challenge is crammed full of concepts taught in early math...
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//exorgames.com/cdn/shop/products/raw_51fd17af-1d82-4f07-8ebb-1b2e924c33a3_771x1000.jpg?v=1737200774CRYSTALLO$17.95Number of Players: 1Playing Time: 20-30 MinutesRecommended Ages: 8+Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by pl... -
//exorgames.com/cdn/shop/products/raw_1602e635-5111-4c49-9ed6-c8c6cadb67b9_771x1000.png?v=1737200624PARKS MEMORIES COAST TO COAST$23.95Number of Players: 2-8Playing Time: 30 MinutesRecommended Ages: 6+PARKS Memories is a strategic matching game for two or more players offering simple and flexible gameplay. Parks are represented in... -
//exorgames.com/cdn/shop/products/raw_185bbed2-5328-4de7-b8db-35d37cef6e12_771x1000.jpg?v=1737200759ESCAPE ROOM THE GAME FAMILY ED 3 -CANDY AND HEROES$37.95Feel the thrill and enjoy the mystery of an Escape Room in your own home. In this challenging and unpredictable game, you have to work together to solve puzzles and find hidden clues. It's always a... -
//exorgames.com/cdn/shop/products/raw_d4eceafa-c199-4ca2-b0d4-1779c8f2e952_771x1000.jpg?v=1737200567SIMILO: HARRY POTTER$14.95Number of Players: 2+Playing Time: 10 MinutesRecommended Ages: 7+Harry Potter Similo is a cooperative deduction game where all players work together to identify the secret character using a series ... -
//exorgames.com/cdn/shop/products/raw_c43d9c2f-410e-423a-bd54-47b55f6260d9_771x1000.png?v=1737200591ROOM: AGUS AND MONSTERS$10.95Number of Players: 2-6Playing Time: 10 MinutesRecommended Ages: 6+Tada! This is Agus Pianola, a very absent-minded and a bit cheeky boy who should tidy up his room, but he always waits for his moth... -
//exorgames.com/cdn/shop/products/raw_515f023c-3e11-4e31-83ba-4b7dccbdef69_771x1000.jpg?v=1737200770BETTA$23.95Number of Players: 1-5Playing Time: 20 MinutesRecommended Ages: 8+Discover the wonderful world of the Betta. They are beautiful and colorful, but their displays need to be organized so that they re... -
//exorgames.com/cdn/shop/products/raw_a2bbef93-29f4-4e98-82cc-9f83137aca2f_771x1000.jpg?v=1737200570CRAZY TOWER$23.95Number of Players: 1-4Playing Time: 15 MinutesRecommended Ages: 8+Crazy Tower is both a strategy game and a dexterity game. It boasts three different game modes: competitive mode, saboteur mode, an...
Showing 217 -225 of 225 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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