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SPORTS CARDS
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GASHA$16.95Gasha is a set collection card game accessible to all players. Players obtain Gasha cards to trade them for Set Reward cards that are worth points, and, sometimes, Bonus tokens. At the end of the g...
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7 WONDERS - ARCHITECTS$57.95Language : EnglishAge : 8+Time : 15-30 minNumber of players : 2-7 Build a Wonder of the Ancient World in a fast and accessible game for the entire family! In 7 Wonders - Architects, a fast & dy...
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AZUL - MINI$24.95Language : MultilingualAge : 8+Time : 30-45 minNumber of players : 2-4 Azul practically needs no introduction! This now classic game of tile-collecting and wall-decorating returns in a new MINI edi...
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//exorgames.com/cdn/shop/products/raw_b60cc31e-966c-4732-9c4e-290e13a9d8d9_771x1000.jpg?v=1737200616BANG! THE DICE GAME$19.95Designer: Michael Palm, Emiliano Sciarra, Lukas Zach Artist: Riccardo Pieruccini Publisher: dV Giochi Year Published: 2013 # of Players: 3 − 8 Ages: 8 and up Playing Time: 15 minutes In the U.S. ... -
JACKPOT ROLL$14.95Number of Players: 4Playing Time: 10 MinutesRecommended Ages: 8+The Fast-Paced Dice Rolling Game!A fast-paced dice rolling game where players race to match symbols on their cards. Complete a card a...
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POCKET GOLF$10.95Number of Players: 1+Playing Time: 5+ MinutesRecommended Ages: 8+FORE! The Golf Course that fitsin your Pocket!!Roll your pencil die and get the ball to the hole in as few strikes as possible! Pock...
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OTHELLO$29.95Players: 2 -2Playtime: 15 minutesAge: 8+A Minute to Learn... A Lifetime to MasterIn this fast-paced strategy game, place your disk to enclose your opponent's disk and work to take over the board. W...
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SEQUENCE FOR KIDS - PAW PATROL$24.95Number of Players: 2-4Playing Time: 20 MinutesRecommended Ages: 3+Line up 4 tokens and win!Play a card and place a token on the corresponding character. Each character appears 2 times on the board....
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ARTISTRY$47.95Number of Players: 2-4Playing Time: 30-40 MinutesRecommended Ages: 8+It is the height of the Art Nouveau movement that is taking the world by storm, and you, an intrepid young artist of much ambiti...
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EXIT: FAMILY THE TROPHY CASE, NIGHT AT THE CARNIVAL$32.95Number of Players: 2-4Playing Time: 45-75 MinutesRecommended Ages: 8+“Where would we be without the EXIT Heroes?” echoes through the city! Brave as true superheroes, these five animals have already...
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DOG FLUXX$22.95Number of Players: 1-6Playing Time: 10-30 MinutesRecommended Ages: 8+Who’s a good dog? Is it you? Yes? Well, we’ve got eleven of the very best doggos in Dog Fluxx! So, who’s ready for Walkies? Your...
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DOCTOR WHO FLUXX$29.95Number of Players: 2-6Playing Time: 5-30 MinutesRecommended Ages: 8+Doctor Who Fluxx takes Fluxx through Time And Relative Dimension In Space. Join with various regenerations of the Doctor, some co...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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