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SPORTS CARDS
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Irelia - Blade Dancer [SPF - 195/221]$1.00Rarity: Rare Number: 195/221 Description: When you choose a friendly unit, you may exhaust me and pay 1 Rune to ready it. When you conquer, you may pay 1 to ready me. Energy Cost: 0 Power...
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Draven - Glorious Executioner [SPF - 185/221]$1.00Rarity: Rare Number: 185/221 Description: When you win a combat, draw 1. (You win if only your units remain after combat.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Ta...
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Here to Help [SPF - 111/221]$1.00Rarity: Rare Number: 111/221 Description: [HIDDEN] (Hide now for Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield ...
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Heart of Dark Ice [SPF - 052/221]$1.00Rarity: Rare Number: 052/221 Description: Exhaust: Give a unit +3 Might this turn. Energy Cost: 3 Power Cost: 1 Card Type: Gear Domain: Calm Flavor Text: "All will knee...in time."—...
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Azir - Emperor of the Sands [SPF - 197/221]$1.00Rarity: Rare Number: 197/221 Description: Your Sand Soldiers have [WEAPONMASTER]. 1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this ...
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Azir - Ascendant [SPF - 050/221]$1.00Rarity: Rare Number: 050/221 Description: Calm: [ACTION] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equip...
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Assembly Rig [SPF - 019/221]$1.00Rarity: Rare Number: 019/221 Description: 1, Fury, Recycle a unit from your trash, Exhaust: Play a 3 Might Mech unit token to your base. Energy Cost: 4 Card Type: Gear Domain: Fury Fl...
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Aphelios - Exalted [SPF - 049/221]$1.00Rarity: Rare Number: 049/221 Description: When you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit. ...
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Chaos Rune (Alternate Art) [SPF - R05a]$8.86Rarity: Showcase Number: R05a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Karma - Channeler (Overnumbered) [SPF - 237/221]$66.48Rarity: Showcase Number: 237/221 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. ...
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Seal of Strength (Overnumbered) [SPF - 231/221]$73.13Rarity: Showcase Number: 231/221 Description: Exhaust: REACTION - ADD body. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear ...
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Possession [OGN - 203/298]$1.45Rarity: Epic Number: 203/298 Description: ACTION (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn'...
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Mageseeker Warden [OGN - 070/298]$1.00Rarity: Rare Number: 070/298 Description: While I'm at a battlefield, opponents can only play units to their base. While I'm at a battlefield, spells and abilities can't ready enemy units and...
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Machine Evangel [OGN - 239/298]$1.14Rarity: Rare Number: 239/298 Description: DEATHKNELL - Play three 1 might Recruit unit tokens into your base. (When I die, get the effect.) Energy Cost: 5 Power Cost: 1 Might: 4 Card ...
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The Harrowing [OGN - 198/298]$1.00Rarity: Rare Number: 198/298 Description: Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.) Energy Cost: 6 Power Cost: 2 Might: 0 Card Type: ...
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Tryndamere - Barbarian [OGN - 034/298]$1.00Rarity: Rare Number: 034/298 Description: When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point. Energy Cost: 7 Power Cost: 2 Might: ...
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Udyr - Wildman [OGN - 157/298]$1.00Rarity: Rare Number: 157/298 Description: Spend my buff: Choose one you've not chosen turn — •Deal 2 to a unit at a battlefield. •Stun a unit at a battlefield •Ready me. •Give me GANKING this...
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Heimerdinger - Inventor [OGN - 111/298]$1.00Rarity: Rare Number: 111/298 Description: I have all exhaust abilities of all friendly legends, units and gear. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: H...
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Carnivorous Snapvine [OGN - 149/298]$1.00Rarity: Rare Number: 149/298 Description: When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other. Energy Cost: 5 Power Cost: 2 Might: ...
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Blind Fury [OGN - 025/298]$1.00Rarity: Rare Number: 025/298 Description: ACTION (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then re...
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Ava Achiever [OGN - 107/298]$1.00Rarity: Rare Number: 107/298 Description: When I attack, you may pay mind to play a card with HIDDEN from your hand here, ignoring its cost. Energy Cost: 5 Power Cost: 0 Might: 4 Card...
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Jinx - Rebel (Alternate Art) [OGN - 202a/298]$5.91Rarity: Showcase Number: 202a/298 Description: When you discard one or more cards, ready me and give me +1 Might this turn. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion U...
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Vanguard Sergeant [OGN - 219/298]$0.25Rarity: Common Number: 219/298 Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit Tag: Demacia;Elite Domain: Order Flavor Text: He knew his orders: hold the line, or there woul...
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Watchful Sentry [OGN - 096/298]$0.25Rarity: Common Number: 096/298 Description: DEATHKNELL - Draw 1. (When I die, get the effect.) Energy Cost: 2 Power Cost: 0 Might: 1 Card Type: Unit Tag: Freljord Domain: Mind F...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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