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SPORTS CARDS
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Jinx - Demolitionist (Alternate Art) [OGN - 030a/298]$6.05Rarity: Showcase Number: 030a/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, disc...
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Garen - Might of Demacia (Starter) [OGS:PG - 023/024]$2.61Rarity: Rare Number: 023/024 Description: When you conquer, if you have 4+ units at that battlefield, draw 2. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Garen Do...
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Master Yi - Wuju Bladesman (Starter) [OGS:PG - 019/024]$33.39Rarity: Rare Number: 019/024 Description: While a friendly unit defends alone, it gets +2 Might. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Master Yi Domain: Cal...
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Garen - Commander [OGS:PG - 013/024]$1.24Rarity: Epic Number: 013/024 Description: Other friendly units have +1 Might here. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Garen;Demacia;Elite Domain: ...
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Garen - Rugged [OGS:PG - 007/024]$1.00Rarity: Rare Number: 007/024 Description: ASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.) Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Garen...
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Annie - Stubborn [OGS:PG - 010/024]$5.32Rarity: Rare Number: 010/024 Description: When you play me, return a spell from your trash to your hand. Energy Cost: 4 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Annie;No...
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Master Yi - Honed [OGS:PG - 009/024]$1.57Rarity: Epic Number: 009/024 Description: GANKING (I can move from battlefield to battlefield.) I enter ready. Energy Cost: 7 Power Cost: 1 Might: 6 Card Type: Champion Unit Tag: Ma...
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Lux - Crownguard [OGS:PG - 014/024]$5.73Rarity: Epic Number: 014/024 Description: Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.) Energy Cost: 4 Power Cost: 0 Might: 2 ...
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Blast of Power [OGS:PG - 012/024]$0.62Rarity: Common Number: 012/024 Description: ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Energy Cost: 6 Power Cost: 1 Might: 0 Card Type: Spell Domain: ...
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Teemo - Swift Scout (Overnumbered) [OGN - 307/298]$155.32Rarity: Showcase Number: 307/298 Description: You may pay 1 to hide a card with HIDDEN instead of 1 Rune. 1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the bo...
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Windsinger [SPF - 138/221]$0.50Rarity: Uncommon Number: 138/221 Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its o...
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Veiled Temple [SPF - 221/221]$0.50Rarity: Uncommon Number: 221/221 Description: When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it. Card Type: Battlefield Domain: None
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Vanguard Armory [SPF - 168/221]$0.54Rarity: Uncommon Number: 168/221 Description: Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.) Energy Cost: 7 Power Cost: 1 Card Type: Gear ...
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Treasure Hoard [SPF - 220/221]$0.50Rarity: Uncommon Number: 220/221 Description: When you conquer here, you may pay 1 to play a Gold gear token exhausted. Card Type: Battlefield Domain: None
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Production Surge [SPF - 076/221]$0.50Rarity: Uncommon Number: 076/221 Description: This costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1. Energy Cost: 4 Power Cost: 1 Might: 0 Card ...
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Prize of Progress [SPF - 075/221]$0.50Rarity: Uncommon Number: 075/221 Description: When you use an activated ability of a gear, give me +1 Might this turn. Energy Cost: 4 Power Cost: 1 Might: 3 Card Type: Unit Tag: Mec...
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Poro Snax [SPF - 046/221]$0.50Rarity: Uncommon Number: 046/221 Description: When you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1. Energy Cost: 1 Power Cost: 1 Card Type: Gear Domain: Calm Flavor Text: ...
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Pickpocket [SPF - 074/221]$0.50Rarity: Uncommon Number: 074/221 Description: When you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. Energy Cost: 3 Might: 3 ...
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Order Rune [SPF - R06]$0.25Rarity: Common Number: R06 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Drag Under [SPF - 164/221]$0.50Rarity: Uncommon Number: 164/221 Description: [Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield. Energy Cost...
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Minefield [SPF - 212/221]$0.50Rarity: Uncommon Number: 212/221 Description: When you conquer here, put the top 2 cards of your Main Deck into your trash. Card Type: Battlefield Domain: None
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Mind Rune [SPF - R03]$0.25Rarity: Common Number: R03 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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Blood Money [SPF - 162/221]$0.50Rarity: Uncommon Number: 162/221 Description: [ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token ...
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B.F. Sword [SPF - 161/221]$2.80Rarity: Uncommon Number: 161/221 Description: [EQUIP Order] (Order: Attach this to a unit you control.) +3 Might Energy Cost: 4 Power Cost: 0 Might: 0 Card Type: Gear Tag: Equipment...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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