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DUNGEON SAGA ORIGINS$52.95Number of Players: 1-5Playing Time: 60-120 Minutes/questRecommended Ages: 10+Dungeon Saga Origins™: Core Game Dungeon Saga Origins is the game of classic fantasy adventures for 1-5 players, from ag...
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NOVA ROMA$64.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his...
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//exorgames.com/cdn/shop/products/raw_9fc4b631-5ae4-462e-ba45-b8db37b383f7_771x1000.jpg?v=1737371723PANZER NORTH AFRICA$149.95The Panzers Roll...into the desertThe mystical desert sands are mesmerizing even for the most battle-hardened veteran. Poised in your turret, you glance at the barren landscape, fondly recalling th... -
YOMI: ROUND 1$11.95Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know y...
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//exorgames.com/cdn/shop/products/raw_cd81a444-bd2b-40a4-929a-af71ba69133f_771x1000.jpg?v=1737357456THE SEARCH FOR LOST SPECIES$44.95Number of Players: 1-4 PlayersPlaying Time: 60-75 MinutesRecommended Ages: 13+Thousands of plants and animals have been discovered but haven’t been seen for decades and could be extinct. In order t... -
MONUMENTAL LOST KINGDOMS$64.95Number of Players: 1-5 PlayersPlaying Time: 90-120 minutesRecommended Ages: 14+The “Lost Kingdoms” civilization box is the perfect expansion to Monumental with 4 new Civilizations: Aztecs, Mughals,...
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HORIZONS OF SPIRIT ISLAND$29.95Number of Players: 1-3Playing Time: 90-120 MinutesRecommended Ages: 14+Horizons of Spirit Island is a cooperative strategy game of settler-destruction for 1-3 players, designed by R. Eric Reuss. Pl...
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BRAZIL: IMPERIAL$69.95Number of Players: 1-4Playing Time: 100 MinutesRecommended Ages: 14+Take on the role of one of the great monarchs of the past, and show your valor! You will arrive in a vast and rich territory, but...
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AUTOBAHN$54.95Number of Players: 1-4Playing Time: 90-120 MinutesRecommended Ages: 14+As a director within the Bundes Autobahn Organisation, you are responsible for managing and developing the German Federal High...
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LOTUS 2ND EDITION$29.95Number of Players: 1-4Playing Time: 30 MinutesRecommended Ages: 8+Lotus is a beautiful game that grows into a unique work of art every time you play.Clear your head and take in the quiet strength o...
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THE SEARCH FOR PLANET X$47.95Number of Players: 1-4Playing Time: 60-75 MinutesRecommended Ages: 13+Since 2016, astronomers have been searching for a distant planet to explain the unique orbits of observable objects in the sola...
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SONS OF FAERIELL$74.95Number of Players: 2-4Playing Time: 90-120 MinutesRecommended Ages: 14+Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple en...
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//exorgames.com/cdn/shop/products/raw_ea336303-8fca-40c1-8bc4-1010a09cdbd3_771x1000.jpg?v=1737345659HOSTAGE NEGOTIATOR: ABDUCTOR PACK #1$7.95Connor E. Ogden, aka "The CEO" just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters i... -
//exorgames.com/cdn/shop/products/raw_c7c9c632-64a3-4923-b94c-b85abc72a61e_771x1000.jpg?v=1737345662HOSTAGE NEGOTIATOR: ABDUCTOR PACK #3$7.95This time it's different. A member of your own police force has taken hostages. He claims he's being framed for the recent murder of the Chief and you're the only one who believes him. Some of the ... -
//exorgames.com/cdn/shop/products/raw_493eff70-9176-4c0c-89cb-0ef2efd63710_771x1000.jpg?v=1737345660HOSTAGE NEGOTIATOR: ABDUCTOR PACK #2$7.95The Pedersen Twins are trapped in a Port Authority office after the feds were informed of their latest smuggling operation. They've taken Hostages, and now it is up to YOU to talk them out of makin... -
ROLLING HEIGHTS$79.95Number of Players: 2-4Setup Time: 15 MinutesPlaying Time: 60 MinutesRecommended Ages: 14+Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take o...
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//exorgames.com/cdn/shop/products/raw_5ae2890d-3ee1-4732-9deb-d87bde5dde04_771x1000.jpg?v=1737344943ASTRO KNIGHTS$49.95Number of Players: 1-4Playing Time: 45 MinutesRecommended Ages: 14+Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it des... -
//exorgames.com/cdn/shop/products/raw_d5f0a2a8-e89a-4acc-b72c-e2f1bd654a61_771x1000.jpg?v=1737338088HOSTAGE NEGOTIATOR: ABDUCTOR PACK #6$7.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ Clyde Seaver's life is in shambles. His wife left him and in fear of losing his 2 children he's kidnapped them with the help of hi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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