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//exorgames.com/cdn/shop/products/raw_cac3b84e-ab34-4009-b766-a852c4092866_771x1000.jpg?v=1737338092HOSTAGE NEGOTIATOR: ABDUCTOR PACK #7$7.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ Valerie Stone was another negotiator who was constantly competing with you, but never garnered the accolades or had the level of s... -
LEAF BOARD GAME$42.95Number of Players: 1-4Playing Time: 30-45 MinutesRecommended Ages: 10+In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have alrea...
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TERRAFORMING MARS ARES EXPEDITION: CRISIS$24.95Number of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 14+In, Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You cho...
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//exorgames.com/cdn/shop/products/raw_955eac76-5662-4e7f-869e-636b801cf37d_771x1000.jpg?v=1737338043BLADE RONDO: LOST DREAM$24.95Number of Players: 1-2Playing Time: 15 MinutesRecommended Ages: 12+You are a Swordian, a human with the ability to manifest the skills and techniques used by characters of legend. A Swordian’s mani... -
//exorgames.com/cdn/shop/products/raw_1dddef57-ecc3-417f-888c-6e54735c2674_771x1000.jpg?v=1737338095HOSTAGE NEGOTIATOR: ABDUCTOR PACK #8$7.95Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he's going through withdrawal pains in the form of excruciat... -
//exorgames.com/cdn/shop/products/raw_582f6de3-f7c2-4549-846a-51a582042510_771x1000.jpg?v=1737338463BLADE RONDO: NIGHT THEATER$24.95Number of Players: 1-2Playing Time: 15 MinutesRecommended Ages: 12+You are a Swordian, a human with the ability to manifest the skills and techniques used by characters of legend. A Swordian’s mani... -
LUNAR RUSH$49.95Number of Players: 1-4Playing Time: 45-75 MinutesRecommended Ages: 14+Lunar Rush is a simultaneous-play Euro-style board game, designed by Steven "Skippy" Brown and developed/published by Dead Aliv...
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HOSTAGE NEGOTIATOR: DEMAND PACK #2$9.95An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Vale...
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MAGNA ROMA STANDARD$64.95Number of Players: 1-4Playing Time: 30-90 MinutesRecommended Ages: 12+You are summoned by the Roman emperor to hear about his great plans for expansion. He wants you to found the next great Roman c...
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//exorgames.com/cdn/shop/products/raw_a9894c64-33c6-4acb-861f-279c38d43936_771x1000.jpg?v=1737337930HOSTAGE NEGOTIATOR: ABDUCTOR PACK #10$8.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ Inc0gn1t0 is a threat unlike any you've faced. Their identity and location are unknown, as are their demands. What is know is that... -
//exorgames.com/cdn/shop/products/raw_7c8590e1-3da1-4424-bc9c-38685d13c88d_771x1000.jpg?v=1737338036HOSTAGE NEGOTIATOR: ABDUCTOR PACK #9$8.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ Misha Koskiken is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. H... -
DISCORDIA$74.95Number of Players: 1-4 PlayersPlaying Time: 70 minutesRecommended Ages: 12+The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As governor of one of these...
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STAR TREK: SUPER-SKILL PINBALL$20.95Number of Players: 1-4Playing Time: 45 MinutesRecommended Ages: 12+Star Trek Super-Skill Pinball brings the excitement of pinball arcades to your table, with no reflexes required!Explore the galaxy...
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MARVEL: DAMAGE CONTROL$34.95Number of Players: 2-4Playing Time: 30 MinutesRecommended Ages: 12+Can YOU lead Marvel's top cleanup crew?After the dust settles, someone needs to pick up the pieces. In Marvel: Damage Control, tha...
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//exorgames.com/cdn/shop/products/raw_a9f19dc0-5454-4eb9-9576-e6ef9d985851_771x1000.png?v=1737329232ON MARS UPGRADE PACK$18.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+ On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During t... -
//exorgames.com/cdn/shop/products/raw_b2b6492f-9344-4dc8-897a-8b7093c1f3ef_771x1000.jpg?v=1737328868HOSTAGE NEGOTIATOR: ABDUCTOR PACK #5$7.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ A cult has turned to violence to push its agenda and to garner more attention. Many in the cult are as much victims as they are cul... -
//exorgames.com/cdn/shop/products/raw_26ecfc51-eb56-42eb-9717-e796422620e9_771x1000.jpg?v=1737328784CLUE ESCAPE THE MIDNIGHT HOTEL$27.95Number of Players: 1-6Playing Time: 90 MinutesRecommended Ages: 10+After Black's murder at Tudor Mansion, you and the rest of his guests are invited to his memorial at The Midnight Hotel. There you... -
//exorgames.com/cdn/shop/products/raw_0a92ee68-55df-4dec-b18a-d3423878b6fc_771x1000.jpg?v=1737328864HOSTAGE NEGOTIATOR: ABDUCTOR PACK #4$7.95The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in differe... -
//exorgames.com/cdn/shop/products/raw_e0ff4307-cc62-498b-b826-4fada8cf70ae_771x1000.jpg?v=1737329231ON MARS$159.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+ The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploratio... -
BRAINBOX - MATHS$22.95Language : EnglishAge : 8+Time : < 15 minNumber of players : 1+ Do you know your percentages from your pie charts? This 10-minute brain challenge is crammed full of concepts taught in early math...
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GREAT WESTERN TRAIL - SECOND EDITION - NEW ZEALAND$74.95Heading out on the trail for one last time! You are now a runholder traveling the vast fields of New Zealand. This game will engage long-term fans and charm new ones with distinct mechanisms that b...
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//exorgames.com/cdn/shop/products/raw_b9ef41ca-6af2-45b7-bf12-993a453ca53c_771x1000.jpg?v=1737200617CREATURE COMFORTS$44.95Number of Players: 1-5Playing Time: 45 MinutesRecommended Ages: 8+Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last foreve... -
//exorgames.com/cdn/shop/products/raw_55630f57-e3fc-4578-9edc-09c31121309a_771x1000.jpg?v=1737200608MINING COLONY$23.95Number of Players: 1-4Playing Time: 30-60 MinutesRecommended Ages: 14+Your home world is running low on resources. To survive, you send teams of workers to a nearby resource-rich planet, but one wi... -
//exorgames.com/cdn/shop/products/raw_86a8ea1d-a31f-4575-94e2-32b26a8f22c9_771x1000.jpg?v=1737200597ASCENSION: IMMORTAL HEROES$17.95Designer: Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler Artist: Eric Sabee Publisher: Gary Games Year Published: 2012# of Players: 1 − 2 Playing Time: 30 minutesAges: 8 and upAscens...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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