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SPORTS CARDS
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Rumble - Scrapper [SPF - 089/221]$1.00Rarity: Epic Number: 089/221 Description: Your Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base. Energy Cost: 5 Power Cost: 1 Might: 4 Card...
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Ornn - Forge God [SPF - 085/221]$1.00Rarity: Rare Number: 085/221 Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment...
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Boots of Swiftness [SPF - 133/221]$2.47Rarity: Uncommon Number: 133/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield) Energy Cost: 3 Might: 2 Ca...
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Arcane Shift [SPF - 200/221]$1.97Rarity: Epic Number: 200/221 Description: [ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlef...
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Calm Rune (Alternate Art) [SPF - R02a]$9.00Rarity: Showcase Number: R02a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Fury Rune (Alternate Art) [SPF - R01a]$4.07Rarity: Showcase Number: R01a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Showstopper [OGN - 270/298]$12.71Rarity: Epic Number: 270/298 Description: Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 1 Power Cost...
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Stacked Deck [OPP - 183/298]$22.71Rarity: Promo Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: 1 ...
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Time Warp [OGN - 122/298]$56.87Rarity: Epic Number: 122/298 Description: Take a turn after this one. Banish this. Energy Cost: 10 Power Cost: 4 Might: 0 Card Type: Spell Domain: Mind Flavor Text: "Fool me once....
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Harnessed Dragon [OGN - 234/298]$2.16Rarity: Rare Number: 234/298 Description: When you play me, kill an enemy unit. Energy Cost: 8 Power Cost: 2 Might: 6 Card Type: Unit Tag: Demacia;Dragon Domain: Order Flavor Te...
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Guerilla Warfare [OGN - 264/298]$8.98Rarity: Epic Number: 264/298 Description: Return up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn. Energy Cost: 2 Power Cost: 1 Might: 0 ...
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Lee Sin - Ascetic (Alternate Art) [OGN - 078a/298]$2.94Rarity: Showcase Number: 078a/298 Description: SHIELD (+1 Might while I'm a defender.) Exhaust: Buff me. (I get a +1 Might buff.) I can have any number of buffs. Energy Cost: 5 Power Cost...
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Lecturing Yordle [OGN - 087/298]$0.89Rarity: Common Number: 087/298 Description: TANK (I must be assigned combat damage first.) When you play me, draw 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bandl...
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Hidden Blade [OGN - 213/298]$1.34Rarity: Common Number: 213/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller dr...
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Rebuke [OGN - 172/298]$7.51Rarity: Common Number: 172/298 Description: ACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand. Energy Cost: 2 Power Cost: 2 Might: 0 Card ...
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En Garde [OGN - 046/298]$0.65Rarity: Common Number: 046/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn ...
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The Arena's Greatest [OGN - 290/298]$0.85Rarity: Uncommon Number: 290/298 Description: At the start of each player's first Beginning Phase, that player gains 1 point. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefi...
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Convergent Mutation [OGN - 108/298]$1.00Rarity: Rare Number: 108/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another f...
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Teemo - Swift Scout [OGN - 263/298]$1.00Rarity: Rare Number: 263/298 Description: You may pay 1 to hide a card with HIDDEN instead of rune. 1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board. ...
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Yasuo - Windrider [OGN - 205/298]$2.06Rarity: Epic Number: 205/298 Description: GANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point. Energy Cost: 5 Power Cost: 1 Might: 4...
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Mind Rune (Alternate Art) [OGN - 089a/298]$9.01Rarity: Showcase Number: 089a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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Viktor - Innovator (Alternate Art) [OGN - 117a/298]$2.20Rarity: Showcase Number: 117a/298 Description: When you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base. Energy Cost: 4 Power Cost: 1 Might: 3 Card T...
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Kai'Sa - Survivor [OGN - 039/298]$111.07Rarity: Epic Number: 039/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1. Energy Cost: 4 Power Cost: 0 Might: 4 C...
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Primal Strength [OGN - 154/298]$1.00Rarity: Rare Number: 154/298 Description: ACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn. Energy Cost: 4 Power Cost: 1 Might: 0 Card Type: Spell Domain: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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