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SPORTS CARDS
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Trinity Force [SPF - 115/221]$1.00Rarity: Rare Number: 115/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might Energy Cost: 4 Power Cost: 0 Might: 0 Card Type:...
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Rek'Sai - Breacher (Alternate Art) [SPF - 029a/221]$7.83Rarity: Showcase Number: 029a/221 Description: [ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units playe...
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Called Shot [SPF - 122/221]$0.25Rarity: Common Number: 122/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 car...
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Fizz - Trickster [SPF - 140/221]$5.57Rarity: Rare Number: 140/221 Description: When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play i...
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Lucian - Merciless [SPF - 113/221]$1.00Rarity: Rare Number: 113/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conqu...
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Jayce - Man of Progress [SPF - 084/221]$1.00Rarity: Rare Number: 084/221 Description: When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Ener...
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Jax - Unrelenting [SPF - 119/221]$2.42Rarity: Epic Number: 119/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) When you attach an Equ...
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Dunebreaker [SPF - 027/221]$1.88Rarity: Epic Number: 027/221 Description: If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2. Energy Cost: 7 Power Cost: 1 Might: 7 Card Type: Unit Tag:...
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Ancient Henge [SPF - 117/221]$2.66Rarity: Epic Number: 117/221 Description: Exhaust: [REACTION] — Pay any amount of Energy to [ADD] that much Rune. (Abilities that add resources can't be reacted to.) Energy Cost: 2 Power ...
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Leona - Zealot (Alternate Art) [OGN - 079a/298]$9.99Rarity: Showcase Number: 079a/298 Description: If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might. ...
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Last Breath [OGN - 260/298]$2.55Rarity: Epic Number: 260/298 Description: ACTION (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy at a battlefield. Energy Cost: 3 ...
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Stormbringer [OGN - 250/298]$6.27Rarity: Epic Number: 250/298 Description: Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there. Energy Cost: 6 ...
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Showstopper [OGN - 270/298]$18.71Rarity: Epic Number: 270/298 Description: Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 1 Power Cost...
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Icathian Rain [OGN - 248/298]$8.74Rarity: Epic Number: 248/298 Description: Do this 6 times: Deal 2 to a unit. (You can choose different units.) Energy Cost: 7 Power Cost: 3 Might: 0 Card Type: Signature Spell Tag: ...
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Order Rune [OPP - 214b/298]$8.09Rarity: Promo Number: 214b/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Time Warp [OGN - 122/298]$47.15Rarity: Epic Number: 122/298 Description: Take a turn after this one. Banish this. Energy Cost: 10 Power Cost: 4 Might: 0 Card Type: Spell Domain: Mind Flavor Text: "Fool me once....
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Miss Fortune - Buccaneer [OGN - 193/298]$1.00Rarity: Rare Number: 193/298 Description: You may play me to an open battlefield. Friendly units may be played to open battlefields. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: C...
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Noxian Guillotine [OGN - 254/298]$2.63Rarity: Epic Number: 254/298 Description: ACTION (Play on your turn or in showdowns.) Choose a unit. Kill it the next time it takes damage this turn. LEGION - Kill it now instead. (Get the ef...
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Leona - Determined (Alternate Art) [OGN - 238a/298]$4.57Rarity: Showcase Number: 238a/298 Description: SHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.) Energy Cost: 4 Po...
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Super Mega Death Rocket! [OGN - 252/298]$6.54Rarity: Epic Number: 252/298 Description: Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand. Energy Cost: 4 Power Cost: 1 Might: 0 Card...
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Seal of Strength [OGN - 163/298]$11.08Rarity: Epic Number: 163/298 Description: Exhaust: REACTION - ADD body. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Ahri - Inquisitive (Alternate Art) [OGN - 119a/298]$13.42Rarity: Showcase Number: 119a/298 Description: When I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might. Energy Cost: 3 Power Cost: 1 Might: 3 Card...
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Anivia - Primal [OGN - 148/298]$1.00Rarity: Rare Number: 148/298 Description: When I attack, deal 3 to all enemy units here. Energy Cost: 7 Power Cost: 2 Might: 8 Card Type: Champion Unit Tag: Bird;Anivia;Freljord D...
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Ahri - Inquisitive [OGN - 119/298]$15.85Rarity: Epic Number: 119/298 Description: When I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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