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SPORTS CARDS
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Whiteflame Protector [OGN - 082/298]$5.27Rarity: Epic Number: 082/298 Description: When you play me, give a unit +8 Might this turn. Energy Cost: 8 Power Cost: 2 Might: 8 Card Type: Unit Tag: Dragon;Mount Targon Domain: ...
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Dragon's Rage [OGN - 258/298]$1.42Rarity: Epic Number: 258/298 Description: Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other. Energy Cost: 4 Power...
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Sneaky Deckhand [OGN - 176/298]$1.42Rarity: Common Number: 176/298 Description: You may play me to an open battlefield. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chaos Fl...
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Pouty Poro [OGN - 013/298]$0.25Rarity: Common Number: 013/298 Description: DEFLECT (Opponents must pay Power to choose me with a spell or ability.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro ...
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Mystic Poro [OGN - 171/298]$0.25Rarity: Common Number: 171/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Uni...
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Arena Bar [OGN - 124/298]$0.28Rarity: Common Number: 124/298 Description: Exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 3 Power Cost: 0 Might: 0 Card ...
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Void Gate [OGN - 296/298]$0.50Rarity: Uncommon Number: 296/298 Description: Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.) Energy Cost: 0...
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Traveling Merchant [OGN - 185/298]$0.50Rarity: Uncommon Number: 185/298 Description: When I move, discard 1, then draw 1. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bilgewater Domain: Chaos Flavor Tex...
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The Dreaming Tree [OGN - 292/298]$0.54Rarity: Uncommon Number: 292/298 Description: The first time you choose a friendly unit with a spell here each turn, draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefie...
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Reaver's Row [OGN - 285/298]$0.50Rarity: Uncommon Number: 285/298 Description: When you defend here, you may move a friendly unit here to base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: N...
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Facebreaker [OGN - 220/298]$0.50Rarity: Uncommon Number: 220/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the...
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Back-Alley Bar [OGN - 277/298]$0.50Rarity: Uncommon Number: 277/298 Description: When a unit moves from here, give it +1 Might this turn. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Acceptable Losses [OGN - 179/298]$0.88Rarity: Uncommon Number: 179/298 Description: ACTION (Play on your turn or in showdowns.) Each player kills one of their gear. Energy Cost: 1 Power Cost: 0 Might: 0 Card Type: Spell ...
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Sett - Kingpin [OGN - 240/298]$1.00Rarity: Rare Number: 240/298 Description: TANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield. Energy Cost: 4 Power Cost: 1 Mig...
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Promising Future [OGN - 115/298]$2.18Rarity: Rare Number: 115/298 Description: Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those ...
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Leona - Determined [OGN - 238/298]$1.00Rarity: Rare Number: 238/298 Description: SHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.) Energy Cost: 4 Power C...
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Yasuo - Remorseful [OGN - 076/298]$1.00Rarity: Rare Number: 076/298 Description: When I attack, deal damage equal to my Might to an enemy unit here. Energy Cost: 6 Power Cost: 2 Might: 6 Card Type: Champion Unit Tag: Ion...
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Lee Sin - Blind Monk [OGN - 257/298]$1.00Rarity: Rare Number: 257/298 Description: 1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Lege...
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Chaos Rune (Alternate Art) [OGN - 166a/298]$10.27Rarity: Showcase Number: 166a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Kai'Sa - Survivor (Alternate Art) [OGN - 039a/298]$107.64Rarity: Showcase Number: 039a/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1. Energy Cost: 4 Power Cost: 0 Might: ...
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Karma - Channeler [OGN - 235/298]$1.00Rarity: Rare Number: 235/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If ...
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Caitlyn - Patrolling [OGN - 068/298]$1.00Rarity: Rare Number: 068/298 Description: I must be assigned combat damage last. Exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battle...
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Flash [OGS:PG - 011/024]$4.24Rarity: Common Number: 011/024 Description: REACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base. Energy Cost: 2 Power Cost: 0 Migh...
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Ornn - Fire Below the Mountain (Overnumbered) [SFD - 244/221]$70.84Rarity: Showcase Number: 244/221 Description: Exhaust: [REACTION] — [ADD] Rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.) Energy Cost:...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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