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SPORTS CARDS
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Peak Guardian [OGN - 223/298]$0.50Rarity: Uncommon Number: 223/298 Description: When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit give it a +1 Might if it doesn't ...
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Mushroom Pouch [OGN - 101/298]$0.50Rarity: Uncommon Number: 101/298 Description: At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1. Energy Cost: 2 Power Cost: 0 Might: 0 Card...
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Mountain Drake [OGN - 142/298]$0.50Rarity: Uncommon Number: 142/298 Energy Cost: 9 Power Cost: 0 Might: 10 Card Type: Unit Tag: Dragon Domain: Body Flavor Text: After centuries spent trying to understand dragon beh...
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Monastery of Hirana [OGN - 282/298]$0.50Rarity: Uncommon Number: 282/298 Description: When you conquer here, you may spend a buff to draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Noxus Saboteur [OGN - 018/298]$0.50Rarity: Uncommon Number: 018/298 Description: Your opponents' HIDDEN cards can't be revealed here. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Noxus;Trifarian Domai...
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Noxian Drummer [OGN - 222/298]$0.50Rarity: Uncommon Number: 222/298 Description: When I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.) Energy Cost: 3 Power Cost: 0 Might: ...
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Navori Fighting Pit [OGN - 283/298]$0.50Rarity: Uncommon Number: 283/298 Description: When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Ty...
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Herald of Scales [OGN - 140/298]$0.50Rarity: Uncommon Number: 140/298 Description: Your Dragons' Energy costs are reduced by 2, to a minimum of 1. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: Unit Tag: Mount Targon...
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Hallowed Tomb [OGN - 281/298]$0.50Rarity: Uncommon Number: 281/298 Description: When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty. Energy Cost: 0 Power Cost: 0 ...
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Grove of the God-Willow [OGN - 280/298]$0.50Rarity: Uncommon Number: 280/298 Description: When you hold here, draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Gemcraft Seer [OGN - 100/298]$0.50Rarity: Uncommon Number: 100/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have VISION. Energy Cost: 3 Power...
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Garbage Grabber [OGN - 099/298]$0.50Rarity: Uncommon Number: 099/298 Description: Recycle 3 from your trash, 1, Exhaust: Draw 1. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear Domain: Mind Flavor Text: The co...
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Fortified Position [OGN - 279/298]$0.50Rarity: Uncommon Number: 279/298 Description: When you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.) Energy Cost: 0 Power Cost: 0 Might: 0...
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Fading Memories [OGN - 180/298]$0.50Rarity: Uncommon Number: 180/298 Description: Give a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.) Energy Cost: 4 Power Co...
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Energy Conduit [OGN - 098/298]$0.50Rarity: Uncommon Number: 098/298 Description: Exhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.) Energy Cost: 3 Power Cost: 0 Might: 0 Card Type: Gear Do...
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Eclipse Herald [OGN - 059/298]$0.50Rarity: Uncommon Number: 059/298 Description: When you stun an enemy unit, ready me and give me +1 Might this turn. Energy Cost: 7 Power Cost: 1 Might: 7 Card Type: Unit Tag: Bird;M...
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Captain Farron [OGN - 015/298]$0.50Rarity: Uncommon Number: 015/298 Description: Other friendly units here have ASSAULT. (+1 Might while they're attackers.) Energy Cost: 4 Power Cost: 1 Might: 5 Card Type: Unit Tag: ...
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Block [OGN - 057/298]$0.57Rarity: Uncommon Number: 057/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 ...
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Blastcone Fae [OGN - 097/298]$0.68Rarity: Uncommon Number: 097/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give a unit -2 Might this turn, to a minimum of 1 Might. Energy Cost:...
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Altar to Unity [OGN - 275/298]$0.50Rarity: Uncommon Number: 275/298 Description: When you hold here, play a 1 Might Recruit unit token in your base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain...
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Solari Shrine [OGN - 072/298]$1.00Rarity: Rare Number: 072/298 Description: When you kill a stunned enemy unit, you may exhaust this to draw 1. Energy Cost: 3 Power Cost: 0 Might: 0 Card Type: Gear Domain: Calm Fl...
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Raging Firebrand [OGN - 031/298]$1.00Rarity: Rare Number: 031/298 Description: When you play me, the next spell you play this turn costs 5 less. Energy Cost: 6 Power Cost: 1 Might: 4 Card Type: Unit Tag: Dragon;Mount T...
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Volibear - Relentless Storm [OGN - 249/298]$1.00Rarity: Rare Number: 249/298 Description: When you play a MIGHTY unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might) Energy Cost: 0 Power Cost: ...
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Albus Ferros [OGN - 230/298]$1.00Rarity: Rare Number: 230/298 Description: When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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