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SPORTS CARDS
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Sett - The Boss [OGN - 269/298]$1.00Rarity: Rare Number: 269/298 Description: When a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This i...
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Vi - Destructive [OGN - 036/298]$2.17Rarity: Rare Number: 036/298 Description: GANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn. Energy Cost: 2 Power Cost: 1 Might...
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Warwick - Hunter [OGN - 159/298]$1.00Rarity: Rare Number: 159/298 Description: I enter ready. When I attack, kill all damaged enemy units here. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Dog;Wa...
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Twisted Fate - Gambler [OGN - 200/298]$1.00Rarity: Rare Number: 200/298 Description: When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: Fury - Deal 2 to an enemy unit he...
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Jinx - Loose Cannon [OGN - 251/298]$1.00Rarity: Rare Number: 251/298 Description: At start of your Beginning Phase, draw 1 if you have 1 or fewer cards in your hand. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend ...
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Jinx - Demolitionist [OGN - 030/298]$1.00Rarity: Rare Number: 030/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2...
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Zaun Warrens [OGN - 298/298]$0.50Rarity: Uncommon Number: 298/298 Description: When you conquer here, discard 1, then draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Seal of Rage [OGN - 040/298]$16.63Rarity: Epic Number: 040/298 Description: Exhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear D...
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Rift Herald [UNL - 179/219]$9.85Rarity: Epic Number: 179/219 Description: When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKN...
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Master Yi - Unstoppable (Alternate Art) [UNL - 059a/219]$4.21Rarity: Showcase Number: 059a/219 Description: [LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and ...
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Poppy - Defender of the Meek [UNL - 178/219]$1.00Rarity: Epic Number: 178/219 Description: You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less. [AMBUSH] (You may play me as a [REACTION] to a battlefield where you h...
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LeBlanc - Everywhere At Once [UNL - 090/219]$3.39Rarity: Epic Number: 090/219 Description: [BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger. Energy Cost: 4 Power Cost: 0 Migh...
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Ivern - Friend to All [UNL - 177/219]$1.75Rarity: Epic Number: 177/219 Description: As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags a...
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Hextech Gauntlets [UNL - 188/219]$1.09Rarity: Epic Number: 188/219 Description: EQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) Whe...
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Blue Sentinel [UNL - 087/219]$2.93Rarity: Epic Number: 087/219 Description: SHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your...
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Pyke - Dockside Butcher [UNL - 028/219]$6.12Rarity: Epic Number: 028/219 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional...
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Mirror Image [UNL - 200/219]$22.25Rarity: Epic Number: 200/219 Description: Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its con...
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LeBlanc - Fragmented [UNL - 172/219]$1.20Rarity: Rare Number: 172/219 Description: [ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.) Energy ...
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Lilting Lullaby [UNL - 190/219]$4.43Rarity: Epic Number: 190/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn. Energy Cost: 2 ...
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Jhin - Murderous Artist [UNL - 022/219]$1.00Rarity: Rare Number: 022/219 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add...
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Curtain Call [UNL - 182/219]$1.31Rarity: Epic Number: 182/219 Description: [REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay eachadditional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. ...
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Alpha Wildclaw [UNL - 057/219]$2.94Rarity: Epic Number: 057/219 Description: [TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities. Energy Cost...
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Alpha Strike [UNL - 192/219]$3.05Rarity: Epic Number: 192/219 Description: [ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. The...
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Ashe - Focused [UNL - 169/219]$1.00Rarity: Rare Number: 169/219 Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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