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SPORTS CARDS
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Jinx - Rebel [OPP - 202/298]$125.74Rarity: Promo Number: 202/298 Description: When you discard one or more cards, ready me and give me +1 Might this turn. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion Unit ...
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Renata Glasc - Industrialist (Alternate Art) [SFD - 171a/221]$1.45Rarity: Showcase Number: 171a/221 Description: Your tokens enter ready. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Zaun;Renata Glasc Domain: Order Flavo...
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Teemo - Scout (Alternate Art) [OGN - 197a/298]$28.38Rarity: Showcase Number: 197a/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn. Energy Cost: 2 Power Cost: 0 Might: ...
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Volibear - Furious [OGN - 041/298]$1.67Rarity: Epic Number: 041/298 Description: DEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here...
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Jinx - Rebel [OGN - 202/298]$3.81Rarity: Epic Number: 202/298 Description: When you discard one or more cards, ready me and give me +1 Might this turn. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion Unit ...
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Calm Rune [OPP - 042b/298]$7.00Rarity: Promo Number: 042b/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Treasure Hunter [SPF - 130/221]$0.25Rarity: Common Number: 130/221 Description: When I move, play a Gold gear token exhausted. Energy Cost: 2 Might: 1 Card Type: Unit Tag: Shurima Domain: Chaos Flavor Text: "I'm sur...
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Ravenbloom Conservatory [SPF - 215/221]$0.50Rarity: Uncommon Number: 215/221 Description: When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it. Card Type: Battlefiel...
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Rally the Troops [SPF - 166/221]$0.50Rarity: Uncommon Number: 166/221 Description: [ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might b...
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Punch First [SPF - 097/221]$0.31Rarity: Common Number: 097/221 Description: [ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn. Energy Cost: 1 Power Cost: 2 Might: 0 Card Type: Spell Doma...
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Experimental Hexplate [SPF - 073/221]$0.50Rarity: Uncommon Number: 073/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) I am a mech. +1 Might Energy Cost: 1 Card Type: Gear Tag: Equipment
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Emperor's Divide [SPF - 043/221]$0.51Rarity: Uncommon Number: 043/221 Description: [HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a batt...
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Sivir - Battle Mistress [SPF - 203/221]$1.00Rarity: Rare Number: 203/221 Description: When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me. Energy Cost: 0 Power...
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Sacred Shears [SPF - 172/221]$1.00Rarity: Rare Number: 172/221 Description: [EQUIP Order] (Order: Attach this to a unit you control.) [DEATHKNELL] - Draw 1. (When I die, get the effect.) +1 Might Energy Cost: 2 Power Cost...
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Yone - Blademaster [SPF - 116/221]$1.00Rarity: Rare Number: 116/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I conquer an open b...
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Trinity Force [SPF - 115/221]$1.00Rarity: Rare Number: 115/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might Energy Cost: 4 Power Cost: 0 Might: 0 Card Type:...
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Spirit Wheel [SPF - 144/221]$1.00Rarity: Rare Number: 144/221 Description: When you choose a friendly unit, you may pay 1 and exhaust this to draw 1. Energy Cost: 2 Card Type: Gear Domain: Chaos Flavor Text: Never br...
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Called Shot [SPF - 122/221]$0.25Rarity: Common Number: 122/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 car...
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Brutalizer [SPF - 042/221]$0.50Rarity: Uncommon Number: 042/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might. Energy C...
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Lucian - Merciless [SPF - 113/221]$1.00Rarity: Rare Number: 113/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conqu...
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Long Sword [SPF - 022/221]$1.00Rarity: Rare Number: 022/221 Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)[EQUIP Fury] (Fury: Attach this to a unit you control.) Might +2 ...
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Jayce - Man of Progress [SPF - 084/221]$1.00Rarity: Rare Number: 084/221 Description: When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Ener...
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Jax - Unrelenting [SPF - 119/221]$1.16Rarity: Epic Number: 119/221 Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) When you attach an Equ...
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Ferrous Forerunner [SPF - 021/221]$5.13Rarity: Rare Number: 021/221 Description: [DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.) Energy Cost: 6 Power Cost: 1 Might: 6 Card Type:...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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