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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
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Maddened Marauder [OGN - 191/298]$1.00Rarity: Rare Number: 191/298 Description: TANK (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base. Energy Cost: 5 Power Cost: 0 Might...
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Viktor - Innovator [OGN - 117/298]$1.00Rarity: Rare Number: 117/298 Description: When you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base. Energy Cost: 4 Power Cost: 1 Might: 3 Card Type: ...
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Miss Fortune - Bounty Hunter [OGN - 267/298]$1.00Rarity: Rare Number: 267/298 Description: Exhaust: Give a unit GANKING this turn. (It can move from battlefield to battlefield.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legen...
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Leona - Determined [OGN - 238/298]$3.85Rarity: Rare Number: 238/298 Description: SHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.) Energy Cost: 4 Power C...
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Grand Strategem [OGN - 233/298]$1.59Rarity: Rare Number: 233/298 Description: ACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn. Energy Cost: 6 Power Cost: 3 Might: 0 Card Type: Spell ...
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Teemo - Swift Scout [OGN - 263/298]$1.00Rarity: Rare Number: 263/298 Description: You may pay 1 to hide a card with HIDDEN instead of rune. 1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board. ...
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Shakedown [OGN - 033/298]$1.00Rarity: Rare Number: 033/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2. Energy...
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Darius - Hand of Noxus [OGN - 253/298]$1.00Rarity: Rare Number: 253/298 Description: Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.) Energy Cost:...
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Last Stand [OGN - 069/298]$1.00Rarity: Rare Number: 069/298 Description: ACTION (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Be...
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Mind Rune (Alternate Art) [OGN - 089a/298]$38.64Rarity: Showcase Number: 089a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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Divine Judgment [OGN - 244/298]$19.16Rarity: Epic Number: 244/298 Description: Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest. Energy Cost: 7 Power Cost: 2 Might: 0 Card Type: ...
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Lee Sin - Blind Monk [OGN - 257/298]$1.00Rarity: Rare Number: 257/298 Description: 1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Lege...
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Chaos Rune (Alternate Art) [OGN - 166a/298]$30.26Rarity: Showcase Number: 166a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Leona - Radiant Dawn [OGN - 261/298]$1.00Rarity: Rare Number: 261/298 Description: When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 0 Power Cost: 0 ...
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Sona - Harmonious [OGN - 073/298]$4.46Rarity: Rare Number: 073/298 Description: While I'm at a battlefield, ready 4 friendly runes at the end of your turn. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit ...
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Ravenborn Tome [OGN - 032/298]$1.00Rarity: Rare Number: 032/298 Description: Exhaust: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.) Energy Cost: 3 Power Cost: 0 ...
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Soulgorger [OGN - 196/298]$1.00Rarity: Rare Number: 196/298 Description: When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.) Energy Cost: 8 Power Cost: ...
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Progress Day [OGN - 114/298]$1.00Rarity: Rare Number: 114/298 Description: Draw 4. Energy Cost: 6 Power Cost: 1 Might: 0 Card Type: Spell Domain: Mind Flavor Text: See the dreams of a thousand tomorrows, and at s...
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King's Edict [OGN - 237/298]$1.00Rarity: Rare Number: 237/298 Description: Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units. Energy ...
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Karthus - Eternal [OGN - 236/298]$1.80Rarity: Rare Number: 236/298 Description: Your DEATHKNELL trigger an additional time Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Karthus;Shadow Isles;Spirit ...
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Wraith of Echoes [OGN - 118/298]$1.00Rarity: Rare Number: 118/298 Description: The first time a friendly unit dies each turn, draw 1. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Unit Tag: Shadow Isles;Spirit Dom...
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Sett - The Boss [OGN - 269/298]$1.00Rarity: Rare Number: 269/298 Description: When a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This i...
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Kraken Hunter [OGN - 150/298]$1.00Rarity: Rare Number: 150/298 Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) ASSAULT (+1 Might while i'm an attacker.) As you play me, you may spend...
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Kai'Sa - Evolutionary [OGN - 112/298]$1.00Rarity: Rare Number: 112/298 Description: GANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points wit...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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