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SPORTS CARDS
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Guards! [SPF - 154/221]$0.25Rarity: Common Number: 154/221 Description: [HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it. Energy Cost: 3 C...
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Doran's Shield [SPF - 033/221]$0.25Rarity: Common Number: 033/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might Energy Cost: 1 Power Cost: 0 ...
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Yone - Blademaster [SPF - 116/221]$1.00Rarity: Rare Number: 116/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I conquer an open b...
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Chaos Rune [SPF - R05]$0.25Rarity: Common Number: R05 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Xin Zhao - Vigilant [SPF - 176/221]$1.00Rarity: Rare Number: 176/221 Description: [TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base. Energy Cost: 3 Power Cost: 1 M...
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Renata Glasc - Industrialist [SPF - 171/221]$1.00Rarity: Rare Number: 171/221 Description: Your tokens enter ready. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Zaun;Renata Glasc Domain: Order Flavor Tex...
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Calm Rune [SPF - R02]$0.25Rarity: Common Number: R02 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Renata Glasc - Chem-Baroness [SPF - 201/221]$1.00Rarity: Rare Number: 201/221 Description: When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold...
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Switcheroo [SPF - 145/221]$1.00Rarity: Rare Number: 145/221 Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefiel...
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Rek'Sai - Swarm Queen [SPF - 170/221]$1.00Rarity: Rare Number: 170/221 Description: When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play ...
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Sterak's Gage [SPF - 056/221]$1.00Rarity: Rare Number: 056/221 Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +3...
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Spirit Wheel [SPF - 144/221]$1.00Rarity: Rare Number: 144/221 Description: When you choose a friendly unit, you may pay 1 and exhaust this to draw 1. Energy Cost: 2 Card Type: Gear Domain: Chaos Flavor Text: Never br...
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Soraka - Wanderer [SPF - 173/221]$1.00Rarity: Rare Number: 173/221 Description: I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and rec...
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Piercing Light [SPF - 023/221]$1.00Rarity: Rare Number: 023/221 Description: [REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other u...
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Sivir - Mercenary (Alternate Art) [SPF - 143a/221]$1.61Rarity: Showcase Number: 143a/221 Description: [ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might an...
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Ornn - Fire Below the Mountain [SPF - 189/221]$1.00Rarity: Rare Number: 189/221 Description: Exhaust: [REACTION] — [ADD] Rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.) Energy Cost: 2 ...
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Brutalizer [SPF - 042/221]$0.50Rarity: Uncommon Number: 042/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might. Energy C...
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Needlessly Large Yordle [SPF - 055/221]$1.00Rarity: Rare Number: 055/221 Description: [SHIELD 5] (+5 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) I cost 2 and 1 Calm less for each point you scored from ...
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Lucian - Purifier [SPF - 183/221]$1.00Rarity: Rare Number: 183/221 Description: Your Equipment each give [ASSAULT]. (+1 Might while equipped unit is an attacker.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend ...
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Long Sword [SPF - 022/221]$1.00Rarity: Rare Number: 022/221 Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)[EQUIP Fury] (Fury: Attach this to a unit you control.) Might +2 ...
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Kato the Arm [SPF - 112/221]$1.00Rarity: Rare Number: 112/221 Description: [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +Might e...
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Fiora - Peerless [SPF - 110/221]$1.00Rarity: Rare Number: 110/221 Description: When I attack or defend one on one, double my Might this combat. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Demaci...
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Ferrous Forerunner [SPF - 021/221]$1.32Rarity: Rare Number: 021/221 Description: [DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.) Energy Cost: 6 Power Cost: 1 Might: 6 Card Type:...
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Ezreal - Prodigal Explorer [SPF - 199/221]$1.00Rarity: Rare Number: 199/221 Description: Exhaust: [REACTION] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities. Energy Cost: 0 Pow...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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