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SPORTS CARDS
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Pack of Wonders [OGN - 181/298]$0.50Rarity: Uncommon Number: 181/298 Description: Exhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear ...
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Obelisk of Power [OGN - 284/298]$0.50Rarity: Uncommon Number: 284/298 Description: Players channel one additional rune during their first Runic Phase this game. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefiel...
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Monastery of Hirana [OGN - 282/298]$0.50Rarity: Uncommon Number: 282/298 Description: When you conquer here, you may spend a buff to draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Kinkou Monk [OGN - 141/298]$0.50Rarity: Uncommon Number: 141/298 Description: When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.) Energy Cost: 4 Power Cost: 1 Mig...
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Iron Ballista [OGN - 017/298]$0.50Rarity: Uncommon Number: 017/298 Description: This enters exhausted. Exhaust: Deal 2 to a unit at a battlefield. Energy Cost: 3 Power Cost: 0 Might: 0 Card Type: Gear Domain: Fury ...
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Grove of the God-Willow [OGN - 280/298]$0.50Rarity: Uncommon Number: 280/298 Description: When you hold here, draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Fortified Position [OGN - 279/298]$0.50Rarity: Uncommon Number: 279/298 Description: When you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.) Energy Cost: 0 Power Cost: 0 Might: 0...
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Catalyst of Aeons [OGN - 138/298]$0.56Rarity: Uncommon Number: 138/298 Description: Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. Energy Cost: 4 Power Cost: 0 Might: 0 Card Type: Spell Dom...
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Raging Firebrand [OGN - 031/298]$1.00Rarity: Rare Number: 031/298 Description: When you play me, the next spell you play this turn costs 5 less. Energy Cost: 6 Power Cost: 1 Might: 4 Card Type: Unit Tag: Dragon;Mount T...
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Albus Ferros [OGN - 230/298]$1.00Rarity: Rare Number: 230/298 Description: When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: ...
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Miss Fortune - Bounty Hunter [OGN - 267/298]$1.00Rarity: Rare Number: 267/298 Description: Exhaust: Give a unit GANKING this turn. (It can move from battlefield to battlefield.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legen...
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Vayne - Hunter [OGN - 035/298]$1.00Rarity: Rare Number: 035/298 Description: ASSAULT 3 (+3 Might while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay 1 to return me to my ow...
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Grand Strategem [OGN - 233/298]$1.00Rarity: Rare Number: 233/298 Description: ACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn. Energy Cost: 6 Power Cost: 3 Might: 0 Card Type: Spell ...
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Shakedown [OGN - 033/298]$1.00Rarity: Rare Number: 033/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2. Energy...
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Lee Sin - Centered [OGN - 151/298]$1.00Rarity: Rare Number: 151/298 Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might. Energy C...
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Darius - Hand of Noxus [OGN - 253/298]$1.00Rarity: Rare Number: 253/298 Description: Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.) Energy Cost:...
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Darius - Executioner [OGN - 243/298]$1.21Rarity: Epic Number: 243/298 Description: LEGION - When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here. Energy Cost:...
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Body Rune (Alternate Art) [OGN - 126a/298]$5.89Rarity: Showcase Number: 126a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Body
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Overt Operation [OGN - 153/298]$1.00Rarity: Rare Number: 153/298 Description: ACTION (play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that ...
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Blitzcrank - Impassive [OGN - 067/298]$1.00Rarity: Rare Number: 067/298 Description: TANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my ow...
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Progress Day [OGN - 114/298]$1.55Rarity: Rare Number: 114/298 Description: Draw 4. Energy Cost: 6 Power Cost: 1 Might: 0 Card Type: Spell Domain: Mind Flavor Text: See the dreams of a thousand tomorrows, and at s...
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King's Edict [OGN - 237/298]$1.00Rarity: Rare Number: 237/298 Description: Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units. Energy ...
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Malzahar - Fanatic [OGN - 113/298]$1.00Rarity: Rare Number: 113/298 Description: Kill a friend unit or gear, exhaust : ACTION - ADD rune rune. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.) ...
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Sett - The Boss [OGN - 269/298]$1.00Rarity: Rare Number: 269/298 Description: When a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This i...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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