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SPORTS CARDS
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First Mate [OGN - 132/298]$0.25Rarity: Common Number: 132/298 Description: When you play me, ready another unit. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bilgewater;Pirate Domain: Body Flavo...
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Ember Monk [OGN - 167/298]$0.25Rarity: Common Number: 167/298 Description: When you play a card from HIDDEN, give me +2 Might this turn. Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit Tag: Bandle City Do...
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Cannon Barrage [OGN - 127/298]$0.25Rarity: Common Number: 127/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat. Energy Cost: 2 Power Cost: 1 Might: ...
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Clockwork Keeper [OGN - 044/298]$0.25Rarity: Common Number: 044/298 Description: As you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: S...
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Challenge [OGN - 128/298]$0.28Rarity: Common Number: 128/298 Description: ACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. Energ...
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Chemtech Enforcer [OGN - 003/298]$0.25Rarity: Common Number: 003/298 Description: ASSAULT (+2 Might while I'm an attacker.) When you play me, discard 1. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Zaun ...
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Legion Rearguard [OGN - 010/298]$0.25Rarity: Common Number: 010/298 Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: ...
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Sprite Call [OGN - 094/298]$0.25Rarity: Common Number: 094/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEM...
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Mega-Mech [OGN - 088/298]$0.25Rarity: Common Number: 088/298 Energy Cost: 7 Power Cost: 0 Might: 8 Card Type: Unit Tag: Bandle City;Mech Domain: Mind Flavor Text: Mech fights have two rules: One- No Cheating. ...
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Stand United [OGN - 053/298]$0.25Rarity: Common Number: 053/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional ...
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Confront [OGN - 129/298]$0.25Rarity: Common Number: 129/298 Description: ACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: ...
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Meditation [OGN - 048/298]$0.25Rarity: Common Number: 048/298 Description: REACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do,...
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Sky Splitter [OGN - 014/298]$0.25Rarity: Common Number: 014/298 Description: ACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a...
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Dune Drake [OGN - 131/298]$0.25Rarity: Common Number: 131/298 Description: When I attack, give me +2 Might if there is a ready enemy unit here. Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Dragon;Sh...
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Jeweled Colossus [OGN - 086/298]$0.25Rarity: Common Number: 086/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) SHIELD (+1 Might while I'm a defender.) Energy Cost: 5 P...
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Forge of the Future [OGN - 212/298]$0.25Rarity: Common Number: 212/298 Description: When you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes. Energy Cost: 2 Power Cost: 0...
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Wielder of Water [OGN - 055/298]$0.25Rarity: Common Number: 055/298 Description: While I'm attacking or defending alone, I have +2 Might. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Ionia Domain: Calm ...
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Windswept Hillock [OGN - 297/298]$0.50Rarity: Uncommon Number: 297/298 Description: Units here have GANKING. (They can move from battlefield to battlefield.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield ...
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Whirlwind [OGN - 187/298]$0.50Rarity: Uncommon Number: 187/298 Description: Starting with the next player, each player may return a unit to its owner's hand. Energy Cost: 4 Power Cost: 1 Might: 0 Card Type: Spell ...
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Void Seeker [OGN - 024/298]$0.50Rarity: Uncommon Number: 024/298 Description: ACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1. Energy Cost: 3 Power Cost: 1 Might: 0 Card Type: S...
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Vengeance [OGN - 229/298]$0.50Rarity: Uncommon Number: 229/298 Description: Kill a unit. Energy Cost: 4 Power Cost: 2 Might: 0 Card Type: Spell Domain: Order Flavor Text: A brief moment of turmoil -- then peac...
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Vanguard Helm [OGN - 228/298]$0.50Rarity: Uncommon Number: 228/298 Description: When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 2 Power Cost...
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Unlicensed Armory [OGN - 023/298]$0.50Rarity: Uncommon Number: 023/298 Description: Discard 1, Exhaust: Choose a friendly unit. The next time it dies this turn, you may pay 1 Fury to recall it exhausted instead. (Send it to base....
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Trifarian War Camp [OGN - 294/298]$0.50Rarity: Uncommon Number: 294/298 Description: Units here have +1 Might. (This includes attackers.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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