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SPORTS CARDS
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Teemo - Swift Scout (Overnumbered) [OGN - 307/298]$155.32Rarity: Showcase Number: 307/298 Description: You may pay 1 to hide a card with HIDDEN instead of 1 Rune. 1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the bo...
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Windsinger [SPF - 138/221]$0.50Rarity: Uncommon Number: 138/221 Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its o...
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Vanguard Armory [SPF - 168/221]$0.54Rarity: Uncommon Number: 168/221 Description: Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.) Energy Cost: 7 Power Cost: 1 Card Type: Gear ...
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Treasure Hoard [SPF - 220/221]$0.50Rarity: Uncommon Number: 220/221 Description: When you conquer here, you may pay 1 to play a Gold gear token exhausted. Card Type: Battlefield Domain: None
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Production Surge [SPF - 076/221]$0.50Rarity: Uncommon Number: 076/221 Description: This costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1. Energy Cost: 4 Power Cost: 1 Might: 0 Card ...
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Prize of Progress [SPF - 075/221]$0.50Rarity: Uncommon Number: 075/221 Description: When you use an activated ability of a gear, give me +1 Might this turn. Energy Cost: 4 Power Cost: 1 Might: 3 Card Type: Unit Tag: Mec...
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Poro Snax [SPF - 046/221]$0.50Rarity: Uncommon Number: 046/221 Description: When you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1. Energy Cost: 1 Power Cost: 1 Card Type: Gear Domain: Calm Flavor Text: ...
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Plundering Poro [SPF - 069/221]$0.25Rarity: Common Number: 069/221 Description: When I conquer, play a Gold gear token exhausted. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bilgewater;Pirate;Poro Dom...
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Pickpocket [SPF - 074/221]$0.50Rarity: Uncommon Number: 074/221 Description: When you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. Energy Cost: 3 Might: 3 ...
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Ornn's Forge [SPF - 213/221]$0.50Rarity: Uncommon Number: 213/221 Description: While you control this battlefield, the first friendly non-token gear played each turn costs 1 less. Card Type: Battlefield Domain: None
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Drag Under [SPF - 164/221]$0.50Rarity: Uncommon Number: 164/221 Description: [Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield. Energy Cost...
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Mind Rune [SPF - R03]$0.25Rarity: Common Number: R03 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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B.F. Sword [SPF - 161/221]$0.50Rarity: Uncommon Number: 161/221 Description: [EQUIP Order] (Order: Attach this to a unit you control.) +3 Might Energy Cost: 4 Power Cost: 0 Might: 0 Card Type: Gear Tag: Equipment...
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Factory Recall [SPF - 135/221]$0.50Rarity: Uncommon Number: 135/221 Description: [ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand. Energy Cost: 1 Card Type: Spell Domain: Chaos Flavor Text...
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Hall of Legends [SPF - 210/221]$0.50Rarity: Uncommon Number: 210/221 Description: When you conquer here, you may pay 1 to ready your legend. Card Type: Battlefield Domain: None
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Eye of the Herald [SPF - 153/221]$0.25Rarity: Common Number: 153/221 Description: [EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here. Energy Cost: 1 Card Type: Gear ...
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Guards! [SPF - 154/221]$0.25Rarity: Common Number: 154/221 Description: [HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it. Energy Cost: 3 C...
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Doran's Shield [SPF - 033/221]$0.25Rarity: Common Number: 033/221 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might Energy Cost: 1 Power Cost: 0 ...
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Chaos Rune [SPF - R05]$0.25Rarity: Common Number: R05 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Xin Zhao - Vigilant [SPF - 176/221]$1.00Rarity: Rare Number: 176/221 Description: [TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base. Energy Cost: 3 Power Cost: 1 M...
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Renata Glasc - Industrialist [SPF - 171/221]$1.00Rarity: Rare Number: 171/221 Description: Your tokens enter ready. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Zaun;Renata Glasc Domain: Order Flavor Tex...
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Calm Rune [SPF - R02]$0.25Rarity: Common Number: R02 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Renata Glasc - Chem-Baroness [SPF - 201/221]$1.00Rarity: Rare Number: 201/221 Description: When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold...
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Undertitan [SPF - 175/221]$1.00Rarity: Rare Number: 175/221 Description: When you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2. Energy Cost: 6 Power Cost: 1 Might: 5 Ca...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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