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SPORTS CARDS
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Kai'Sa - Daughter of the Void [OGN - 247/298]$1.00Rarity: Rare Number: 247/298 Description: Exhaust: REACTION - ADD rune. Use only to play spells. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 0 Might: ...
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Carnivorous Snapvine [OGN - 149/298]$1.00Rarity: Rare Number: 149/298 Description: When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other. Energy Cost: 5 Power Cost: 2 Might: ...
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Blind Fury [OGN - 025/298]$1.00Rarity: Rare Number: 025/298 Description: ACTION (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then re...
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Ava Achiever [OGN - 107/298]$1.00Rarity: Rare Number: 107/298 Description: When I attack, you may pay mind to play a card with HIDDEN from your hand here, ignoring its cost. Energy Cost: 5 Power Cost: 0 Might: 4 Card...
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Viktor - Herald of the Arcane [OGN - 265/298]$1.00Rarity: Rare Number: 265/298 Description: 1, Exhaust: Play a 1 Might Recruit unit token. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Viktor Domain: Mind;Order
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Lee Sin - Ascetic [OGN - 078/298]$1.84Rarity: Epic Number: 078/298 Description: SHIELD (+1 Might while I'm a defender.) Exhaust: Buff me. (I get a +1 Might buff.) I can have any number of buffs. Energy Cost: 5 Power Cost: 1 ...
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Vanguard Sergeant [OGN - 219/298]$0.25Rarity: Common Number: 219/298 Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit Tag: Demacia;Elite Domain: Order Flavor Text: He knew his orders: hold the line, or there woul...
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Watchful Sentry [OGN - 096/298]$0.25Rarity: Common Number: 096/298 Description: DEATHKNELL - Draw 1. (When I die, get the effect.) Energy Cost: 2 Power Cost: 0 Might: 1 Card Type: Unit Tag: Freljord Domain: Mind F...
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Trifarian Gloryseeker [OGN - 217/298]$0.25Rarity: Common Number: 217/298 Description: LEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.) Energy...
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Smoke Screen [OGN - 093/298]$0.25Rarity: Common Number: 093/298 Description: Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain: Mind F...
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Sneaky Deckhand [OGN - 176/298]$0.32Rarity: Common Number: 176/298 Description: You may play me to an open battlefield. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chaos Fl...
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Sai Scout [OGN - 174/298]$0.25Rarity: Common Number: 174/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield. Energy Cost: 6 P...
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Symbol of the Solari [OGN - 227/298]$0.50Rarity: Uncommon Number: 227/298 Description: If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after ...
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Reinforce [OGN - 062/298]$0.50Rarity: Uncommon Number: 062/298 Description: Look at the top 5 cards of you Main Deck. You may play a unit from among them. Its Energy cost is reduced by 5. Then recycle the remaining cards....
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Raging Soul [OGN - 019/298]$0.50Rarity: Uncommon Number: 019/298 Description: If you've discarded a card this turn, I have ASSAULT and GANKING. (+1 Might while I'm an attacker. I can move from battlefield to battlefield.) ...
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Pit Crew [OGN - 091/298]$0.25Rarity: Common Number: 091/298 Description: When you play a gear, ready me. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bandle City Domain: Mind Flavor Text: "GOO...
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Pit Rookie [OGN - 136/298]$0.25Rarity: Common Number: 136/298 Description: When you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.) Energy Cost: 2 Power Cost: 0 Might: 2 Car...
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Playful Phantom [OGN - 049/298]$0.25Rarity: Common Number: 049/298 Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Shadow Isles;Spirit Domain: Calm Flavor Text: "My toys break so easily."
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Petty Officer [OGN - 215/298]$0.25Rarity: Common Number: 215/298 Description: ASSAULT (+1 Might while I'm an attacker.) Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Bilgewater;Pirate Domain: Order ...
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Orb of Regret [OGN - 090/298]$0.25Rarity: Common Number: 090/298 Description: Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. Energy Cost: 1 Power Cost: 0 Might: 0 Card Type: Gear Domain: Mind Fl...
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Noxus Hopeful [OGN - 012/298]$3.70Rarity: Common Number: 012/298 Description: LEGION - I cost 2 less. (Get the effect if you've played another card this turn.) Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit T...
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Mobilize [OGN - 134/298]$0.25Rarity: Common Number: 134/298 Description: Channel 1 rune exhausted. If you can't, draw 1. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Spell Domain: Body Flavor Text: The so...
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Hextech Ray [OGN - 009/298]$0.34Rarity: Common Number: 009/298 Description: ACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Energy Cost: 1 Power Cost: 1 Might: 0 Card Type: Spell Dom...
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Flurry of Blades [OGN - 133/298]$0.25Rarity: Common Number: 133/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields. Energy Cost: 1 Power Cost: 0 Might: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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