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SPORTS CARDS
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Rumble - Scrapper (Alternate Art) [SPF - 089a/221]$3.10Rarity: Showcase Number: 089a/221 Description: Your Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base. Energy Cost: 5 Power Cost: 1 Might: 4 ...
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Rengar - Pouncing [SPF - 025/221]$1.00Rarity: Rare Number: 025/221 Description: [REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an atta...
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Skyfall of Areion [SPF - 030/221]$9.77Rarity: Epic Number: 030/221 Description: [EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +2 Energy Cost: 3 C...
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Ornn - Forge God [SPF - 085/221]$1.00Rarity: Rare Number: 085/221 Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment...
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Ornn - Blacksmith (Alternate Art) [SPF - 058a/221]$1.66Rarity: Showcase Number: 058a/221 Description: When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the ...
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Fiora - Worthy [SPF - 180/221]$1.00Rarity: Epic Number: 180/221 Description: When a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.) Energy Cost: 3 Might: 3 Card...
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Fiora - Peerless (Alternate Art) [SPF - 110a/221]$1.96Rarity: Showcase Number: 110a/221 Description: When I attack or defend one on one, double my Might this combat. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: D...
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Edge of Night [SPF - 139/221]$1.00Rarity: Rare Number: 139/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Cha...
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Card Sharp [SPF - 081/221]$1.00Rarity: Rare Number: 081/221 Description: When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted. Ener...
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Boneshiver [SPF - 118/221]$6.52Rarity: Epic Number: 118/221 Description: [EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2. Energy Cost: 3 Power Cost: 0 Mi...
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Mind Rune (Alternate Art) [SPF - R03a]$9.89Rarity: Showcase Number: R03a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Mind
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Fury Rune (Alternate Art) [SPF - R01a]$5.49Rarity: Showcase Number: R01a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Stacked Deck [OPP - 183/298]$10.66Rarity: Promo Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: 1 ...
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Ahri - Nine-Tailed Fox [OGN - 255/298]$1.35Rarity: Rare Number: 255/298 Description: When an enemy unit attacks a battlefield you control, give it -1 Might this turn, to a minimum of 1 Might. Energy Cost: 0 Power Cost: 0 Might: ...
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Ahri - Alluring [OGN - 066/298]$1.41Rarity: Rare Number: 066/298 Description: When I hold, you score 1 point. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Ahri;Ionia Domain: Calm Flavor Text...
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Teemo - Strategist (Alternate Art) [OGN - 121a/298]$12.66Rarity: Showcase Number: 121a/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal ...
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Calm Rune (Alternate Art) [OGN - 042a/298]$9.53Rarity: Showcase Number: 042a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Guerilla Warfare [OGN - 264/298]$15.05Rarity: Epic Number: 264/298 Description: Return up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn. Energy Cost: 2 Power Cost: 1 Might: 0 ...
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Lee Sin - Ascetic (Alternate Art) [OGN - 078a/298]$2.61Rarity: Showcase Number: 078a/298 Description: SHIELD (+1 Might while I'm a defender.) Exhaust: Buff me. (I get a +1 Might buff.) I can have any number of buffs. Energy Cost: 5 Power Cost...
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Retreat [OGN - 104/298]$1.04Rarity: Uncommon Number: 104/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhaust...
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Ride The Wind [OGN - 173/298]$5.95Rarity: Common Number: 173/298 Description: ACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Dom...
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Pouty Poro [OGN - 013/298]$0.25Rarity: Common Number: 013/298 Description: DEFLECT (Opponents must pay Power to choose me with a spell or ability.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro ...
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Mystic Poro [OGN - 171/298]$0.25Rarity: Common Number: 171/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Uni...
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Lecturing Yordle [OGN - 087/298]$1.31Rarity: Common Number: 087/298 Description: TANK (I must be assigned combat damage first.) When you play me, draw 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bandl...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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