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SPORTS CARDS
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Ride The Wind [OGN - 173/298]$0.76Rarity: Common Number: 173/298 Description: ACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Dom...
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Cleave [OGN - 004/298]$0.45Rarity: Common Number: 004/298 Description: ACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.) Energy Cost: 1 Power Cost: 0 ...
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Ekko - Recurrent [OGN - 110/298]$1.80Rarity: Rare Number: 110/298 Description: ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effec...
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Leona - Zealot [OGN - 079/298]$3.09Rarity: Epic Number: 079/298 Description: If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might. Ene...
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Siphon Power [OGN - 266/298]$1.91Rarity: Epic Number: 266/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 Might this turn and enemy unit...
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Dr. Mundo - Expert [OGN - 109/298]$1.00Rarity: Rare Number: 109/298 Description: My Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash. Energy Cost: 8 Power...
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Nocturne - Horrifying [OGN - 194/298]$7.18Rarity: Rare Number: 194/298 Description: GANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play...
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Elder Dragon [UNL - 118/219]$18.93Rarity: Epic Number: 118/219 Description: Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them. Energy Cos...
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Arachnoid Horror [UNL - 117/219]$3.27Rarity: Epic Number: 117/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be playe...
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Vi - Peacekeeper [UNL - 176/219]$6.72Rarity: Rare Number: 176/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...
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Void Assault [UNL - 202/219]$3.74Rarity: Epic Number: 202/219 Description: Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.) Energy Cost: 2 Power ...
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Vilemaw [UNL - 060/219]$27.92Rarity: Epic Number: 060/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. ...
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Draven - Audacious [SFD - 148/221]$2.17Rarity: Epic Number: 148/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in...
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Irelia - Fervent (Alternate Art) [SFD - 057a/221]$27.72Rarity: Showcase Number: 057a/221 Description: DEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn. Energy Cost: 5...
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Azir - Sovereign [SFD - 177/221]$6.41Rarity: Epic Number: 177/221 Description: [ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to th...
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Tryndamere - Barbarian [OPP - 034/298]$3.65Rarity: Promo Number: 034/298 Description: When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point. Energy Cost: 7 Power Cost: 2 Might:...
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Renata Glasc - Mastermind (Alternate Art) [SFD - 088a/221]$5.10Rarity: Showcase Number: 088a/221 Description: 1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield. Energy Cost: 5 Might: 4 Flavor Text: ...
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Tianna Crownguard [SFD - 060/221]$3.28Rarity: Epic Number: 060/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points. Energy Cost: ...
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Viktor - Leader [OGN - 246/298]$4.44Rarity: Epic Number: 246/298 Description: When another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base. Energy Cost: 4 Power Cost: 1 Might: 4 Card ...
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Body Rune [OPP - 126b/298]$4.15Rarity: Promo Number: 126b/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Body
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Wages of Pain [SPF - 070/221]$0.25Rarity: Common Number: 070/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a G...
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Ruin Runner [SPF - 105/221]$0.50Rarity: Uncommon Number: 105/221 Description: I can't be chosen by enemy spells and abilities. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Shurima Domain: Body Flavor Text: "Catc...
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Deathgrip [SPF - 163/221]$3.16Rarity: Uncommon Number: 163/221 Description: [REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly u...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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