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SPORTS CARDS
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Harnessed Dragon [OGN - 234/298]$1.38Rarity: Rare Number: 234/298 Description: When you play me, kill an enemy unit. Energy Cost: 8 Power Cost: 2 Might: 6 Card Type: Unit Tag: Demacia;Dragon Domain: Order Flavor Te...
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Falling Star [OGN - 029/298]$9.74Rarity: Rare Number: 029/298 Description: Do this twice: Deal 3 to a unit. (You can choose different units.) Energy Cost: 2 Power Cost: 2 Might: 0 Card Type: Spell Domain: Fury
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Dragon's Rage [OGN - 258/298]$9.57Rarity: Epic Number: 258/298 Description: Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other. Energy Cost: 4 Power...
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Commander Ledros [OGN - 231/298]$1.00Rarity: Rare Number: 231/298 Description: As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order for each killed this way. DEFLECT (Opponents...
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Baited Hook [OGN - 242/298]$51.10Rarity: Epic Number: 242/298 Description: 1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more tha...
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Kayn - Unleashed [OGN - 189/298]$2.42Rarity: Rare Number: 189/298 Description: GANKING (I can move from battlefield to battlefield.) If I have moved twice this turn, I don't take damage. Energy Cost: 6 Power Cost: 1 Might:...
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Trifarian Gloryseeker [OGN - 217/298]$0.25Rarity: Common Number: 217/298 Description: LEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.) Energy...
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Smoke Screen [OGN - 093/298]$0.25Rarity: Common Number: 093/298 Description: Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain: Mind F...
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Sneaky Deckhand [OGN - 176/298]$0.25Rarity: Common Number: 176/298 Description: You may play me to an open battlefield. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chaos Fl...
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Sunlit Guardian [OGN - 054/298]$0.25Rarity: Common Number: 054/298 Description: SHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.) Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Uni...
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Ride The Wind [OGN - 173/298]$1.04Rarity: Common Number: 173/298 Description: ACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Dom...
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Pit Rookie [OGN - 136/298]$0.25Rarity: Common Number: 136/298 Description: When you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.) Energy Cost: 2 Power Cost: 0 Might: 2 Car...
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Lecturing Yordle [OGN - 087/298]$0.38Rarity: Common Number: 087/298 Description: TANK (I must be assigned combat damage first.) When you play me, draw 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Bandl...
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Hextech Ray [OGN - 009/298]$0.34Rarity: Common Number: 009/298 Description: ACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Energy Cost: 1 Power Cost: 1 Might: 0 Card Type: Spell Dom...
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First Mate [OGN - 132/298]$0.25Rarity: Common Number: 132/298 Description: When you play me, ready another unit. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bilgewater;Pirate Domain: Body Flavo...
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Faithful Manufactor [OGN - 211/298]$0.28Rarity: Common Number: 211/298 Description: When you play me, play a 1 Might Recruit unit token here. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Piltover Domain: O...
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Clockwork Keeper [OGN - 044/298]$0.25Rarity: Common Number: 044/298 Description: As you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: S...
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Challenge [OGN - 128/298]$0.28Rarity: Common Number: 128/298 Description: ACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. Energ...
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Consult the Past [OGN - 083/298]$0.25Rarity: Common Number: 083/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2. Energy Cost: ...
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Chemtech Enforcer [OGN - 003/298]$0.25Rarity: Common Number: 003/298 Description: ASSAULT (+2 Might while I'm an attacker.) When you play me, discard 1. Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Zaun ...
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Charm [OGN - 043/298]$0.31Rarity: Common Number: 043/298 Description: Move an enemy unit. Energy Cost: 1 Power Cost: 1 Might: 0 Card Type: Spell Domain: Calm Flavor Text: "There's no harm in looking." -Com...
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Gust [OGN - 169/298]$0.25Rarity: Common Number: 169/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand. Ener...
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Cruel Patron [OGN - 208/298]$0.25Rarity: Common Number: 208/298 Description: As an additional cost to play me, kill a friendly unit. Energy Cost: 4 Power Cost: 0 Might: 6 Card Type: Unit Tag: Noxus Domain: Order ...
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Sky Splitter [OGN - 014/298]$0.25Rarity: Common Number: 014/298 Description: ACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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