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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
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Counter Strike [SPF - 194/221]$1.51Rarity: Epic Number: 194/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent...
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Azir - Ascendant (Alternate Art) [SPF - 050a/221]$1.00Rarity: Showcase Number: 050a/221 Description: Calm: [ACTION] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its ...
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Order Rune (Alternate Art) [SPF - R06a]$9.50Rarity: Showcase Number: R06a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Order Rune (Alternate Art) [OGN - 214a/298]$8.74Rarity: Showcase Number: 214a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Mystic Reversal [OGN - 080/298]$1.72Rarity: Epic Number: 080/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it. Energy Cost: 4 Powe...
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Imperial Decree [OGN - 221/298]$4.43Rarity: Uncommon Number: 221/298 Description: ACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it. Energy Cost: 5 Power Cost: 2 Might: 0 Card Typ...
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Divine Judgment [OGN - 244/298]$4.85Rarity: Epic Number: 244/298 Description: Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest. Energy Cost: 7 Power Cost: 2 Might: 0 Card Type: ...
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Karthus - Eternal [OGN - 236/298]$7.36Rarity: Rare Number: 236/298 Description: Your DEATHKNELL trigger an additional time Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Karthus;Shadow Isles;Spirit ...
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Fiora - Victorious [OGN - 232/298]$3.58Rarity: Rare Number: 232/298 Description: While I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.) Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Un...
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Dr. Mundo - Expert [OGN - 109/298]$1.00Rarity: Rare Number: 109/298 Description: My Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash. Energy Cost: 8 Power...
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Seal of Unity [OGN - 245/298]$24.29Rarity: Epic Number: 245/298 Description: Exhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Do...
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Seal of Insight [OGN - 120/298]$13.06Rarity: Epic Number: 120/298 Description: Exhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Blade of the Ruined King [SFD - 178/221]$2.61Rarity: Epic Number: 178/221 Description: [EQUIP] — Order, Kill a friendly unit (Pay the cost: Attach this to a unit you control.) +4 Might Energy Cost: 3 Power Cost: 1 Might: 0 Card ...
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Ruin Runner [SPF - 105/221]$0.50Rarity: Uncommon Number: 105/221 Description: I can't be chosen by enemy spells and abilities. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Shurima Domain: Body Flavor Text: "Catc...
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Not So Fast [SPF - 045/221]$3.08Rarity: Uncommon Number: 045/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear. E...
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Deathgrip [SPF - 163/221]$2.40Rarity: Uncommon Number: 163/221 Description: [REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly u...
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Rumble - Scrapper [SPF - 089/221]$1.00Rarity: Epic Number: 089/221 Description: Your Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base. Energy Cost: 5 Power Cost: 1 Might: 4 Card...
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Riposte [SPF - 206/221]$2.85Rarity: Epic Number: 206/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Mig...
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Premonition [SPF - 087/221]$2.32Rarity: Epic Number: 087/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Draw 3. Energy Cost: 2 Power Cost: 3 Card Type: Spell Domain: Mind Fl...
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On the Hunt [SPF - 204/221]$1.00Rarity: Epic Number: 204/221 Description: Ready your units. Energy Cost: 1 Power Cost: 2 Card Type: Signature Spell Tag: Sivir Domain: Body;Chaos Flavor Text: "Step light, strike ...
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Boots of Swiftness [SPF - 133/221]$2.47Rarity: Uncommon Number: 133/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield) Energy Cost: 3 Might: 2 Ca...
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Forgefire Cape [SPF - 190/221]$1.00Rarity: Epic Number: 190/221 Description: [UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to ...
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Arcane Shift [SPF - 200/221]$3.23Rarity: Epic Number: 200/221 Description: [ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlef...
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Calm Rune (Alternate Art) [SPF - R02a]$10.26Rarity: Showcase Number: R02a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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