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Mystic Reversal [OGN - 080/298]$1.91Rarity: Epic Number: 080/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it. Energy Cost: 4 Powe...
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Bullet Time [OGN - 268/298]$5.75Rarity: Epic Number: 268/298 Description: ACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield. Energy Cost: 1 P...
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Stupefy [OGN - 095/298]$0.87Rarity: Common Number: 095/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. Energy Cost:...
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Teemo - Strategist [OGN - 121/298]$11.30Rarity: Epic Number: 121/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to ...
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Rhasa the Sunderer [OGN - 195/298]$1.17Rarity: Rare Number: 195/298 Description: I cost 1 less for each card in your trash. Energy Cost: 10 Power Cost: 1 Might: 6 Card Type: Unit Tag: Shadow Isles;Spirit Domain: Chaos ...
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Seal of Rage [OGN - 040/298]$21.48Rarity: Epic Number: 040/298 Description: Exhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear D...
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Baron Nashor [UNL - 147/219]$23.43Rarity: Epic Number: 147/219 Description: As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here fr...
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RIFTBOUND LEAGUE OF LEGENDS TCG UNLEASHED CHAMPION DECK VI$27.95Unleashed captures the heart of League of Legends — the build-up, the anticipation, and the thrill of letting everything go in one defining moment. Let’s get to the fun part! Vi has one goal in her...
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Irelia - Fervent [SFD - 057/221]$11.04Rarity: Epic Number: 057/221 Description: DEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn. Energy Cost: 5 Po...
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Last Rites [SFD - 150/221]$86.11Rarity: Epic Number: 150/221 Description: [EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from...
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Seal of Focus [OGN - 081/298]$11.62Rarity: Epic Number: 081/298 Description: Exhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Seal of Discord [OGN - 204/298]$15.81Rarity: Epic Number: 204/298 Description: Exhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Do...
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The Zero Drive [SPF - 090/221]$1.73Rarity: Epic Number: 090/221 Description: [EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use onl...
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Premonition [SPF - 087/221]$14.09Rarity: Epic Number: 087/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Draw 3. Energy Cost: 2 Power Cost: 3 Card Type: Spell Domain: Mind Fl...
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Counter Strike [SPF - 194/221]$1.12Rarity: Epic Number: 194/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent...
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Bellows Breath [SPF - 080/221]$1.57Rarity: Rare Number: 080/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three...
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Order Rune (Alternate Art) [SPF - R06a]$9.50Rarity: Showcase Number: R06a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Order Rune (Alternate Art) [OGN - 214a/298]$9.74Rarity: Showcase Number: 214a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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Seal of Strength [OGN - 163/298]$20.89Rarity: Epic Number: 163/298 Description: Exhaust: REACTION - ADD body. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Calm Rune (Alternate Art) [OGN - 042a/298]$8.86Rarity: Showcase Number: 042a/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Calm
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Imperial Decree [OGN - 221/298]$1.14Rarity: Uncommon Number: 221/298 Description: ACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it. Energy Cost: 5 Power Cost: 2 Might: 0 Card Typ...
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Shen - Kinkou [OGN - 241/298]$1.00Rarity: Rare Number: 241/298 Description: REACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.)...
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Teemo - Scout [OGN - 197/298]$1.48Rarity: Rare Number: 197/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn. Energy Cost: 2 Power Cost: 0 Might: 1 C...
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Sprite Mother [OGN - 106/298]$0.50Rarity: Uncommon Number: 106/298 Description: When you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill it at the start of its controller's Beginning Phase, before s...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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