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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
Suggest adding the filter block.There are 953 productsSort
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Salvage [OGN - 224/298]$5.45Rarity: Uncommon Number: 224/298 Description: ACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1. Energy Cost: 2 Power Cost: 1 Might: 0 Card Type: Spell Domain:...
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Qiyana - Victorious [OGN - 155/298]$1.53Rarity: Rare Number: 155/298 Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 Rune exhausted. Energy Cost: 4 Powe...
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Rhasa the Sunderer [OGN - 195/298]$1.17Rarity: Rare Number: 195/298 Description: I cost 1 less for each card in your trash. Energy Cost: 10 Power Cost: 1 Might: 6 Card Type: Unit Tag: Shadow Isles;Spirit Domain: Chaos ...
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Baited Hook [OGN - 242/298]$87.77Rarity: Epic Number: 242/298 Description: 1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more tha...
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Kadregrin the Infernal [OGN - 038/298]$17.99Rarity: Epic Number: 038/298 Description: When you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.) Energy Cost: 9 Power Cost: 2 Might: 9 Card ...
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Last Rites [SFD - 150/221]$47.32Rarity: Epic Number: 150/221 Description: [EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from...
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Vex - Cheerless [SPF - 146/221]$1.06Rarity: Rare Number: 146/221 Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more. Energy Cost: 5 Power Cost: 1 Might: ...
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Svellsongur [SPF - 059/221]$17.78Rarity: Epic Number: 059/221 Description: [EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for...
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Bellows Breath [SPF - 080/221]$1.57Rarity: Rare Number: 080/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three...
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Bullet Time [OGN - 268/298]$14.55Rarity: Epic Number: 268/298 Description: ACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield. Energy Cost: 1 P...
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Defy [OGN - 045/298]$4.76Rarity: Common Number: 045/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power. Energy Co...
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Shen - Kinkou [OGN - 241/298]$1.16Rarity: Rare Number: 241/298 Description: REACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.)...
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Tideturner [OGN - 199/298]$4.64Rarity: Rare Number: 199/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my origin...
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Sprite Mother [OGN - 106/298]$0.50Rarity: Uncommon Number: 106/298 Description: When you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill it at the start of its controller's Beginning Phase, before s...
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Sett - Brawler [OGN - 164/298]$25.28Rarity: Epic Number: 164/298 Description: When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn. Energy Cos...
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Dazzling Aurora [OGN - 160/298]$87.64Rarity: Epic Number: 160/298 Description: At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. Ene...
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Unchecked Power [OGN - 123/298]$60.49Rarity: Epic Number: 123/298 Description: Exhaust all friendly units, then deal 12 to all units at battlefields. Energy Cost: 7 Power Cost: 2 Might: 0 Card Type: Spell Domain: Mind ...
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Stacked Deck [OGN - 183/298]$9.66Rarity: Uncommon Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: ...
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RIFTBOUND LEAGUE OF LEGENDS TCG UNLEASHED CHAMPION DECK VEX$27.95Unleashed captures the heart of League of Legends — the build-up, the anticipation, and the thrill of letting everything go in one defining moment. This is going to be... awful, in a very good way!...
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The Zero Drive [SPF - 090/221]$3.38Rarity: Epic Number: 090/221 Description: [EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use onl...
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Relentless Pursuit [SPF - 184/221]$2.11Rarity: Epic Number: 184/221 Description: [ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit ...
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Spinning Axe [SPF - 186/221]$1.72Rarity: Epic Number: 186/221 Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMP...
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Ezreal - Prodigy [SPF - 149/221]$10.69Rarity: Epic Number: 149/221 Description: When you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less. Energy Cost: 3 Power Cost: 1 Might: 3 Card...
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Danger Zone [SPF - 182/221]$1.00Rarity: Epic Number: 182/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT] 1 Rune (You may pay the additional cost to repeat this spell's effect....
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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