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SPORTS CARDS
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Stacked Deck [OGN - 183/298]$15.98Rarity: Uncommon Number: 183/298 Description: ACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. Energy Cost: ...
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Tasty Faefolk [OGN - 075/298]$1.35Rarity: Rare Number: 075/298 Description: ACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get th...
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Discipline [OGN - 058/298]$2.60Rarity: Uncommon Number: 058/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1. Energy Cost: 2 Power Cost: 0 Mi...
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Qiyana - Victorious [OGN - 155/298]$1.00Rarity: Rare Number: 155/298 Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 Rune exhausted. Energy Cost: 4 Powe...
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Darius - Trifarian [OGN - 027/298]$3.29Rarity: Rare Number: 027/298 Description: When you play your second card in a turn, give me +2 Might this turn and ready me. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion ...
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RIFTBOUND LEAGUE OF LEGENDS TCG UNLEASHED CHAMPION DECK VEX$27.95Unleashed captures the heart of League of Legends — the build-up, the anticipation, and the thrill of letting everything go in one defining moment. This is going to be... awful, in a very good way!...
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Seal of Unity [OGN - 245/298]$38.06Rarity: Epic Number: 245/298 Description: Exhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Do...
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Seal of Insight [OGN - 120/298]$22.96Rarity: Epic Number: 120/298 Description: Exhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) Energy Cost: 0 Power Cost: 1 Might: 0 Card Type: Gear Dom...
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Sacrifice [UNL - 173/219]$2.38Rarity: Rare Number: 173/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is M...
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Svellsongur [SPF - 059/221]$33.84Rarity: Epic Number: 059/221 Description: [EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for...
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Hostile Takeover [SPF - 202/221]$1.15Rarity: Epic Number: 202/221 Description: [Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are...
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Baited Hook [OGN - 242/298]$60.76Rarity: Epic Number: 242/298 Description: 1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more tha...
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Kadregrin the Infernal [OGN - 038/298]$12.75Rarity: Epic Number: 038/298 Description: When you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.) Energy Cost: 9 Power Cost: 2 Might: 9 Card ...
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Singularity [OGN - 105/298]$1.53Rarity: Uncommon Number: 105/298 Description: Deal 6 to each of up to two units. Energy Cost: 6 Power Cost: 2 Might: 0 Card Type: Spell Domain: Mind Flavor Text: Two fates, very b...
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Sett - Brawler [OGN - 164/298]$12.62Rarity: Epic Number: 164/298 Description: When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn. Energy Cos...
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Dazzling Aurora [OGN - 160/298]$61.05Rarity: Epic Number: 160/298 Description: At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. Ene...
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Rift Herald [UNL - 179/219]$3.83Rarity: Epic Number: 179/219 Description: When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKN...
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Scuttle Crab [UNL - 053/219]$5.40Rarity: Rare Number: 053/219 Description: (units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their f...
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Rek'Sai - Breacher [SFD - 029/221]$18.46Rarity: Epic Number: 029/221 Description: [ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played fro...
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Vex - Cheerless [SPF - 146/221]$1.00Rarity: Rare Number: 146/221 Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more. Energy Cost: 5 Power Cost: 1 Might: ...
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Spinning Axe [SPF - 186/221]$9.42Rarity: Epic Number: 186/221 Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMP...
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Ezreal - Prodigy [SPF - 149/221]$13.30Rarity: Epic Number: 149/221 Description: When you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less. Energy Cost: 3 Power Cost: 1 Might: 3 Card...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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