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SPORTS CARDS
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Tibbers [OGS:PG - 018/024]$1.06Rarity: Epic Number: 018/024 Description: When you play me, deal 3 damage to all units at battlefields. Energy Cost: 8 Power Cost: 2 Might: 7 Card Type: Signature Unit Tag: Annie ...
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Annie - Fiery [OGS:PG - 001/024]$3.93Rarity: Epic Number: 001/024 Description: Your spells and abilities deal 1 Bonus Damage. (Each instance of damage they deal is increased by 1.) Energy Cost: 5 Power Cost: 1 Might: 4 C...
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Lux - Illuminated [OGS:PG - 006/024]$2.02Rarity: Rare Number: 006/024 Description: When you play a spell that costs 5 or more, give me +3 Might this turn. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag:...
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Lux - Crownguard [OGS:PG - 014/024]$9.57Rarity: Epic Number: 014/024 Description: Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.) Energy Cost: 4 Power Cost: 0 Might: 2 ...
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Blast of Power [OGS:PG - 012/024]$2.18Rarity: Common Number: 012/024 Description: ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Energy Cost: 6 Power Cost: 1 Might: 0 Card Type: Spell Domain: ...
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Recruit the Vanguard [OGS:PG - 015/024]$3.18Rarity: Uncommon Number: 015/024 Description: ACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you contro...
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Final Spark [OGS:PG - 022/024]$2.67Rarity: Epic Number: 022/024 Description: ACTION (Play on your turn or in showdowns.) Deal 8 to a unit. Energy Cost: 8 Power Cost: 0 Might: 0 Card Type: Signature Spell Tag: Lux D...
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Zaun Punk [SPF - 160/221]$0.25Rarity: Common Number: 160/221 Description: You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear. Energy Cost: 3 M...
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Warmog's Armor [SPF - 108/221]$0.50Rarity: Uncommon Number: 108/221 Description: [EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might Energ...
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Void Hatchling [SPF - 018/221]$0.50Rarity: Uncommon Number: 018/221 Description: If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards. Energy Cost: 2 Power Cost: 0 ...
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Void Drone [SPF - 010/221]$0.25Rarity: Common Number: 010/221 Description: I cost 2 less to play from anywhere other than your hand. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: The Void Domain: F...
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Trusty Ramhound [SPF - 159/221]$0.25Rarity: Common Number: 159/221 Description: While you have another unit here, I have +1 Might. Energy Cost: 2 Might: 2 Card Type: Unit Tag: Demacia;Elite;Dog Domain: Order Flavor ...
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Gold // Buff [SPF - T02]$0.25Rarity: Common Number: T02 Description: Gold Token: Kill this, Exhaust: [REACTION] — Add 1 Rune. (Abilities that add resources can't be reacted to.) Buff Token:A unit may have no more than on...
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Gearhead [SPF - 068/221]$0.25Rarity: Common Number: 068/221 Description: [ACCELERATE] (You may pay 1 and Mind as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus...
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The Papertree [SPF - 219/221]$0.50Rarity: Uncommon Number: 219/221 Description: When you hold here, each player channels 1 rune exhausted. Card Type: Battlefield Domain: None
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Rocket Barrage [SPF - 077/221]$1.06Rarity: Uncommon Number: 077/221 Description: [REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit ...
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Temptation [SPF - 129/221]$0.25Rarity: Common Number: 129/221 Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Move an enemy unit to a location where there's a unit with the same con...
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Ribbon Dancer [SPF - 038/221]$0.25Rarity: Common Number: 038/221 Description: When I move to a battlefield, give another friendly unit +1 Might this turn. Energy Cost: 3 Might: 3 Card Type: Unit Tag: Ionia Domain: C...
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Recurve Bow [SPF - 016/221]$0.50Rarity: Uncommon Number: 016/221 Description: [EQUIP Fury] (Fury: Attach this to a unit you control.) When I attack or defend, deal 2 to an enemy unit here. Might +0 Energy Cost: 2 Card T...
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Sunken Temple [SPF - 218/221]$0.50Rarity: Uncommon Number: 218/221 Description: When you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .) Card Type: Battlefield D...
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Sudden Storm [SPF - 017/221]$0.50Rarity: Uncommon Number: 017/221 Description: [HIDDEN] (Hide now for 0 to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If it's att...
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Strike Down [SPF - 107/221]$0.50Rarity: Uncommon Number: 107/221 Description: Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it. Energy Cost: 3 Power...
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Simian Ancestor [SPF - 047/221]$0.50Rarity: Uncommon Number: 047/221 Description: When you buff me, ready me. Energy Cost: 5 Power Cost: 5 Might: 1 Card Type: Unit Tag: Ionia Domain: Calm Flavor Text: "I'm faster ...
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Power Nexus [SPF - 214/221]$0.50Rarity: Uncommon Number: 214/221 Description: When you hold here, you may pay Rune Rune Rune Rune to score 1 point. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Doma...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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