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SPORTS CARDS
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Nilah - Joyful Ascetic [UNL - 115/219]$1.00Rarity: Rare Number: 115/219 Description: [ACCELERATE] (You may pay 1 + 1 Body as an additional cost to have me enter ready.) [GANKING] (I can move from battlefield to battlefield.) When I mo...
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Lillia - Fae Fawn [UNL - 082/219]$1.00Rarity: Rare Number: 082/219 Description: [ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token wit...
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Vi - Hotheaded (Alternate Art) [UNL - 030a/219]$3.95Rarity: Showcase Number: 030a/219 Description: DEFLECT 2, 1 Fury: Double my Might this turn. Energy Cost: 4 Might: 3 Card Type: Champion Unit Tag: Vi;Zaun Domain: Fury Flavor Text...
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Diana - No Longer Human (Alternate Art) [UNL - 149a/219]$12.06Rarity: Showcase Number: 149a/219 Description: [AMBUSH] When you play a spell, give me +2 Might this turn. Energy Cost: 4 Power Cost: 1 Might: 3 Card Type: Champion Unit Tag: Mount ...
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Jhin - Meticulous Killer (Alternate Art) [UNL - 089a/219]$6.41Rarity: Showcase Number: 089a/219 Description: [VISION] If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind. Energy Cost: 4 Power Cost: 0 Might: 4 Card Typ...
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Vaults of Helia [UNL - 219/219]$0.50Rarity: Uncommon Number: 219/219 Description: When you hold here, your non-token units cost 1 more to play this turn. Card Type: Battlefield Domain: None
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Turn to Dust [UNL - 070/219]$0.25Rarity: Common Number: 070/219 Description: Give a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.) Energy Cost: 2 Power Cost: 0 Might: 0 ...
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Star Spring [UNL - 215/219]$0.50Rarity: Uncommon Number: 215/219 Description: The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base. Energy Cost: 0 Power...
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Stare Down [UNL - 107/219]$0.50Rarity: Uncommon Number: 107/219 Description: Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP....
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Shadow's Call [UNL - 165/219]$0.65Rarity: Uncommon Number: 165/219 Description: Choose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scorin...
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Square Up [UNL - 017/219]$0.50Rarity: Uncommon Number: 017/219 Description: [REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an ...
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Star-Crossed [UNL - 128/219]$0.31Rarity: Common Number: 128/219 Description: REACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands. Energy Cost:...
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Sinister Poro [UNL - 137/219]$0.50Rarity: Uncommon Number: 137/219 Description: When I attack, you may pay 1 to move an enemy unit here to its base. Energy Cost: 2 Power Cost: 1 Might: 1 Card Type: Unit Tag: Poro;Sh...
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Soul Sword [UNL - 039/219]$0.25Rarity: Common Number: 039/219 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might ...
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Mutated Mouser [UNL - 036/219]$0.25Rarity: Common Number: 036/219 Description: [SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) Energy Cost: 2 Power Cost: 0 Might: 1 Card Typ...
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Lunar Boon [UNL - 125/219]$0.25Rarity: Common Number: 125/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2. Energy Cost: 3 Power Cost: 0 Might: 0 Card Ty...
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Gentle Gemdragon [UNL - 104/219]$0.50Rarity: Uncommon Number: 104/219 Description: When you play me or another Dragon, ready up to 2 runes. Energy Cost: 8 Might: 8 Card Type: Unit Tag: Dragon;Mount Targon Domain: Body ...
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Flurry of Feathers [UNL - 044/219]$0.50Rarity: Uncommon Number: 044/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [D...
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Dusk Rose Lab [UNL - 209/219]$0.50Rarity: Uncommon Number: 209/219 Description: At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.) Card Type: Battlefield D...
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Deadly Flourish [UNL - 073/219]$0.50Rarity: Uncommon Number: 073/219 Description: Deal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") E...
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Combat Experience [UNL - 031/219]$0.25Rarity: Common Number: 031/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +1 Might this turn. [LEVEL 6] Give it +3 Might this turn instead....
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Black Flame Altar [UNL - 208/219]$0.50Rarity: Uncommon Number: 208/219 Description: Units here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.) Card Type: Battlefield Domain: None
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Back Off [UNL - 042/219]$0.50Rarity: Uncommon Number: 042/219 Description: HIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this ...
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Abandon [UNL - 131/219]$0.50Rarity: Uncommon Number: 131/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in the...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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