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SPORTS CARDS
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Disarming Rake [SPF - 032/221]$0.25Rarity: Common Number: 032/221 Description: When you play me, you may kill a gear. Energy Cost: 3 Power Cost: 1 Might: 2 Card Type: Unit Tag: Demacia Domain: Calm Flavor Text: "...
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Fae Dragon [SPF - 101/221]$0.50Rarity: Uncommon Number: 101/221 Description: When you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.) When you spend a buff, play a Gold gear...
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Emperor's Divide [SPF - 043/221]$0.50Rarity: Uncommon Number: 043/221 Description: [HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a batt...
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Detonate [SPF - 005/221]$0.25Rarity: Common Number: 005/221 Description: Kill a gear. Its controller draws 2. Energy Cost: 1 Power Cost: 1 Card Type: Spell Domain: Fury Flavor Text: Nobody wants to be left hold...
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Desert's Call [SPF - 031/221]$0.25Rarity: Common Number: 031/221 Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token. Energy Cost: 2 Card Type: Sp...
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Chemtech Cask [SPF - 063/221]$0.25Rarity: Common Number: 063/221 Description: When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted. Energy Cost: 1 Card Type: Gear Domain: C...
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Rumble - Mechanized Menace [SPF - 181/221]$1.00Rarity: Rare Number: 181/221 Description: Your Mechs have [SHIELD]. +1 Might while they're defenders.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Rumble Domain: ...
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Bushwack [SPF - 004/221]$0.25Rarity: Common Number: 004/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted. Energy Cost: 2 ...
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Rumble - Hotheaded [SPF - 026/221]$1.00Rarity: Rare Number: 026/221 Description: Your Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Red...
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Undertitan [SPF - 175/221]$1.00Rarity: Rare Number: 175/221 Description: When you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2. Energy Cost: 6 Power Cost: 1 Might: 5 Ca...
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Trove Golem [SPF - 174/221]$1.00Rarity: Rare Number: 174/221 Description: When you play me, play four Gold gear tokens exhausted. Energy Cost: 8 Power Cost: 2 Might: 9 Card Type: Unit Tag: Freljord Flavor Text: ...
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Rek'sai - Void Burrower [SPF - 187/221]$1.00Rarity: Rare Number: 187/221 Description: When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. Energy Cost: 0 Power C...
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Blood Rush [SPF - 003/221]$0.25Rarity: Common Number: 003/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. ...
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Breakneck Mech [SPF - 071/221]$0.50Rarity: Uncommon Number: 071/221 Description: Your Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlef...
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Beast Below [SPF - 132/221]$0.53Rarity: Uncommon Number: 132/221 Description: When you play me, return another friendly unit and an enemy unit to their owners' hands. Energy Cost: 7 Power Cost: 2 Might: 8 Card Type:...
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Marching Orders [SPF - 114/221]$1.00Rarity: Rare Number: 114/221 Description: [ACTION] (Play on your turn or in showdowns.) [REPEAT 3] (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anyw...
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Angle Shot [SPF - 011/221]$0.50Rarity: Uncommon Number: 011/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipm...
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Fiora - Grand Duelist [SPF - 205/221]$1.00Rarity: Rare Number: 205/221 Description: When one of your units becomes [MIGHTY], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.) Energy Cost: 0 ...
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Jax - Unmatched (Alternate Art) [SPF - 054a/221]$1.22Rarity: Showcase Number: 054a/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. ...
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Jax - Unmatched [SPF - 054/221]$1.00Rarity: Rare Number: 054/221 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When ...
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Jax - Grandmaster At Arms [SPF - 193/221]$1.00Rarity: Rare Number: 193/221 Description: 1, Exhaust: Attach a detached Equipment you control to a unit you control. Exhaust: Attach an attached Equipment you control to a unit you control. ...
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Against the Odds [SPF - 001/221]$0.25Rarity: Common Number: 001/221 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit ...
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Ezreal - Dashing [SPF - 082/221]$1.00Rarity: Rare Number: 082/221 Description: When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. Mind: [ACTION] — Move me to your base. En...
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Irelia - Graceful [SPF - 141/221]$1.00Rarity: Rare Number: 141/221 Description: Your spells that choose me cost 1 or Rune less. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Ionia;Irelia Domain: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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