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SPORTS CARDS
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Irelia - Graceful (Alternate Art) [SPF - 141a/221]$1.74Rarity: Showcase Number: 141a/221 Description: Your spells that choose me cost 1 or Rune less. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Irelia Domain: C...
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Draven - Vanquisher [SPF - 020/221]$1.00Rarity: Rare Number: 020/221 Description: When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay Fury. If you do, give me +2 Might this turn. Energy Cos...
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Irelia - Blade Dancer [SPF - 195/221]$1.00Rarity: Rare Number: 195/221 Description: When you choose a friendly unit, you may exhaust me and pay 1 Rune to ready it. When you conquer, you may pay 1 to ready me. Energy Cost: 0 Power...
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Hextech Anomaly [SPF - 083/221]$1.00Rarity: Rare Number: 083/221 Description: Exhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.) Energy Cost: 3 Power...
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Altar of Memories [SPF - 169/221]$1.00Rarity: Rare Number: 169/221 Description: When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck. Energy Cost: 2 Po...
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Akshan - Mischievous [SPF - 109/221]$1.58Rarity: Rare Number: 109/221 Description: [WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your ...
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Chaos Rune (Alternate Art) [SPF - R05a]$12.60Rarity: Showcase Number: R05a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Chaos
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Miss Fortune - Buccaneer (Alternate Art) [OGN - 193a/298]$4.75Rarity: Showcase Number: 193a/298 Description: You may play me to an open battlefield. Friendly units may be played to open battlefields. Energy Cost: 4 Power Cost: 1 Might: 4 Card Ty...
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Fury Rune [OPP - 007b/298]$5.03Rarity: Promo Number: 007b/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Ahri - Nine-Tailed Fox (Overnumbered) [OGN - 303/298]$242.68Rarity: Showcase Number: 303/298 Description: When an enemy unit attacks a battlefield you control, give it -1 Might this turn, to a minimum of 1 Might. Energy Cost: 0 Power Cost: 0 Mig...
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Order Rune [OGN - 214/298]$0.25Rarity: Common Number: 214/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Order
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The Harrowing [OGN - 198/298]$1.00Rarity: Rare Number: 198/298 Description: Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.) Energy Cost: 6 Power Cost: 2 Might: 0 Card Type: ...
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Yasuo - Unforgiven [OGN - 259/298]$1.00Rarity: Rare Number: 259/298 Description: 2, Exhaust: Move a friendly unit to or from your base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Yasuo Domain: Calm;Ch...
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Commander Ledros [OGN - 231/298]$1.00Rarity: Rare Number: 231/298 Description: As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order for each killed this way. DEFLECT (Opponents...
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Jinx - Rebel (Alternate Art) [OGN - 202a/298]$4.00Rarity: Showcase Number: 202a/298 Description: When you discard one or more cards, ready me and give me +1 Might this turn. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Champion U...
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Undercover Agent [OGN - 178/298]$0.25Rarity: Common Number: 178/298 Description: DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.) Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Unit Domain: Chaos ...
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Stormclaw Ursine [OGN - 137/298]$0.25Rarity: Common Number: 137/298 Description: TANK (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted. Energy Cost: 7 Power Cost: 0 Might: 6 Card Type:...
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Shipyard Skulker [OGN - 175/298]$0.25Rarity: Common Number: 175/298 Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chaos Flavor Text: Few people laughed when she claimed she was ...
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Soaring Scout [OGN - 216/298]$0.25Rarity: Common Number: 216/298 Description: DEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.) Energy Cost: 2 Power Cost: 0 Might: 1 Card Type: Unit Tag: Bird;Frel...
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Stalwart Poro [OGN - 052/298]$0.25Rarity: Common Number: 052/298 Description: SHIELD (+1 Might while I'm a defender.) Energy Cost: 2 Power Cost: 0 Might: 2 Card Type: Unit Tag: Poro Domain: Calm Flavor Text: It ...
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Solari Shieldbearer [OGN - 051/298]$0.25Rarity: Common Number: 051/298 Description: When you play me, stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Moun...
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Rune Prison [OGN - 050/298]$0.25Rarity: Common Number: 050/298 Description: ACTION (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 2 Power Cost: 1 Might: 0 C...
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Flame Chompers [OGN - 006/298]$0.25Rarity: Common Number: 006/298 Description: When you discard me, you may pay 1 Fury to play me. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Zaun Domain: Fury Flav...
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Eager Apprentice [OGN - 084/298]$0.25Rarity: Common Number: 084/298 Description: While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1. Energy Cost: 3 Power Cost: 0 Might: 3 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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