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SPORTS CARDS
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Sandshifter [SPF - 158/221]$0.25Rarity: Common Number: 158/221 Description: When you play me, kill an enemy unit with 3 Might or less. Energy Cost: 5 Power Cost: 2 Might: 6 Card Type: Unit Tag: Shurima Domain: O...
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Royal Guard [SPF - 157/221]$0.25Rarity: Common Number: 157/221 Description: When you play me, play a 2 Might Sand Soldier unit token here. Energy Cost: 4 Might: 2 Card Type: Unit Tag: Shurima Domain: Order Flavo...
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Royal Entourage [SPF - 039/221]$0.25Rarity: Common Number: 039/221 Description: When you play me, ready or exhaust a legend. Energy Cost: 3 Power Cost: 1 Might: 4 Card Type: Unit Tag: Shurima Domain: Calm Flavor T...
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Cull [SPF - 134/221]$0.50Rarity: Uncommon Number: 134/221 Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.) When I conquer play a Gold gear token exhausted. Might +1 Energy Cost: 1 Card Type:...
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Mech // Buff [SPF - T01]$0.25Rarity: Common Number: T01 Description: A unit may have no more than one buff at a time. Energy Cost: 0 Power Cost: 0 Might: 3 Card Type: Unit;Token Tag: Mech Domain: None Flavo...
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Apprentice Smith [SPF - 041/221]$0.50Rarity: Uncommon Number: 041/221 Description: When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it. Energy Cost: 2 Might: 2 Card Type: Unit...
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Ancient Warmonger [SPF - 131/221]$0.50Rarity: Uncommon Number: 131/221 Description: [ACCELERATE] (You may pay 1 and Chaos as an additional cost to have me enter ready.) I have [ASSAULT] equal to the number of enemy units here. (+...
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Jaull-Fish [SPF - 103/221]$0.50Rarity: Uncommon Number: 103/221 Description: [ACCELERATE] (You may pay 1 Body as an additional cost to have me enter ready.) I cost 2 less for each of your [MIGHTY] units. A unit is Mighty w...
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Forecaster [SPF - 065/221]$0.25Rarity: Common Number: 065/221 Description: Your Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Might: 2 Card Type: ...
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Fae Porter [SPF - 125/221]$0.25Rarity: Common Number: 125/221 Description: When I move to a battlefield, you may pay Chaos to move a unit you control to the same battlefield. Energy Cost: 4 Might: 4 Card Type: Unit ...
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Harpoon Squad [SPF - 137/221]$0.50Rarity: Uncommon Number: 137/221 Description: When I move from a battlefield, give me +2 might this turn. Energy Cost: 4 Might: 4 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chao...
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Eminent Benefactor [SPF - 152/221]$0.25Rarity: Common Number: 152/221 Description: When I hold, play two Gold gear tokens exhausted. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Piltover Domain: Order Flavor Text: Few ...
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Gem Jammer [SPF - 007/221]$0.35Rarity: Common Number: 007/221 Description: When you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield) Energy Cost: 2 Power Cost: 0 Might: 2 Card...
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Eager Drakehound [SPF - 006/221]$0.25Rarity: Common Number: 006/221 Description: I enter ready. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Unit Tag: Noxus;Dog;Dragon Domain: Fury Flavor Text: There are two ki...
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Fury Rune [SPF - R01]$0.25Rarity: Common Number: R01 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Forgotten Monument [SPF - 209/221]$0.50Rarity: Uncommon Number: 209/221 Description: Players can't score here until their third turn. Card Type: Battlefield Domain: None
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Forge of the Fluft [SPF - 208/221]$0.50Rarity: Uncommon Number: 208/221 Description: While you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control." Card Type: Battlefi...
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Direwing [SPF - 094/221]$0.25Rarity: Common Number: 094/221 Description: I enter ready if you control another Dragon. Energy Cost: 7 Might: 7 Card Type: Unit Tag: Demacia;Dragon Domain: Body Flavor Text: A dr...
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Dropboarder [SPF - 072/221]$0.50Rarity: Uncommon Number: 072/221 Description: When you play me, if you control two or more gear, ready me. Energy Cost: 4 Might: 4 Card Type: Unit Tag: Zaun Domain: Mind Flavor Te...
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Dauntless Vanguard [SPF - 093/221]$0.25Rarity: Common Number: 093/221 Description: You may play me to an occupied enemy battlefield. Energy Cost: 4 Power Cost: 0 Might: 4 Card Type: Unit Tag: Demacia;Elite Domain: Body...
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Sivir - Mercenary [SPF - 143/221]$1.00Rarity: Rare Number: 143/221 Description: [ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GA...
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Corrupt Enforcer [SPF - 123/221]$0.25Rarity: Common Number: 123/221 Description: When I move to a battlefield, discard 1. When I win combat, draw 1. Energy Cost: 3 Power Cost: 1 Might: 4 Card Type: Unit Tag: Piltover ...
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Combat Chef [SPF - 092/221]$0.25Rarity: Common Number: 092/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] One of your Equipment to me for Rune less, even if it's already attached.) Energy Cost: 5 Mig...
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Cloth Armor [SPF - 064/221]$0.25Rarity: Common Number: 064/221 Description: [QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHI...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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