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SPORTS CARDS
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Dune Drake [OGN - 131/298]$0.25Rarity: Common Number: 131/298 Description: When I attack, give me +2 Might if there is a ready enemy unit here. Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Dragon;Sh...
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Jeweled Colossus [OGN - 086/298]$0.25Rarity: Common Number: 086/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) SHIELD (+1 Might while I'm a defender.) Energy Cost: 5 P...
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Forge of the Future [OGN - 212/298]$0.25Rarity: Common Number: 212/298 Description: When you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes. Energy Cost: 2 Power Cost: 0...
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Wielder of Water [OGN - 055/298]$0.25Rarity: Common Number: 055/298 Description: While I'm attacking or defending alone, I have +2 Might. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Ionia Domain: Calm ...
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Windswept Hillock [OGN - 297/298]$0.50Rarity: Uncommon Number: 297/298 Description: Units here have GANKING. (They can move from battlefield to battlefield.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield ...
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Whirlwind [OGN - 187/298]$0.50Rarity: Uncommon Number: 187/298 Description: Starting with the next player, each player may return a unit to its owner's hand. Energy Cost: 4 Power Cost: 1 Might: 0 Card Type: Spell ...
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Void Seeker [OGN - 024/298]$0.50Rarity: Uncommon Number: 024/298 Description: ACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1. Energy Cost: 3 Power Cost: 1 Might: 0 Card Type: S...
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Vengeance [OGN - 229/298]$0.50Rarity: Uncommon Number: 229/298 Description: Kill a unit. Energy Cost: 4 Power Cost: 2 Might: 0 Card Type: Spell Domain: Order Flavor Text: A brief moment of turmoil -- then peac...
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Vanguard Helm [OGN - 228/298]$0.50Rarity: Uncommon Number: 228/298 Description: When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 2 Power Cost...
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Unlicensed Armory [OGN - 023/298]$0.50Rarity: Uncommon Number: 023/298 Description: Discard 1, Exhaust: Choose a friendly unit. The next time it dies this turn, you may pay 1 Fury to recall it exhausted instead. (Send it to base....
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Trifarian War Camp [OGN - 294/298]$0.50Rarity: Uncommon Number: 294/298 Description: Units here have +1 Might. (This includes attackers.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Treasure Trove [OGN - 186/298]$6.67Rarity: Uncommon Number: 186/298 Description: When this leaves the board, draw 1 and channel 1 rune exhausted. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear Domain: Chaos ...
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Thermo Beam [OGN - 022/298]$0.95Rarity: Uncommon Number: 022/298 Description: ACTION (Play on your turn or in showdowns.) Kill all gear. Energy Cost: 5 Power Cost: 2 Might: 0 Card Type: Spell Domain: Fury Flavor...
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The Syren [OGN - 184/298]$0.50Rarity: Uncommon Number: 184/298 Description: 1, Exhaust: Move a friendly unit at a battlefield to your base. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear Domain: Chaos F...
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The Grand Plaza [OGN - 293/298]$0.50Rarity: Uncommon Number: 293/298 Description: When you hold here, if you have 7+ units here, you win the game. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: N...
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The Candlelit Sanctum [OGN - 291/298]$0.50Rarity: Uncommon Number: 291/298 Description: When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order. ...
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Targon's Peak [OGN - 289/298]$0.50Rarity: Uncommon Number: 289/298 Description: When you conquer here, ready 2 runes at the end of this turn Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Pack of Wonders [OGN - 181/298]$4.96Rarity: Uncommon Number: 181/298 Description: Exhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear ...
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Monastery of Hirana [OGN - 282/298]$0.50Rarity: Uncommon Number: 282/298 Description: When you conquer here, you may spend a buff to draw 1. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Battlefield Domain: None
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Mask of Foresight [OGN - 060/298]$0.50Rarity: Uncommon Number: 060/298 Description: When a friendly unit attacks or defends alone, give it +1 Might this turn. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: Gear Domain...
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Noxian Drummer [OGN - 222/298]$0.50Rarity: Uncommon Number: 222/298 Description: When I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.) Energy Cost: 3 Power Cost: 0 Might: ...
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Navori Fighting Pit [OGN - 283/298]$0.50Rarity: Uncommon Number: 283/298 Description: When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Ty...
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Herald of Scales [OGN - 140/298]$0.50Rarity: Uncommon Number: 140/298 Description: Your Dragons' Energy costs are reduced by 2, to a minimum of 1. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: Unit Tag: Mount Targon...
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Hallowed Tomb [OGN - 281/298]$0.50Rarity: Uncommon Number: 281/298 Description: When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty. Energy Cost: 0 Power Cost: 0 ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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