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EXIT: THE CIRCUS MYSTERY$20.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+The circus is in town! But something's amiss under the big top. A series of high-profile burglaries have occurred in each of t...
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THE DARK SUMMER: NORMANDY 1944$59.95On 6 June 1944, the western Allies landed in Normandy, and after bloody fighting, gained a lodgement in Nazi-occupied France. Caught off-guard and crippled by both Allied air superiority and Hitler...
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JEWELS FOR THE EMPEROR PENGUIN$44.95Number of Players: 2-5Playing Time: 30-45 MinutesRecommended Ages: 9+The Emperor Penguin loooooves jewelry, so your Penguin Guild must scale icy cliffs to collect gems and assemble crown jewels for...
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G.I. JOE DECK-BUILDING GAME$47.95Number of Players: 1-4Playing Time: 30-70 MinutesRecommended Ages: 13+Yo Joe!Fall In! The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them!In this deck...
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BETWEEN TWO CASTLES ESSENTIAL EDITION$59.95Number of Players: 1-8Playing Time: 45-60 MinutesRecommended Ages: 14+ Between Two Castles Essential Edition is a competitive drafting, tile-placement game for 1-8 players designed by Ben Rosset an...
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STAR TREK: CAPTAIN'S CHAIR$64.95Number of Players: 1-2Playing Time: 60-120 MinutesRecommended Ages: 14+Lead your ship, command your crew, and rise to the challenge in this thematic and strategic new game from acclaimed designers....
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ROOT THE EXILES AND PARTISANS DECK$12.95Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root requir...
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SHELL COMPANY: DON'T WRITE ME OFF$39.95Number of Players: 2-6Playing Time: 30-60 MinutesRecommended Ages: 14+Welcome to the high-paced world of turtle dating! Your goal is to run the most successful turtle dating company, helping to rom...
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WISE GUYS$54.95Number of Players: 3-4Playing Time: 90 MinutesRecommended Ages: 14+Wise Guys is a quick to learn, cut throat, area control boardgame where you play as one of four rival gangs seeking to strike it r...
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TERRAFORMING MARS: TURMOIL$39.95Number of Players: 1-5Playing Time: 120 MinutesRecommended Ages: 12+Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human...
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RISK GODSTORM$79.95Number of Players: 2-5Playing Time: 120 MinutesRecommended Ages: 10+Who will rule the Ancient Earth-and beyond? Enter a time of myths and legends. Enter the world of Risk Godstorm, where ancient fa...
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ENDEAVOR: DEEP SEA$64.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and ex...
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FINAL GIRL S1 ULTIMATE BOX$209.95What's Inside an Ultimate Box?An Ultimate Box comes with EVERYTHING we’ve created for a given Series: all five Feature Films, every single detailed miniature, all of the add-ons and promos... EVERY...
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FINAL GIRL S2 ULTIMATE BOX$209.95What's Inside an Ultimate Box?An Ultimate Box comes with EVERYTHING we’ve created for a given Series: all five Feature Films, every single detailed miniature, all of the add-ons and promos... EVERY...
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REEF PROJECT$59.95Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 14+Reef Project is a sandbox euro game, where you travel between the islands (point to point movement), fight for majorities in th...
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HALLS OF HEGRA$54.95Number of Players: 1Playing Time: 70-90 MinutesRecommended Ages: 14+From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in th...
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ESCAPE FROM NEW YORK$59.95Number of Players: 1-4Playing Time: 60 MinutesRecommended Ages: 14+“You go in, find the President, bring him out in less than 24 hours, and you’re a free man.”In Escape from New York, a semi-cooper...
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ARCHRAVELS$44.95Number of Players: 2-4Playing Time: 30-45 MinutesRecommended Ages: 8+Hook & stitch your way to the top!ArchRavels is a strategy game for 2 to 4 players that combines drafting, set collection, e...
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//exorgames.com/cdn/shop/products/raw_fe87bdf1-6ecf-4afd-a36e-42683e669b8c_771x1000.jpg?v=1737357173KEYFLOWER$64.95Number of Players: 2-6Playing Time: 90-120 MinutesRecommended Ages: 12+Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, an...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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