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CONTRA THE BOARD GAME$49.95Number of Players: 1-4Playing Time: 25-90 MinutesRecommended Ages: 13+Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and desi...
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FOUNDATIONS OF METROPOLIS$49.95Number of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 14+The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificen...
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SAKURA ARMS YURINA BOX$37.95Number of Players: 2Playing Time: 15 MinutesRecommended Ages: 10+Sakura Arms is Japan's top dueling card game, and we're proud to bring it to the English speaking world. Choose two martial goddesse...
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CORAL$32.95Number of Players: 1-4Playing Time: 15-20 MinutesRecommended Ages: 8+In Coral, players develop a coral reef together, whilst vying to position their own species closest to the top, where they can s...
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WAY TOO MANY CATS$47.95Number of Players: 1-6Playing Time: 45-60 MinutesRecommended Ages: 10+In Way Too Many Cats, players each run a cat shelter and try to make the cats as happy as possible, so they can get adopted! Ea...
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NOTRE DAME$44.95Number of Players: 2-5Playing Time: 45-75 MinutesRecommended Ages: 10+As heads of influential families in Paris at the end of the 14th century, players compete for prosperity and reputation in the ...
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EXPEDITIONS$79.95Number of Players: 1-5Playing Time: 60-90 MinutesRecommended Ages: 14+The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, ...
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LASER CHESS$64.95Number of Players: 2Recommended Ages: 8+Laser Chess is a two-player strategy game that combines the spatial thinking skills of chess with the high-tech fun of laser beams. Players alternate turns m...
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OROS$44.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building ...
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//exorgames.com/cdn/shop/products/raw_bb4c5720-2ca3-4a8a-a994-129dcbf05bc6_771x1000.jpg?v=1737331718FLEA MARKET$19.95Product Info Ages: 8+ Players: 3-5 Playing Time: 15-30 minutes Designer: Leo Colovini Art: Patricia Raubo Made in: U.S.A. Flea Market™ It’s Market Day, so head down to the ... -
AGRICOLA$74.95Language : EnglishHobby type : IntermediateAge : 12+Time : 60-120 minNumber of players : 1-5 In Agricola, you're a farmer in a wooden shack with your spouse and little else. On your turn, yo...
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//exorgames.com/cdn/shop/products/raw_de494b13-5c59-4329-936f-0a2c223d1ede_771x1000.jpg?v=1737200541WOLFENSTEIN: THE BOARD GAME$69.95Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 14+Welcome to Castle Wolfenstein - where you and a team of resistance fighters are going to find and assassinate Adolf Hitler hims... -
DUEL OF MELOCH$57.95Number of Players: 1-2Playing Time: 45 MinutesRecommended Ages: 14+Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute hea...
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THE HUNT$54.95Number of Players: 2-4Playing Time: 60-90 MinutesRecommended Ages: 14+The Hunt is an asymmetric historical strategy game set in Europe, May 1945. As the Third Reich collapses, former regime members...
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WORLD ORDER$97.95Number of Players: 2-4Playing Time: 120-180 MinutesRecommended Ages: 14+World Order: The ultimate International Relations simulator The year is 2010, and the global balance of power is shifting… As...
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CLASH OF CLANS: THE EPIC RAID$89.95Number of Players: 2-4Playing Time: 60-90 MinutesRecommended Ages: 12+Inspired by the hit mobile game Clash of Clans, the board game Clash of Clans: The Epic Raid allows players to build defenses, ...
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EVERDELL SPIRECREST 2ND EDITION$69.95Number of Players: 1-4Playing Time: 60-100 MinutesRecommended Ages: 10+Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell play...
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EARTH: ANIMAL KINGDOM$39.95Number of Players: 1-5Playing Time: 45-90 MinutesRecommended Ages: 14+BRING YOUR TABLEAU TO LIFE BY GUIDING ANIMEEPLES ACROSS YOUR TABLEAU, TRIGGERING POWERFUL ANIMAL ABILITIES.Earth: Animal Kingdo...
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LORDS OF WATERDEEP$69.95Number of Players: 2-5Playing Time: 120 MinutesRecommended Ages: 14+ Lords of Waterdeep is a game of intrigue, shifting resources, and secretive schemes in the most fantastic metropolis of the Forg...
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VITICULTURE TUSCANY ESSENTIAL EDITION$37.95Number of Players: 1-6Playing Time: 60-150 MinutesRecommended Ages: 14+Tuscany Essential Edition features 3 expansion modules to Viticulture that can be used in any combination: special workers, th...
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DICE THRONE ADVENTURES$114.95Number of Players: 1-4Playing Time: 90+ MinutesRecommended Ages: 8+Exploration, gold, treasure, upgrades, minions, boss battles, and even a shopkeeper named Rosella? Welcome to the latest addition ...
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VITICULTURE MOOR VISITORS EXPANSION$19.95Number of Players: 1-6Playing Time: 45-90 MinutesRecommended Ages: 13+The Viticulture Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticultur...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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