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SANTORINI RIDDLE OF THE SPHINX RETAIL EDITION$44.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 8+Santorini: The Riddle of the Sphinx is a co-operative expansion for Santorini that adapts the competitive experience into an ongoin...
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SENJUTSU: BATTLE FOR JAPAN$51.95Number of Players: 1-4Playing Time: 15-20 Minutes per scenarioRecommended Ages: 14+1-4 players duel as Samurai using slick deck construction mechanics, simultaneous reveal combat and beautiful mini...
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CATAPULT CASTLE$24.95Number of Players: 1-4Playing Time: 30 MinutesRecommended Ages: 7+A fantastic game of destructive dexterity for all ages!Contents: 1 Catapult 36 Catapult Ammo 32 Cards 16 Castle Towers 4 Player Mat...
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CONTRA THE BOARD GAME$49.95Number of Players: 1-4Playing Time: 25-90 MinutesRecommended Ages: 13+Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and desi...
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CORAL$32.95Number of Players: 1-4Playing Time: 15-20 MinutesRecommended Ages: 8+In Coral, players develop a coral reef together, whilst vying to position their own species closest to the top, where they can s...
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WAY TOO MANY CATS$47.95Number of Players: 1-6Playing Time: 45-60 MinutesRecommended Ages: 10+In Way Too Many Cats, players each run a cat shelter and try to make the cats as happy as possible, so they can get adopted! Ea...
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EXPEDITIONS$79.95Number of Players: 1-5Playing Time: 60-90 MinutesRecommended Ages: 14+The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, ...
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HORRIFIED AMERICAN MONSTERS$49.95Recommended Age: 10+Recommended Players: 1 - 5 players Playing Time: 60 minutesWork together to protect the town of Cross Creek from Bigfoot, the Jersey Devil, Mothman, the Chupacabra, the Ozark Ho...
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//exorgames.com/cdn/shop/products/raw_7f50ffe5-ac9a-4f48-af89-9b79053f1ad7_771x1000.jpg?v=1737345690FUSE$27.95Number of Players: 2-5Playing Time: 10 MinutesRecommended Ages: 10+"Intruders have made their way on to your ship! Their goal: Total Destruction! "FUSE is a real time cooperative dice game for 2-5 ... -
OROS$44.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building ...
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DESTINIES$54.95Number of Players: 1-3Playing Time: 120-150 MinutesRecommended Ages: 14+The prophets speak of the End of Days, but while famine, pestilence, and war scourge the land, there will still be hope. A ch...
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PIRATE DICE$16.95Number of Players: 1+Roll the bones like a real captain! These dice are a treasure worth the hunt. Known across the seven seas for their looks and luck, the Pirate d6 Dice Set is packed like a ship...
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UNLOCK! - EXTRAORDINARY ADVENTURES$44.95Language : EnglishAge : 10+Time : 45-60 minNumber of players : 1-6 Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine o...
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AGRICOLA$74.95Language : EnglishHobby type : IntermediateAge : 12+Time : 60-120 minNumber of players : 1-5 In Agricola, you're a farmer in a wooden shack with your spouse and little else. On your turn, yo...
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//exorgames.com/cdn/shop/products/raw_de494b13-5c59-4329-936f-0a2c223d1ede_771x1000.jpg?v=1737200541WOLFENSTEIN: THE BOARD GAME$69.95Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 14+Welcome to Castle Wolfenstein - where you and a team of resistance fighters are going to find and assassinate Adolf Hitler hims... -
//exorgames.com/cdn/shop/products/raw_1aa526d9-3e18-4a7b-b863-a57ffb5afc16_771x1000.jpg?v=1737200598ASCENSION: GIFT OF THE ELEMENTS$34.95Number of Players: 1-4Playing Time: 30-60 MinutesRecommended Ages: N/A Harness The Power Of The Elements! Ancient elementals roam the lands, awoken from their hibernations by decades of war and t... -
FORAGE$29.95Number of Players: 1-4Playing Time: 30-45 MinutesRecommended Ages: 10+What makes Forage stand out from other roll-and-write games is the way your options and combo opportunities change as you gain ...
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DUEL OF MELOCH$57.95Number of Players: 1-2Playing Time: 45 MinutesRecommended Ages: 14+Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute hea...
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HONEYPOT$29.95Number of Players: 1-6Playing Time: 15-30 MinutesRecommended Ages: 10+What makes Honeypot stand out from other card games is the unique “I stack, you choose” mechanism, where players try to outwit ...
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WARP'S EDGE$44.95Number of Players: 1Playing Time: 30-45 MinutesRecommended Ages: 10+You are rookie pilot, Taylor Minde. Stranded in the far reaches of space, you emerge from hyperspace to find yourself on the door...
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POCKET GOLF$10.95Number of Players: 1+Playing Time: 5+ MinutesRecommended Ages: 8+FORE! The Golf Course that fitsin your Pocket!!Roll your pencil die and get the ball to the hole in as few strikes as possible! Pock...
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WORLD ORDER$97.95Number of Players: 2-4Playing Time: 120-180 MinutesRecommended Ages: 14+World Order: The ultimate International Relations simulator The year is 2010, and the global balance of power is shifting… As...
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UNSOLVED CASE FILES DANNI LOVE$29.95A betrayal, a deadly fall—what happened on Danni Love’s bachelorette trip?Danni Love’s bachelorette weekend was supposed to be a celebration. Instead, less than 12 hours after landing in Vegas, she...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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