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LORDS OF WATERDEEP$69.95Number of Players: 2-5Playing Time: 120 MinutesRecommended Ages: 14+ Lords of Waterdeep is a game of intrigue, shifting resources, and secretive schemes in the most fantastic metropolis of the Forg...
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EXIT: THE CIRCUS MYSTERY$20.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+The circus is in town! But something's amiss under the big top. A series of high-profile burglaries have occurred in each of t...
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SHELL COMPANY: DON'T WRITE ME OFF$39.95Number of Players: 2-6Playing Time: 30-60 MinutesRecommended Ages: 14+Welcome to the high-paced world of turtle dating! Your goal is to run the most successful turtle dating company, helping to rom...
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HALLOWEEN II$62.95Number of Players: 2-4 Playing Time: 60 Minutes Recommended Ages: 14+ Laurie Strode needs your help! Get her some medicine, or a wheelchair, or…why did the lights just go out? Michael Myers is co...
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WISE GUYS$54.95Number of Players: 3-4Playing Time: 90 MinutesRecommended Ages: 14+Wise Guys is a quick to learn, cut throat, area control boardgame where you play as one of four rival gangs seeking to strike it r...
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ESCAPE FROM NEW YORK$59.95Number of Players: 1-4Playing Time: 60 MinutesRecommended Ages: 14+“You go in, find the President, bring him out in less than 24 hours, and you’re a free man.”In Escape from New York, a semi-cooper...
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//exorgames.com/cdn/shop/products/raw_84f344db-f938-430f-9240-1fe9553ce070_771x1000.png?v=1737357409EXIT: KIDNAPPED IN FORTUNE CITY$14.95Number of Players: 1-4Playing Time: 45-90 MinutesRecommended Ages: 10+Can you solve the riddles and stop the kidnapping before it’s too late?Criminal activity is rampant in the frontier town of For... -
EXIT: KIDS JUNGLE OF RIDDLES$17.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 5-7You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found n...
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BANG! THE GREAT TRAIN ROBBERY$21.95Number of Players: 4 - 7 PlayersPlaying Time: 60 minutesRecommended Ages: 8+Expansion for BANG! card game. This expansion is co-designed with Czech and Slovak players and brings new mechanicss, new...
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CALL OF THE WILD$16.95Number of Players: 3-6Playing Time: 15 MinutesRecommended Ages: 8+The totally wild social game where mythical creatures find love...or worse! Ferociously fun. Everyone makes mythical mating calls t...
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//exorgames.com/cdn/shop/products/raw_7ec60408-c687-4822-8a43-ad7480eab588_771x1000.jpg?v=1737329234STOLEN PAINTINGS$37.95Number of Players: 2-8Playing Time: 20-45 MinutesRecommended Ages: 8+Stolen Paintings (2-8 players) is a new party game from designer Bruno Faidutti (Citadels, Incan Gold and many others) that will... -
UNLOCK! - GAME ADVENTURES$43.95Language : EnglishAge : 10+Time : 45-60 minNumber of players : 1-6 Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine o...
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CLUE SABOTAGE ON THE HIGH SEAS$32.95Number of Players: 1-6Playing Time: 90 MinutesRecommended Ages: 10+You’ve accepted an invitation to an all-expenses-paid vacation aboard the Lady Marigold II luxury yacht, a sought-after casino own...
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STRANGER THINGS - ATTACK OF THE MIND FLAYER$25.95The Mind Flayer is creating an army to invade the Earth! Be vigilant and try to find out who among you is possessed and stop them from attacking you. «Attack of the Mind Flayer» is an innovative an...
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GREED$17.95The classic dice game of all or nothing! Greed is quick to learn and impossible to put down! To play, each player needs 500 points in a single round to get in to play. To win the game, players need...
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UNSOLVED CASE FILES CRIMINAL CONFESSIONS$21.95Think you know your friends and family?Criminal Confessions will put that to the test! Players take turns revealing crime cards while everyone else guesses how many times they’ve actually done it—i...
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LA HABANA$37.95Number of Players: 2-4Playing Time: 30-45 MinutesRecommended Ages: 10+In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building y...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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