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ENDEAVOR: DEEP SEA$64.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and ex...
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MMM!$21.95Number of Players: 1-6Playing Time: 15-20 MinutesRecommended Ages: 5+When the cat’s away, the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yumm...
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POWER RANGERS: HEROES OF THE GRID RPM RANGER PACK$47.95Number of Players: 2-5Playing Time: 45-60 MinutesRecommended Ages: 14+The RPM Rangers are here! This expansion adds the RPM team to Heroes of the Grid! Add the 5 RPM rangers (Red, Blue, Yellow, Gre...
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//exorgames.com/cdn/shop/products/raw_84f344db-f938-430f-9240-1fe9553ce070_771x1000.png?v=1737357409EXIT: KIDNAPPED IN FORTUNE CITY$14.95Number of Players: 1-4Playing Time: 45-90 MinutesRecommended Ages: 10+Can you solve the riddles and stop the kidnapping before it’s too late?Criminal activity is rampant in the frontier town of For... -
//exorgames.com/cdn/shop/products/raw_8a952334-0ac4-4380-b19b-f0e853af47c0_771x1000.jpg?v=1737346484CALL TO ADVENTURE$39.95Number of Players: 2-4Playing Time: 30-60 MinutesRecommended Ages: 9+Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero w... -
EXIT: KIDS JUNGLE OF RIDDLES$17.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 5-7You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found n...
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G.I. JOE MISSION CRITICAL$114.90Number of Players: 1-5Playing Time: 50-70 MinutesRecommended Ages: 14+WHEREVER THERE IS TROUBLE, G.I. JOE IS THERE!The evil organization, Cobra, is on the attack! Cobra Commander has sent his troop...
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TERRAFORMING MARS ARES EXPEDITION: FOUNDATIONS$24.95Number of Players: 1-6Playing Time: 60 MinutesRecommended Ages: 14+Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with ...
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KNIGHT FALL$49.95Number of Players: 1-6Playing Time: 45 MinutesRecommended Ages: 13+Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and wi...
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SLEEPING GODS$109.95Number of Players: 1-4Playing Time: 60-840 MinutesRecommended Ages: 13+"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the...
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UNLOCK! - GAME ADVENTURES$43.95Language : EnglishAge : 10+Time : 45-60 minNumber of players : 1-6 Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine o...
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CLUE SABOTAGE ON THE HIGH SEAS$32.95Number of Players: 1-6Playing Time: 90 MinutesRecommended Ages: 10+You’ve accepted an invitation to an all-expenses-paid vacation aboard the Lady Marigold II luxury yacht, a sought-after casino own...
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FUN FACTS$27.95Language : EnglishAge : 8+Time : 15-30 minNumber of players : 4-8 Through funny and unusual questions, imagine the answers of your teammates and place yours correctly so as to obtain an ascending l...
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//exorgames.com/cdn/shop/files/GUEST_11e23362-1bd7-47b9-8016-e992296206b1_771x1000.webp?v=1737314944PANDEMIC - FALL OF ROME$54.95At the height of its power, the Roman Empire held more than two million square miles of territory containing over a hundred million people. Throughout the centuries of its existence, the Empire bro... -
//exorgames.com/cdn/shop/products/raw_13099af0-1406-412d-9517-5d2daab392d1_771x1000.jpg?v=1737200596DUNGEON FIGHTER 2ND EDITION$41.95Number of Players: 1-6Playing Time: 45 MinutesRecommended Ages: 8+Dungeon Fighter is back! 10 years after its original release it has been improved with new heroes, new dice, new boards, and much m... -
//exorgames.com/cdn/shop/products/raw_a723a188-c921-4b1c-b58f-654160b8dc21_771x1000.png?v=1737200594GLOOMHAVEN$189.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role... -
//exorgames.com/cdn/shop/products/raw_864742a3-455c-4c1b-a4b9-a04d35ec0223_771x1000.jpg?v=1737200520ENDANGERED$44.95Number of Players: 1-5Playing Time: 60-90 MinutesRecommended Ages: 10+The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them!Work with y... -
MINECRAFT: HEROES OF THE VILLAGE$34.90Players: 1-4 playerPlaytime: 15-20 minutesAge: 7+Help defend your village! Can you build up your defenses in time to stop the approaching illager raid? Together with your team you’ll explore the wo...
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KINFIRE DELVE: SCORN'S STOCKADE$24.95Number of Players: 1-2Playing Time: 60 MinutesRecommended Ages: 14+Something Mysterious Lies Below...In Kinfire Delve: Scorn’s Stockade, players take on the roles of Seekers dispatched to one of th...
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VITICULTURE WORLD COOPERATIVE EXPANSION$47.95Number of Players: 1-6Playing Time: 75-90 MinutesRecommended Ages: 14+Players work together to compete against asymmetric continents on a new board to achieve worldwide winemaking glory!In the Viti...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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