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EVERDELL DUO$39.95Number of Players: 1-2Playing Time: 30 MinutesRecommended Ages: 10+Wisely govern your woodland city to ensure that your critter citizens are joyful, buildings are properly constructed, and plenty o...
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KINFIRE DELVE: VAINGLORY'S GROTTO$24.95Number of Players: 1-2Playing Time: 60 MinutesRecommended Ages: 14+A tactical and cooperative card game for 1-2 players, in Kinfire Delve: Vainglory's Grotto you will fight your way through the Wel...
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SANTORINI RIDDLE OF THE SPHINX RETAIL EDITION$44.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 8+Santorini: The Riddle of the Sphinx is a co-operative expansion for Santorini that adapts the competitive experience into an ongoin...
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CONTRA THE BOARD GAME$49.95Number of Players: 1-4Playing Time: 25-90 MinutesRecommended Ages: 13+Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and desi...
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HORRIFIED AMERICAN MONSTERS$49.95Recommended Age: 10+Recommended Players: 1 - 5 players Playing Time: 60 minutesWork together to protect the town of Cross Creek from Bigfoot, the Jersey Devil, Mothman, the Chupacabra, the Ozark Ho...
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//exorgames.com/cdn/shop/products/raw_7f50ffe5-ac9a-4f48-af89-9b79053f1ad7_771x1000.jpg?v=1737345690FUSE$27.95Number of Players: 2-5Playing Time: 10 MinutesRecommended Ages: 10+"Intruders have made their way on to your ship! Their goal: Total Destruction! "FUSE is a real time cooperative dice game for 2-5 ... -
UNLOCK! - EXTRAORDINARY ADVENTURES$44.95Language : EnglishAge : 10+Time : 45-60 minNumber of players : 1-6 Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine o...
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//exorgames.com/cdn/shop/products/raw_de494b13-5c59-4329-936f-0a2c223d1ede_771x1000.jpg?v=1737200541WOLFENSTEIN: THE BOARD GAME$69.95Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 14+Welcome to Castle Wolfenstein - where you and a team of resistance fighters are going to find and assassinate Adolf Hitler hims... -
UNSOLVED CASE FILES DANNI LOVE$29.95A betrayal, a deadly fall—what happened on Danni Love’s bachelorette trip?Danni Love’s bachelorette weekend was supposed to be a celebration. Instead, less than 12 hours after landing in Vegas, she...
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EXIT: FAMILY THE TROPHY CASE, NIGHT AT THE CARNIVAL$32.95Number of Players: 2-4Playing Time: 45-75 MinutesRecommended Ages: 8+“Where would we be without the EXIT Heroes?” echoes through the city! Brave as true superheroes, these five animals have already...
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IF THEN$22.95Number of Players: 2-6Playing Time: 15-20 MinutesRecommended Ages: 10+If Then is a game of co-operative pattern solving.One player is the knower, who reads the custom rule for the round, and tells ...
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DICE THRONE ADVENTURES$114.95Number of Players: 1-4Playing Time: 90+ MinutesRecommended Ages: 8+Exploration, gold, treasure, upgrades, minions, boss battles, and even a shopkeeper named Rosella? Welcome to the latest addition ...
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EXIT: THE CIRCUS MYSTERY$20.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+The circus is in town! But something's amiss under the big top. A series of high-profile burglaries have occurred in each of t...
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ASCENSION TACTICS INFERNO RETAIL$59.95Number of Players: 1-4Playing Time: 45-90 MinutesRecommended Ages: 10+Ascension Tactics: Inferno, the exciting stand-alone followup to the original hit game, combines Ascension deckbuilding with mi...
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G.I. JOE DECK-BUILDING GAME$47.95Number of Players: 1-4Playing Time: 30-70 MinutesRecommended Ages: 13+Yo Joe!Fall In! The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them!In this deck...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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