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SPORTS CARDS
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Polymerization [SGX2-ENA12] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Stealthroid [SGX2-ENB10] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Oxygeddon [SGX2-ENC04] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Soul Exchange [SGX2-END15] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Small Roid Big City [SGX2-ENS12] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Sabatiel - The Philosopher's Stone [SGX2-ENA17] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Scroll of Bewitchment [SGX2-ENC12] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Equip Spell Rarity: Common ...
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Ryu-Kishin Clown [SGX2-END11] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Labyrinth Wall [SGX2-END02] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Monster Rarity: Common ...
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Rescueroid [SGX2-ENB12] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Kaiser Sea Horse [SGX2-END12] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Riryoku [SGX2-ENC11] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Judgment of Anubis [SGX2-END19] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Counter Trap Rarity: Common ...
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Power Bond [SGX2-ENS08] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Pikeru's Circle of Enchantment [SGX2-ENE09] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Hero Signal [SGX2-ENA18] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Mechanical Hound [SGX2-ENB06] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Hyozanryu [SGX2-ENC02] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Monster Rarity: Common ...
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Loud Cloud the Storm Serpent [SGX2-ENE06] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Living Fossil [SGX2-ENC16] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Equip Spell Rarity: Common ...
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Hero Ring [SGX2-ENA19] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Labyrinth of Nightmare [SGX2-END20] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Continuous Trap Rarity: Common ...
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Goddess with the Third Eye [SGX2-ENA05] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Jurrac Protops [SGX2-ENC05] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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